X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/8a23df4efc64b988c6b7e7b6c7a6e80f05f739ce..HEAD:/flip.c diff --git a/flip.c b/flip.c index 44fcf15..c30e484 100644 --- a/flip.c +++ b/flip.c @@ -853,6 +853,11 @@ static char *solve_game(game_state *state, game_state *currstate, return ret; } +static int game_can_format_as_text_now(game_params *params) +{ + return TRUE; +} + static char *game_text_format(game_state *state) { return NULL; @@ -894,14 +899,13 @@ struct game_drawstate { int tilesize; }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, +static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds, int x, int y, int button) { int w = state->w, h = state->h, wh = w * h; char buf[80], *nullret = NULL; - if (button == LEFT_BUTTON || button == CURSOR_SELECT || - button == ' ' || button == '\r' || button == '\n') { + if (button == LEFT_BUTTON || IS_CURSOR_SELECT(button)) { int tx, ty; if (button == LEFT_BUTTON) { tx = FROMCOORD(x), ty = FROMCOORD(y); @@ -931,8 +935,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, } } } - else if (button == CURSOR_UP || button == CURSOR_DOWN || - button == CURSOR_RIGHT || button == CURSOR_LEFT) { + else if (IS_CURSOR_MOVE(button)) { int dx = 0, dy = 0; switch (button) { case CURSOR_UP: dy = -1; break; @@ -1019,7 +1022,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds, ds->tilesize = tilesize; } -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -1096,12 +1099,12 @@ static void draw_tile(drawing *dr, game_drawstate *ds, coords[0] = bx + TILE_SIZE; coords[1] = by; - coords[2] = bx + TILE_SIZE * animtime; - coords[3] = by + TILE_SIZE * animtime; + coords[2] = bx + (int)((float)TILE_SIZE * animtime); + coords[3] = by + (int)((float)TILE_SIZE * animtime); coords[4] = bx; coords[5] = by + TILE_SIZE; - coords[6] = bx + TILE_SIZE - TILE_SIZE * animtime; - coords[7] = by + TILE_SIZE - TILE_SIZE * animtime; + coords[6] = bx + TILE_SIZE - (int)((float)TILE_SIZE * animtime); + coords[7] = by + TILE_SIZE - (int)((float)TILE_SIZE * animtime); colour = (tile & 1 ? COL_WRONG : COL_RIGHT); if (animtime < 0.5) @@ -1182,7 +1185,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, } if (flashtime) - flashframe = flashtime / FLASH_FRAME; + flashframe = (int)(flashtime / FLASH_FRAME); else flashframe = -1; @@ -1193,7 +1196,6 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, int fx, fy, fd; int v = state->grid[i]; int vv; - int hintmask = (state->hints_active ? ~0 : ~2); if (flashframe >= 0) { fx = (w+1)/2 - min(x+1, w-x); @@ -1205,11 +1207,12 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, v &= ~1; } - v &= hintmask; + if (!state->hints_active) + v &= ~2; if (ui->cdraw && ui->cx == x && ui->cy == y) v |= 4; - if (oldstate && ((state->grid[i] ^ oldstate->grid[i]) & hintmask)) + if (oldstate && ((state->grid[i] ^ oldstate->grid[i]) &~ 2)) vv = 255; /* means `animated' */ else vv = v; @@ -1248,9 +1251,9 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_wants_statusbar(void) +static int game_status(game_state *state) { - return TRUE; + return state->completed ? +1 : 0; } static int game_timing_state(game_state *state, game_ui *ui) @@ -1271,7 +1274,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) #endif const struct game thegame = { - "Flip", "games.flip", + "Flip", "games.flip", "flip", default_params, game_fetch_preset, decode_params, @@ -1286,7 +1289,7 @@ const struct game thegame = { dup_game, free_game, TRUE, solve_game, - FALSE, game_text_format, + FALSE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, @@ -1301,8 +1304,9 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, FALSE, FALSE, game_print_size, game_print, - game_wants_statusbar, + TRUE, /* wants_statusbar */ FALSE, game_timing_state, - 0, /* mouse_priorities */ + 0, /* flags */ };