X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/97c2790f5b9e14225acc4b2a20ef33f0be4ab70c..7b72c68e954905d8127b3eb964e798a259db5e15:/windows.c diff --git a/windows.c b/windows.c index be1f17c..30d223d 100644 --- a/windows.c +++ b/windows.c @@ -19,6 +19,7 @@ #include #include #include +#include #include #include "puzzles.h" @@ -406,11 +407,57 @@ static void find_help_file(frontend *fe) } } +static void check_window_size(frontend *fe, int *px, int *py) +{ + RECT r; + int x, y, sy; + + if (fe->statusbar) { + RECT sr; + GetWindowRect(fe->statusbar, &sr); + sy = sr.bottom - sr.top; + } else { + sy = 0; + } + + /* + * See if we actually got the window size we wanted, and adjust + * the puzzle size if not. + */ + GetClientRect(fe->hwnd, &r); + x = r.right - r.left; + y = r.bottom - r.top - sy; + midend_size(fe->me, &x, &y, FALSE); + if (x != r.right - r.left || y != r.bottom - r.top) { + /* + * Resize the window, now we know what size we _really_ + * want it to be. + */ + r.left = r.top = 0; + r.right = x; + r.bottom = y + sy; + AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~ + (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED), + TRUE, 0); + SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left, r.bottom - r.top, + SWP_NOMOVE | SWP_NOZORDER); + } + + if (fe->statusbar) { + GetClientRect(fe->hwnd, &r); + SetWindowPos(fe->statusbar, NULL, 0, r.bottom-r.top-sy, r.right-r.left, + sy, SWP_NOZORDER); + } + + *px = x; + *py = y; +} + static frontend *new_window(HINSTANCE inst, char *game_id, char **error) { frontend *fe; int x, y; - RECT r, sr; + RECT r; HDC hdc; fe = snew(frontend); @@ -431,7 +478,6 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) fe->inst = inst; midend_new_game(fe->me); - midend_size(fe->me, &x, &y); fe->timer = 0; @@ -459,6 +505,9 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) } } + x = y = INT_MAX; /* find puzzle's preferred size */ + midend_size(fe->me, &x, &y, FALSE); + r.left = r.top = 0; r.right = x; r.bottom = y; @@ -473,6 +522,14 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) r.right - r.left, r.bottom - r.top, NULL, NULL, inst, NULL); + if (midend_wants_statusbar(fe->me)) + fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh", + WS_CHILD | WS_VISIBLE, + 0, 0, 0, 0, /* status bar does these */ + fe->hwnd, NULL, inst, NULL); + else + fe->statusbar = NULL; + { HMENU bar = CreateMenu(); HMENU menu = CreateMenu(); @@ -541,20 +598,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) SetMenu(fe->hwnd, bar); } - if (midend_wants_statusbar(fe->me)) { - fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh", - WS_CHILD | WS_VISIBLE, - 0, 0, 0, 0, /* status bar does these */ - fe->hwnd, NULL, inst, NULL); - GetWindowRect(fe->statusbar, &sr); - SetWindowPos(fe->hwnd, NULL, 0, 0, - r.right - r.left, r.bottom - r.top + sr.bottom - sr.top, - SWP_NOMOVE | SWP_NOZORDER); - SetWindowPos(fe->statusbar, NULL, 0, y, x, sr.bottom - sr.top, - SWP_NOZORDER); - } else { - fe->statusbar = NULL; - } + check_window_size(fe, &x, &y); hdc = GetDC(fe->hwnd); fe->bitmap = CreateCompatibleBitmap(hdc, x, y); @@ -1075,7 +1119,8 @@ static void new_game_type(frontend *fe) int x, y; midend_new_game(fe->me); - midend_size(fe->me, &x, &y); + x = y = INT_MAX; + midend_size(fe->me, &x, &y, FALSE); r.left = r.top = 0; r.right = x; @@ -1094,6 +1139,9 @@ static void new_game_type(frontend *fe) r.right - r.left, r.bottom - r.top + sr.bottom - sr.top, SWP_NOMOVE | SWP_NOZORDER); + + check_window_size(fe, &x, &y); + if (fe->statusbar != NULL) SetWindowPos(fe->statusbar, NULL, 0, y, x, sr.bottom - sr.top, SWP_NOZORDER);