X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/98efcdb9e3026bceb161a576e7733d2db67ede5a..edf63745d9f5a4432e05eb6cb27b9c69b7caf237:/mines.c diff --git a/mines.c b/mines.c index 63bfa1f..969c3ec 100644 --- a/mines.c +++ b/mines.c @@ -95,24 +95,25 @@ static game_params *default_params(void) return ret; } +static const struct game_params mines_presets[] = { + {9, 9, 10, TRUE}, + {9, 9, 35, TRUE}, + {16, 16, 40, TRUE}, + {16, 16, 99, TRUE}, + {30, 16, 99, TRUE}, + {30, 16, 170, TRUE}, +}; + static int game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char str[80]; - static const struct { int w, h, n; } values[] = { - {9, 9, 10}, - {16, 16, 40}, - {30, 16, 99}, - }; - if (i < 0 || i >= lenof(values)) + if (i < 0 || i >= lenof(mines_presets)) return FALSE; ret = snew(game_params); - ret->w = values[i].w; - ret->h = values[i].h; - ret->n = values[i].n; - ret->unique = TRUE; + *ret = mines_presets[i]; sprintf(str, "%dx%d, %d mines", ret->w, ret->h, ret->n); @@ -558,9 +559,11 @@ static void std_add(struct squaretodo *std, int i) std->next[i] = -1; } +typedef int (*open_cb)(void *, int, int); + static void known_squares(int w, int h, struct squaretodo *std, - signed char *grid, - int (*open)(void *ctx, int x, int y), void *openctx, + signed char *grid, + open_cb open, void *openctx, int x, int y, int mask, int mine) { int xx, yy, bit; @@ -626,11 +629,12 @@ struct perturbations { * steps were required; the exact return value is the number of * perturb calls. */ + +typedef struct perturbations *(*perturb_cb) (void *, signed char *, int, int, int); + static int minesolve(int w, int h, int n, signed char *grid, - int (*open)(void *ctx, int x, int y), - struct perturbations *(*perturb)(void *ctx, - signed char *grid, - int x, int y, int mask), + open_cb open, + perturb_cb perturb, void *ctx, random_state *rs) { struct setstore *ss = ss_new(); @@ -1290,7 +1294,7 @@ static int minesolve(int w, int h, int n, signed char *grid, */ struct minectx { - signed char *grid; + char *grid; int w, h; int sx, sy; int allow_big_perturbs; @@ -1785,7 +1789,7 @@ static char *minegen(int w, int h, int n, int x, int y, int unique, * We bypass this bit if we're not after a unique grid. */ if (unique) { - signed char *solvegrid = snewn(w*h, char); + signed char *solvegrid = snewn(w*h, signed char); struct minectx actx, *ctx = &actx; int solveret, prevret = -2; @@ -1929,12 +1933,51 @@ static void obfuscate_bitmap(unsigned char *bmp, int bits, int decode) } } +static char *describe_layout(char *grid, int area, int x, int y, + int obfuscate) +{ + char *ret, *p; + unsigned char *bmp; + int i; + + /* + * Set up the mine bitmap and obfuscate it. + */ + bmp = snewn((area + 7) / 8, unsigned char); + memset(bmp, 0, (area + 7) / 8); + for (i = 0; i < area; i++) { + if (grid[i]) + bmp[i / 8] |= 0x80 >> (i % 8); + } + if (obfuscate) + obfuscate_bitmap(bmp, area, FALSE); + + /* + * Now encode the resulting bitmap in hex. We can work to + * nibble rather than byte granularity, since the obfuscation + * function guarantees to return a bit string of the same + * length as its input. + */ + ret = snewn((area+3)/4 + 100, char); + p = ret + sprintf(ret, "%d,%d,%s", x, y, + obfuscate ? "m" : ""); /* 'm' == masked */ + for (i = 0; i < (area+3)/4; i++) { + int v = bmp[i/2]; + if (i % 2 == 0) + v >>= 4; + *p++ = "0123456789abcdef"[v & 0xF]; + } + *p = '\0'; + + sfree(bmp); + + return ret; +} + static char *new_mine_layout(int w, int h, int n, int x, int y, int unique, random_state *rs, char **game_desc) { - signed char *grid, *ret, *p; - unsigned char *bmp; - int i, area; + char *grid; #ifdef TEST_OBFUSCATION static int tested_obfuscation = FALSE; @@ -2001,39 +2044,8 @@ static char *new_mine_layout(int w, int h, int n, int x, int y, int unique, grid = minegen(w, h, n, x, y, unique, rs); - if (game_desc) { - /* - * Set up the mine bitmap and obfuscate it. - */ - area = w * h; - bmp = snewn((area + 7) / 8, unsigned char); - memset(bmp, 0, (area + 7) / 8); - for (i = 0; i < area; i++) { - if (grid[i]) - bmp[i / 8] |= 0x80 >> (i % 8); - } - obfuscate_bitmap(bmp, area, FALSE); - - /* - * Now encode the resulting bitmap in hex. We can work to - * nibble rather than byte granularity, since the obfuscation - * function guarantees to return a bit string of the same - * length as its input. - */ - ret = snewn((area+3)/4 + 100, char); - p = ret + sprintf(ret, "%d,%d,m", x, y); /* 'm' == masked */ - for (i = 0; i < (area+3)/4; i++) { - int v = bmp[i/2]; - if (i % 2 == 0) - v >>= 4; - *p++ = "0123456789abcdef"[v & 0xF]; - } - *p = '\0'; - - sfree(bmp); - - *game_desc = ret; - } + if (game_desc) + *game_desc = describe_layout(grid, w * h, x, y, TRUE); return grid; } @@ -2041,13 +2053,25 @@ static char *new_mine_layout(int w, int h, int n, int x, int y, int unique, static char *new_game_desc(game_params *params, random_state *rs, game_aux_info **aux, int interactive) { + /* + * We generate the coordinates of an initial click even if they + * aren't actually used. This has the effect of harmonising the + * random number usage between interactive and batch use: if + * you use `mines --generate' with an explicit random seed, you + * should get exactly the same results as if you type the same + * random seed into the interactive game and click in the same + * initial location. (Of course you won't get the same grid if + * you click in a _different_ initial location, but there's + * nothing to be done about that.) + */ + int x = random_upto(rs, params->w); + int y = random_upto(rs, params->h); + if (!interactive) { /* * For batch-generated grids, pre-open one square. */ - int x = random_upto(rs, params->w); - int y = random_upto(rs, params->h); - signed char *grid; + char *grid; char *desc; grid = new_mine_layout(params->w, params->h, params->n, @@ -2059,7 +2083,7 @@ static char *new_game_desc(game_params *params, random_state *rs, rsdesc = random_state_encode(rs); desc = snewn(strlen(rsdesc) + 100, char); - sprintf(desc, "r%d,%c,%s", params->n, params->unique ? 'u' : 'a', rsdesc); + sprintf(desc, "r%d,%c,%s", params->n, (char)(params->unique ? 'u' : 'a'), rsdesc); sfree(rsdesc); return desc; } @@ -2246,9 +2270,10 @@ static game_state *new_game(midend_data *me, game_params *params, char *desc) wh = state->w * state->h; state->layout = snew(struct mine_layout); + memset(state->layout, 0, sizeof(struct mine_layout)); state->layout->refcount = 1; - state->grid = snewn(wh, char); + state->grid = snewn(wh, signed char); memset(state->grid, -2, wh); if (*desc == 'r') { @@ -2322,6 +2347,7 @@ static game_state *new_game(midend_data *me, game_params *params, char *desc) } ret = open_square(state, x, y); + sfree(bmp); } return state; @@ -2340,7 +2366,7 @@ static game_state *dup_game(game_state *state) ret->just_used_solve = state->just_used_solve; ret->layout = state->layout; ret->layout->refcount++; - ret->grid = snewn(ret->w * ret->h, char); + ret->grid = snewn(ret->w * ret->h, signed char); memcpy(ret->grid, state->grid, ret->w * ret->h); return ret; @@ -2674,7 +2700,7 @@ static game_drawstate *game_new_drawstate(game_state *state) ds->w = state->w; ds->h = state->h; ds->started = FALSE; - ds->grid = snewn(ds->w * ds->h, char); + ds->grid = snewn(ds->w * ds->h, signed char); memset(ds->grid, -99, ds->w * ds->h); @@ -3024,3 +3050,108 @@ const struct game thegame = { TRUE, game_timing_state, BUTTON_BEATS(LEFT_BUTTON, RIGHT_BUTTON), }; + +#ifdef STANDALONE_OBFUSCATOR + +/* + * Vaguely useful stand-alone program which translates between + * obfuscated and clear Mines game descriptions. Pass in a game + * description on the command line, and if it's clear it will be + * obfuscated and vice versa. The output text should also be a + * valid game ID describing the same game. Like this: + * + * $ ./mineobfusc 9x9:4,4,mb071b49fbd1cb6a0d5868 + * 9x9:4,4,004000007c00010022080 + * $ ./mineobfusc 9x9:4,4,004000007c00010022080 + * 9x9:4,4,mb071b49fbd1cb6a0d5868 + * + * gcc -DSTANDALONE_OBFUSCATOR -o mineobfusc mines.c malloc.c random.c tree234.c + */ + +#include + +void frontend_default_colour(frontend *fe, float *output) {} +void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, + int align, int colour, char *text) {} +void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {} +void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {} +void draw_polygon(frontend *fe, int *coords, int npoints, + int fill, int colour) {} +void clip(frontend *fe, int x, int y, int w, int h) {} +void unclip(frontend *fe) {} +void start_draw(frontend *fe) {} +void draw_update(frontend *fe, int x, int y, int w, int h) {} +void end_draw(frontend *fe) {} +void midend_supersede_game_desc(midend_data *me, char *desc) {} +void status_bar(frontend *fe, char *text) {} + +void fatal(char *fmt, ...) +{ + va_list ap; + + fprintf(stderr, "fatal error: "); + + va_start(ap, fmt); + vfprintf(stderr, fmt, ap); + va_end(ap); + + fprintf(stderr, "\n"); + exit(1); +} + +int main(int argc, char **argv) +{ + game_params *p; + game_state *s; + int recurse = TRUE; + char *id = NULL, *desc, *err; + int y, x; + int grade = FALSE; + + while (--argc > 0) { + char *p = *++argv; + if (*p == '-') { + fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0]); + return 1; + } else { + id = p; + } + } + + if (!id) { + fprintf(stderr, "usage: %s \n", argv[0]); + return 1; + } + + desc = strchr(id, ':'); + if (!desc) { + fprintf(stderr, "%s: game id expects a colon in it\n", argv[0]); + return 1; + } + *desc++ = '\0'; + + p = default_params(); + decode_params(p, id); + err = validate_desc(p, desc); + if (err) { + fprintf(stderr, "%s: %s\n", argv[0], err); + return 1; + } + s = new_game(NULL, p, desc); + + x = atoi(desc); + while (*desc && *desc != ',') desc++; + if (*desc) desc++; + y = atoi(desc); + while (*desc && *desc != ',') desc++; + if (*desc) desc++; + + printf("%s:%s\n", id, describe_layout(s->layout->mines, + p->w * p->h, + x, y, + (*desc != 'm'))); + + return 0; +} + +#endif