X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/9038fd1115660daacea090db86a558cc9ce4ed75..HEAD:/Recipe diff --git a/Recipe b/Recipe index fe6c003..425f419 100644 --- a/Recipe +++ b/Recipe @@ -10,37 +10,55 @@ !makefile gtk Makefile !makefile vc Makefile.vc +!makefile wce Makefile.wce !makefile cygwin Makefile.cyg !makefile osx Makefile.osx +!makefile gnustep Makefile.gnustep +!makefile nestedvm Makefile.nestedvm -WINDOWS = windows user32.lib gdi32.lib comctl32.lib -COMMON = midend misc malloc random -NET = net tree234 -NETSLIDE = netslide tree234 - -ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle - -net : [X] gtk COMMON NET -netslide : [X] gtk COMMON NETSLIDE -cube : [X] gtk COMMON cube -fifteen : [X] gtk COMMON fifteen -sixteen : [X] gtk COMMON sixteen -rect : [X] gtk COMMON rect -pattern : [X] gtk COMMON pattern -solo : [X] gtk COMMON solo -twiddle : [X] gtk COMMON twiddle - -# The Windows Net shouldn't be called `net.exe' since Windows -# already has a reasonably important utility program by that name! -netgame : [G] WINDOWS COMMON NET -netslide : [G] WINDOWS COMMON NETSLIDE -cube : [G] WINDOWS COMMON cube -fifteen : [G] WINDOWS COMMON fifteen -sixteen : [G] WINDOWS COMMON sixteen -rect : [G] WINDOWS COMMON rect -pattern : [G] WINDOWS COMMON pattern -solo : [G] WINDOWS COMMON solo -twiddle : [G] WINDOWS COMMON twiddle +!srcdir icons/ + +WINDOWS_COMMON = printing + + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib +WINDOWS = windows WINDOWS_COMMON +COMMON = midend drawing misc malloc random version +GTK = gtk printing ps +# Objects needed for auxiliary command-line programs. +STANDALONE = nullfe random misc malloc + +ALL = list + +# First half of list.c. +!begin >list.c +/* + * list.c: List of pointers to puzzle structures, for monolithic + * platforms. + * + * This file is automatically generated by mkfiles.pl. Do not edit + * it directly, or the changes will be lost next time mkfiles.pl runs. + * Instead, edit Recipe and/or its *.R subfiles. + */ +#include "puzzles.h" +#define GAMELIST(A) \ +!end + +# Now each .R file adds part of the macro definition of GAMELIST to list.c. +!include *.R + +# Then we finish up list.c as follows: +!begin >list.c + +#define DECL(x) extern const game x; +#define REF(x) &x, +GAMELIST(DECL) +const game *gamelist[] = { GAMELIST(REF) }; +const int gamecount = lenof(gamelist); +!end + +# Unix standalone application for special-purpose obfuscation. +obfusc : [U] obfusc STANDALONE + +puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res # Mac OS X unified application containing all the puzzles. Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL @@ -50,7 +68,6 @@ Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL # all the puzzles. Then I've also got some code in here to build a # distributable .dmg disk image. !begin osx -CFLAGS += -DCOMBINED Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html Puzzles.app/Contents/Resources/Help/index.html: \ Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but @@ -74,13 +91,116 @@ Puzzles.dmg: Puzzles rm -f raw.dmg devicename !end -# The `nullgame' source file is a largely blank one, which contains -# all the correct function definitions to compile and link, but -# which defines the null game in which nothing is ever drawn and -# there are no valid moves. Its main purpose is to act as a -# template for writing new game definition source files. I include -# it in the Makefile because it will be worse than useless if it -# ever fails to compile, so it's important that it should actually -# be built on a regular basis. -nullgame : [X] gtk COMMON nullgame -nullgame : [G] WINDOWS COMMON nullgame +# Version management. +!begin vc +version.obj: *.c *.h + cl $(VER) $(CFLAGS) /c version.c +!end +!specialobj vc version +!begin wce +version.obj: *.c *.h + $(CC) $(VER) $(CFLAGS) /c version.c +!end +!specialobj wce version +!begin cygwin +version.o: FORCE; +FORCE: + $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c +!end +!specialobj cygwin version +# For Unix, we also need the gross MD5 hack that causes automatic +# version number selection in release source archives. +!begin gtk +version.o: version.c version2.def + $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c +version2.def: FORCE + if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \ + cat version.def > version2.def.new; \ + elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \ + echo "-DREVISION=`svnversion .`" >version2.def.new; \ + else \ + echo "$(VER)" >version2.def.new; \ + fi && \ + if diff -q version2.def.new version2.def; then \ + rm version2.def.new; \ + else \ + mv version2.def.new version2.def; \ + fi +.PHONY: FORCE +!end +!specialobj gtk version +!begin nestedvm +version.o: version.c version2.def + $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c +version2.def: FORCE + if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \ + cat version.def > version2.def.new; \ + elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \ + echo "-DREVISION=`svnversion .`" >version2.def.new; \ + else \ + echo "$(VER)" >version2.def.new; \ + fi && \ + if diff -q version2.def.new version2.def; then \ + rm version2.def.new; \ + else \ + mv version2.def.new version2.def; \ + fi +.PHONY: FORCE +!end +!specialobj nestedvm version +# For OS X, this is made more fiddly by the fact that we don't have +# md5sum readily available. We do, however, have `md5 -r' which +# generates _nearly_ the same output, but it has no check function. +!begin osx +version.ppc.o: version.c version2.def + $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@ +version.i386.o: version.c version2.def + $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@ +version2.def: FORCE + if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \ + cat version.def > version2.def.new; \ + elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \ + echo "-DREVISION=`svnversion .`" >version2.def.new; \ + else \ + echo "$(VER)" >version2.def.new; \ + fi && \ + if diff -q version2.def.new version2.def; then \ + rm version2.def.new; \ + else \ + mv version2.def.new version2.def; \ + fi +.PHONY: FORCE +!end +!specialobj osx version + +# make install for Unix. +!begin gtk +install: + for i in $(GAMES); do \ + $(INSTALL_PROGRAM) -m 755 $(BINPREFIX)$$i $(DESTDIR)$(gamesdir)/$(BINPREFIX)$$i \ + || exit 1; \ + done +!end +!begin nestedvm +.PRECIOUS: %.class +%.class: %.mips + java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \ + org.ibex.nestedvm.Compiler -outformat class -d . \ + PuzzleEngine $< + mv PuzzleEngine.class $@ + +org: + mkdir -p org/ibex/nestedvm/util + cp $(NESTEDVM)/build/org/ibex/nestedvm/{Registers,UsermodeConstants,Runtime*}.class org/ibex/nestedvm + cp $(NESTEDVM)/build/org/ibex/nestedvm/util/{Platform*,Seekable*}.class org/ibex/nestedvm/util + echo "Main-Class: PuzzleApplet" >applet.manifest + +PuzzleApplet.class: PuzzleApplet.java org + javac -source 1.3 -target 1.3 PuzzleApplet.java + +%.jar: %.class PuzzleApplet.class org + mv $< PuzzleEngine.class + jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org + echo '' >$*.html + mv PuzzleEngine.class $< +!end