X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/8c4ea6f0ea2024075e110bef9a6ad3037cbf9b1d..ed35622c0ee28dea11b975b9dbbbb66cdefadd2e:/midend.c?ds=inline diff --git a/midend.c b/midend.c index 250a479..87df28a 100644 --- a/midend.c +++ b/midend.c @@ -31,7 +31,7 @@ struct midend { const game *ourgame; game_params **presets; - char **preset_names; + char **preset_names, **preset_encodings; int npresets, presetsize; /* @@ -115,6 +115,7 @@ midend *midend_new(frontend *fe, const game *ourgame, me->oldstate = NULL; me->presets = NULL; me->preset_names = NULL; + me->preset_encodings = NULL; me->npresets = me->presetsize = 0; me->anim_time = me->anim_pos = 0.0F; me->flash_time = me->flash_pos = 0.0F; @@ -186,9 +187,11 @@ void midend_free(midend *me) for (i = 0; i < me->npresets; i++) { sfree(me->presets[i]); sfree(me->preset_names[i]); + sfree(me->preset_encodings[i]); } sfree(me->presets); sfree(me->preset_names); + sfree(me->preset_encodings); } if (me->ui) me->ourgame->free_ui(me->ui); @@ -836,10 +839,14 @@ int midend_num_presets(midend *me) game_params *); me->preset_names = sresize(me->preset_names, me->presetsize, char *); + me->preset_encodings = sresize(me->preset_encodings, + me->presetsize, char *); } me->presets[me->npresets] = preset; me->preset_names[me->npresets] = name; + me->preset_encodings[me->npresets] = + me->ourgame->encode_params(preset, TRUE);; me->npresets++; } } @@ -890,10 +897,14 @@ int midend_num_presets(midend *me) game_params *); me->preset_names = sresize(me->preset_names, me->presetsize, char *); + me->preset_encodings = sresize(me->preset_encodings, + me->presetsize, char *); } me->presets[me->npresets] = preset; me->preset_names[me->npresets] = dupstr(name); + me->preset_encodings[me->npresets] = + me->ourgame->encode_params(preset, TRUE); me->npresets++; } } @@ -910,6 +921,22 @@ void midend_fetch_preset(midend *me, int n, *params = me->presets[n]; } +int midend_which_preset(midend *me) +{ + char *encoding = me->ourgame->encode_params(me->params, TRUE); + int i, ret; + + ret = -1; + for (i = 0; i < me->npresets; i++) + if (!strcmp(encoding, me->preset_encodings[i])) { + ret = i; + break; + } + + sfree(encoding); + return ret; +} + int midend_wants_statusbar(midend *me) { return me->ourgame->wants_statusbar;