X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/91a62dfa00e35c33b54a6ffc2eb3685c3ce69861..149255d7ed0f808783624fcaaf8c3449cf99c851:/latin.h diff --git a/latin.h b/latin.h new file mode 100644 index 0000000..f312cf9 --- /dev/null +++ b/latin.h @@ -0,0 +1,114 @@ +#ifndef LATIN_H +#define LATIN_H + +#include "puzzles.h" + +typedef unsigned char digit; + +/* --- Solver structures, definitions --- */ + +#ifdef STANDALONE_SOLVER +int solver_show_working, solver_recurse_depth; +#endif + +struct latin_solver { + int o; /* order of latin square */ + unsigned char *cube; /* o^3, indexed by x, y, and digit: + TRUE in that position indicates a possibility */ + digit *grid; /* o^2, indexed by x and y: for final deductions */ + + unsigned char *row; /* o^2: row[y*cr+n-1] TRUE if n is in row y */ + unsigned char *col; /* o^2: col[x*cr+n-1] TRUE if n is in col x */ +}; +#define cubepos(x,y,n) (((x)*solver->o+(y))*solver->o+(n)-1) +#define cube(x,y,n) (solver->cube[cubepos(x,y,n)]) + +#define gridpos(x,y) ((y)*solver->o+(x)) +#define grid(x,y) (solver->grid[gridpos(x,y)]) + +/* A solo solver using this code would need these defined. See solo.c. */ +#ifndef YTRANS +#define YTRANS(y) (y) +#endif +#ifndef YUNTRANS +#define YUNTRANS(y) (y) +#endif + + +/* --- Solver individual strategies --- */ + +/* Place a value at a specific location. */ +void latin_solver_place(struct latin_solver *solver, int x, int y, int n); + +/* Positional elimination. */ +int latin_solver_elim(struct latin_solver *solver, int start, int step +#ifdef STANDALONE_SOLVER + , char *fmt, ... +#endif + ); + +struct latin_solver_scratch; /* private to latin.c */ +/* Set elimination */ +int latin_solver_set(struct latin_solver *solver, + struct latin_solver_scratch *scratch, + int start, int step1, int step2 +#ifdef STANDALONE_SOLVER + , char *fmt, ... +#endif + ); + +/* Forcing chains */ +int latin_solver_forcing(struct latin_solver *solver, + struct latin_solver_scratch *scratch); + + +/* --- Solver allocation --- */ + +/* Fills in (and allocates members for) a latin_solver struct. + * Will allocate members of snew, but not snew itself + * (allowing 'struct latin_solver' to be the first element in a larger + * struct, for example). */ +void latin_solver_alloc(struct latin_solver *solver, digit *grid, int o); +void latin_solver_free(struct latin_solver *solver); + +/* Allocates scratch space (for _set and _forcing) */ +struct latin_solver_scratch * + latin_solver_new_scratch(struct latin_solver *solver); +void latin_solver_free_scratch(struct latin_solver_scratch *scratch); + + +/* --- Solver guts --- */ + +/* Looped positional elimination */ +int latin_solver_diff_simple(struct latin_solver *solver); + +/* Looped set elimination; *extreme is set if it used + * the more difficult single-number elimination. */ +int latin_solver_diff_set(struct latin_solver *solver, + struct latin_solver_scratch *scratch, + int *extreme); + +typedef int (latin_solver_callback)(digit *, int, int, void*); +/* Use to provide a standard way of dealing with solvers which can recurse; + * pass in your enumeration for 'recursive diff' and your solver + * callback. Returns #solutions (0 == already solved). */ +int latin_solver_recurse(struct latin_solver *solver, int recdiff, + latin_solver_callback cb, void *ctx); + +/* Individual puzzles should use their enumerations for their + * own difficulty levels, ensuring they don't clash with these. */ +enum { diff_impossible = 10, diff_ambiguous, diff_unfinished }; +int latin_solver(digit *grid, int order, int maxdiff, void *unused); + +void latin_solver_debug(unsigned char *cube, int o); + +/* --- Generation and checking --- */ + +digit *latin_generate_quick(int o, random_state *rs); +digit *latin_generate(int o, random_state *rs); + +int latin_check(digit *sq, int order); /* !0 => not a latin square */ + +void latin_debug(digit *sq, int order); + +#endif