X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/89167dad22e50900de4d820f8bbba67bd1a308c7..HEAD:/fifteen.c diff --git a/fifteen.c b/fifteen.c index 20ceb4b..1a106e8 100644 --- a/fifteen.c +++ b/fifteen.c @@ -42,7 +42,6 @@ struct game_state { int *tiles; int gap_pos; int completed; - int just_used_solve; /* used to suppress undo animation */ int used_solve; /* used to suppress completion flash */ int movecount; }; @@ -58,6 +57,11 @@ static game_params *default_params(void) static int game_fetch_preset(int i, char **name, game_params **params) { + if (i == 0) { + *params = default_params(); + *name = dupstr("4x4"); + return TRUE; + } return FALSE; } @@ -318,7 +322,7 @@ static char *validate_desc(game_params *params, char *desc) return err; } -static game_state *new_game(midend_data *me, game_params *params, char *desc) +static game_state *new_game(midend *me, game_params *params, char *desc) { game_state *state = snew(game_state); int i; @@ -345,7 +349,7 @@ static game_state *new_game(midend_data *me, game_params *params, char *desc) assert(state->tiles[state->gap_pos] == 0); state->completed = state->movecount = 0; - state->used_solve = state->just_used_solve = FALSE; + state->used_solve = FALSE; return state; } @@ -363,7 +367,6 @@ static game_state *dup_game(game_state *state) ret->completed = state->completed; ret->movecount = state->movecount; ret->used_solve = state->used_solve; - ret->just_used_solve = state->just_used_solve; return ret; } @@ -380,6 +383,11 @@ static char *solve_game(game_state *state, game_state *currstate, return dupstr("S"); } +static int game_can_format_as_text_now(game_params *params) +{ + return TRUE; +} + static char *game_text_format(game_state *state) { char *ret, *p, buf[80]; @@ -452,7 +460,7 @@ struct game_drawstate { int tilesize; }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, +static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds, int x, int y, int button) { int gx, gy, dx, dy; @@ -509,7 +517,7 @@ static game_state *execute_move(game_state *from, char *move) for (i = 0; i < ret->n; i++) ret->tiles[i] = (i+1) % ret->n; ret->gap_pos = ret->n-1; - ret->used_solve = ret->just_used_solve = TRUE; + ret->used_solve = TRUE; ret->completed = ret->movecount = 1; return ret; @@ -533,7 +541,6 @@ static game_state *execute_move(game_state *from, char *move) up = C(from, ux, uy); ret = dup_game(from); - ret->just_used_solve = FALSE; /* zero this in a hurry */ ret->gap_pos = C(from, dx, dy); assert(ret->gap_pos >= 0 && ret->gap_pos < ret->n); @@ -574,13 +581,13 @@ static void game_compute_size(game_params *params, int tilesize, *y = TILE_SIZE * params->h + 2 * BORDER; } -static void game_set_size(game_drawstate *ds, game_params *params, - int tilesize) +static void game_set_size(drawing *dr, game_drawstate *ds, + game_params *params, int tilesize) { ds->tilesize = tilesize; } -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); int i; @@ -594,7 +601,7 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); int i; @@ -611,17 +618,17 @@ static game_drawstate *game_new_drawstate(game_state *state) return ds; } -static void game_free_drawstate(game_drawstate *ds) +static void game_free_drawstate(drawing *dr, game_drawstate *ds) { sfree(ds->tiles); sfree(ds); } -static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state, +static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state, int x, int y, int tile, int flash_colour) { if (tile == 0) { - draw_rect(fe, x, y, TILE_SIZE, TILE_SIZE, + draw_rect(dr, x, y, TILE_SIZE, TILE_SIZE, flash_colour); } else { int coords[6]; @@ -633,25 +640,25 @@ static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state, coords[3] = y; coords[4] = x; coords[5] = y + TILE_SIZE - 1; - draw_polygon(fe, coords, 3, COL_LOWLIGHT, COL_LOWLIGHT); + draw_polygon(dr, coords, 3, COL_LOWLIGHT, COL_LOWLIGHT); coords[0] = x; coords[1] = y; - draw_polygon(fe, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT); + draw_polygon(dr, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT); - draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH, + draw_rect(dr, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH, flash_colour); sprintf(str, "%d", tile); - draw_text(fe, x + TILE_SIZE/2, y + TILE_SIZE/2, + draw_text(dr, x + TILE_SIZE/2, y + TILE_SIZE/2, FONT_VARIABLE, TILE_SIZE/3, ALIGN_VCENTRE | ALIGN_HCENTRE, COL_TEXT, str); } - draw_update(fe, x, y, TILE_SIZE, TILE_SIZE); + draw_update(dr, x, y, TILE_SIZE, TILE_SIZE); } -static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, +static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, game_state *state, int dir, game_ui *ui, float animtime, float flashtime) { @@ -666,10 +673,10 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, if (!ds->started) { int coords[10]; - draw_rect(fe, 0, 0, + draw_rect(dr, 0, 0, TILE_SIZE * state->w + 2 * BORDER, TILE_SIZE * state->h + 2 * BORDER, COL_BACKGROUND); - draw_update(fe, 0, 0, + draw_update(dr, 0, 0, TILE_SIZE * state->w + 2 * BORDER, TILE_SIZE * state->h + 2 * BORDER); @@ -686,11 +693,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1; coords[6] = coords[8] + TILE_SIZE; coords[7] = coords[9] - TILE_SIZE; - draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT); + draw_polygon(dr, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT); coords[1] = COORD(0) - HIGHLIGHT_WIDTH; coords[0] = COORD(0) - HIGHLIGHT_WIDTH; - draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT); + draw_polygon(dr, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT); ds->started = TRUE; } @@ -775,7 +782,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, y = COORD(Y(state, i)); } - draw_tile(fe, ds, state, x, y, t, bgcolour); + draw_tile(dr, ds, state, x, y, t, bgcolour); } ds->tiles[i] = t0; } @@ -803,18 +810,14 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, (state->completed ? "COMPLETED! " : ""), (state->completed ? state->completed : state->movecount)); - status_bar(fe, statusbuf); + status_bar(dr, statusbuf); } } static float game_anim_length(game_state *oldstate, game_state *newstate, int dir, game_ui *ui) { - if ((dir > 0 && newstate->just_used_solve) || - (dir < 0 && oldstate->just_used_solve)) - return 0.0F; - else - return ANIM_TIME; + return ANIM_TIME; } static float game_flash_length(game_state *oldstate, @@ -827,9 +830,9 @@ static float game_flash_length(game_state *oldstate, return 0.0F; } -static int game_wants_statusbar(void) +static int game_status(game_state *state) { - return TRUE; + return state->completed ? +1 : 0; } static int game_timing_state(game_state *state, game_ui *ui) @@ -837,12 +840,20 @@ static int game_timing_state(game_state *state, game_ui *ui) return TRUE; } +static void game_print_size(game_params *params, float *x, float *y) +{ +} + +static void game_print(drawing *dr, game_state *state, int tilesize) +{ +} + #ifdef COMBINED #define thegame fifteen #endif const struct game thegame = { - "Fifteen", "games.fifteen", + "Fifteen", "games.fifteen", "fifteen", default_params, game_fetch_preset, decode_params, @@ -857,7 +868,7 @@ const struct game thegame = { dup_game, free_game, TRUE, solve_game, - TRUE, game_text_format, + TRUE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, @@ -872,7 +883,9 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, - game_wants_statusbar, + game_status, + FALSE, FALSE, game_print_size, game_print, + TRUE, /* wants_statusbar */ FALSE, game_timing_state, - 0, /* mouse_priorities */ + 0, /* flags */ };