X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/871bf2946c5cbfdc7621c4b3d6850af0699297a0..ebf54ec914da3b5569fbd041c2af06321ab87d88:/samegame.c diff --git a/samegame.c b/samegame.c index ed516e2..810a8eb 100644 --- a/samegame.c +++ b/samegame.c @@ -209,7 +209,7 @@ static game_params *custom_params(config_item *cfg) return ret; } -static char *validate_params(game_params *params) +static char *validate_params(game_params *params, int full) { if (params->w < 1 || params->h < 1) return "Width and height must both be positive"; @@ -429,6 +429,14 @@ static void game_changed_state(game_ui *ui, game_state *oldstate, game_state *newstate) { sel_clear(ui, newstate); + + /* + * If the game state has just changed into an unplayable one + * (either completed or impossible), we vanish the keyboard- + * control cursor. + */ + if (newstate->complete || newstate->impossible) + ui->displaysel = 0; } static char *sel_movedesc(game_ui *ui, game_state *state) @@ -588,8 +596,6 @@ struct game_drawstate { int *tiles; /* contains colour and SELECTED. */ }; -static game_state *execute_move(game_state *from, char *move); - static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, int x, int y, int button) { @@ -624,22 +630,8 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, if (ISSEL(ui,tx,ty)) { if (button == RIGHT_BUTTON) sel_clear(ui, state); - else { - game_state *tmp; - + else ret = sel_movedesc(ui, state); - - /* - * Unfortunately, we must check for completeness or - * impossibility now, in order to update the game_ui; - * and we can't do that without constructing the new - * grid. Sigh. - */ - tmp = execute_move(state, ret); - if (tmp->complete || tmp->impossible) - ui->displaysel = 0; - free_game(tmp); - } } else { sel_clear(ui, state); /* might be no-op */ sel_expand(ui, state, tx, ty); @@ -686,36 +678,19 @@ static game_state *execute_move(game_state *from, char *move) * Drawing routines. */ -static void game_size(game_params *params, game_drawstate *ds, int *x, int *y, - int expand) +static void game_set_size(game_drawstate *ds, game_params *params, + int tilesize) { - double tsx, tsy, ts; - - /* - * We could choose the tile gap dynamically as well if we - * wanted to; for example, at low tile sizes it might be - * sensible to leave it out completely. However, for the moment - * and for the sake of simplicity I'm just going to fix it at - * 2. - */ ds->tilegap = 2; + ds->tileinner = tilesize - ds->tilegap; +} - /* - * Each window dimension equals the tile size (inner plus gap) - * times the grid dimension, plus another tile size (border is - * half the width of a tile), minus one tile gap. - * - * We must cast to unsigned before adding to *x and *y, since - * they might be INT_MAX! - */ - tsx = ((double)*x + (double)ds->tilegap) / ((double)params->w + 1.0); - tsy = ((double)*y + (double)ds->tilegap) / ((double)params->h + 1.0); - - ts = min(tsx, tsy); - if (expand) - ds->tileinner = (int)(ts+0.5) - ds->tilegap; - else - ds->tileinner = min((int)ts, PREFERRED_TILE_SIZE) - ds->tilegap; +static void game_compute_size(game_params *params, int tilesize, + int *x, int *y) +{ + /* Ick: fake up tile size variables for macro expansion purposes */ + game_drawstate ads, *ds = &ads; + game_set_size(ds, params, tilesize); *x = TILE_SIZE * params->w + 2 * BORDER - TILE_GAP; *y = TILE_SIZE * params->h + 2 * BORDER - TILE_GAP; @@ -883,13 +858,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, coords[9] = COORD(state->params.h) + HIGHLIGHT_WIDTH - 1 - TILE_GAP; coords[6] = coords[8] + TILE_SIZE; coords[7] = coords[9] - TILE_SIZE; - draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT); - draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT); + draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT); coords[1] = COORD(0) - HIGHLIGHT_WIDTH; coords[0] = COORD(0) - HIGHLIGHT_WIDTH; - draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT); - draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT); + draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT); ds->started = 1; } @@ -974,7 +947,7 @@ static int game_wants_statusbar(void) return TRUE; } -static int game_timing_state(game_state *state) +static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; } @@ -1007,7 +980,7 @@ const struct game thegame = { game_changed_state, interpret_move, execute_move, - game_size, + PREFERRED_TILE_SIZE, game_compute_size, game_set_size, game_colours, game_new_drawstate, game_free_drawstate,