X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/9392987a7646bd198a0293c27b1a21bdc9475107..8c4ea6f0ea2024075e110bef9a6ad3037cbf9b1d:/map.c diff --git a/map.c b/map.c index e850d01..da3c4ba 100644 --- a/map.c +++ b/map.c @@ -100,8 +100,13 @@ static game_params *default_params(void) { game_params *ret = snew(game_params); +#ifdef PORTRAIT_SCREEN + ret->w = 16; + ret->h = 18; +#else ret->w = 20; ret->h = 15; +#endif ret->n = 30; ret->diff = DIFF_NORMAL; @@ -109,12 +114,21 @@ static game_params *default_params(void) } static const struct game_params map_presets[] = { +#ifdef PORTRAIT_SCREEN + {16, 18, 30, DIFF_EASY}, + {16, 18, 30, DIFF_NORMAL}, + {16, 18, 30, DIFF_HARD}, + {16, 18, 30, DIFF_RECURSE}, + {25, 30, 75, DIFF_NORMAL}, + {25, 30, 75, DIFF_HARD}, +#else {20, 15, 30, DIFF_EASY}, {20, 15, 30, DIFF_NORMAL}, {20, 15, 30, DIFF_HARD}, {20, 15, 30, DIFF_RECURSE}, {30, 25, 75, DIFF_NORMAL}, {30, 25, 75, DIFF_HARD}, +#endif }; static int game_fetch_preset(int i, char **name, game_params **params) @@ -1695,8 +1709,7 @@ static char *parse_edge_list(game_params *params, char **desc, int *map) int i, k, pos, state; char *p = *desc; - for (i = 0; i < wh; i++) - map[wh+i] = i; + dsf_init(map+wh, wh); pos = -1; state = 0; @@ -1868,7 +1881,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) * outlines by the judicious use of diagonally divided squares. */ { - random_state *rs = random_init(desc, strlen(desc)); + random_state *rs = random_new(desc, strlen(desc)); int *squares = snewn(wh, int); int done_something; @@ -2240,7 +2253,15 @@ static char *game_text_format(game_state *state) } struct game_ui { - int drag_colour; /* -1 means no drag active */ + /* + * drag_colour: + * + * - -2 means no drag currently active. + * - >=0 means we're dragging a solid colour. + * - -1 means we're dragging a blank space, and drag_pencil + * might or might not add some pencil-mark stipples to that. + */ + int drag_colour; int drag_pencil; int dragx, dragy; int show_numbers; @@ -2505,22 +2526,29 @@ static void game_set_size(drawing *dr, game_drawstate *ds, { ds->tilesize = tilesize; - if (ds->bl) - blitter_free(dr, ds->bl); + assert(!ds->bl); /* set_size is never called twice */ ds->bl = blitter_new(dr, TILESIZE+3, TILESIZE+3); } const float map_colours[FOUR][3] = { +#ifdef VIVID_COLOURS + /* Use more vivid colours (e.g. on the Pocket PC) */ + {0.75F, 0.25F, 0.25F}, + {0.3F, 0.7F, 0.3F}, + {0.3F, 0.3F, 0.7F}, + {0.85F, 0.85F, 0.1F}, +#else {0.7F, 0.5F, 0.4F}, {0.8F, 0.7F, 0.4F}, {0.5F, 0.6F, 0.4F}, {0.55F, 0.45F, 0.35F}, +#endif }; const int map_hatching[FOUR] = { HATCH_VERT, HATCH_SLASH, HATCH_HORIZ, HATCH_BACKSLASH }; -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -2916,11 +2944,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_wants_statusbar(void) -{ - return FALSE; -} - static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -2949,6 +2972,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) /* Ick: fake up `ds->tilesize' for macro expansion purposes */ struct { int tilesize; } ads, *ds = &ads; + /* We can't call game_set_size() here because we don't want a blitter */ ads.tilesize = tilesize; ink = print_mono_colour(dr, 0); @@ -3082,7 +3106,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) #endif const struct game thegame = { - "Map", "games.map", + "Map", "games.map", "map", default_params, game_fetch_preset, decode_params, @@ -3113,9 +3137,9 @@ const struct game thegame = { game_anim_length, game_flash_length, TRUE, TRUE, game_print_size, game_print, - game_wants_statusbar, + FALSE, /* wants_statusbar */ FALSE, game_timing_state, - 0, /* mouse_priorities */ + 0, /* flags */ }; #ifdef STANDALONE_SOLVER