X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/845a3be0c46976e6769a21657dd0ea145f702cca..8b629657bab226e6a0f91d4f147d448b4c84be2f:/puzzles.but diff --git a/puzzles.but b/puzzles.but index 762baff..2ce1d89 100644 --- a/puzzles.but +++ b/puzzles.but @@ -2087,8 +2087,9 @@ them. Your aim is to fully populate the grid with numbers such that: \b All the greater-than signs are satisfied. -In \q{Trivial} mode, there are no greater-than signs; the puzzle is -to solve the \i{Latin square} only. +In \q{Trivial} mode (available via the \q{Custom} game type +selector), there are no greater-than signs; the puzzle is to solve +the \i{Latin square} only. At the time of writing, this puzzle is appearing in the Guardian weekly under the name \q{\i{Futoshiki}}. @@ -2137,21 +2138,124 @@ These parameters are available from the \q{Custom...} option on the \dt \e{Difficulty} \dd Controls the difficulty of the generated puzzle. At Trivial -level, there are no greater-than signs (the puzzle is to solve the -Latin square only); at Recursive level backtracking will be required -(but the solution should still be unique); the levels in between -require increasingly complex reasoning to avoid having to backtrack. +level, there are no greater-than signs; the puzzle is to solve the +Latin square only. At Recursive level (only available via the +\q{Custom} game type selector) backtracking will be required, but +the solution should still be unique. The levels in between require +increasingly complex reasoning to avoid having to backtrack. + + + +\C{galaxies} \i{Galaxies} + +\cfg{winhelp-topic}{games.galaxies} + +You have a rectangular grid containing a number of dots. Your aim is +to draw edges along the grid lines which divide the rectangle into +regions in such a way that every region is 180\u00b0{-degree} +rotationally symmetric, and contains exactly one dot which is +located at its centre of symmetry. + +This puzzle was invented by \i{Nikoli} \k{nikoli-galaxies}, under +the name \q{Tentai Show}; its name is commonly translated into +English as \q{Spiral Galaxies}. + +Galaxies was contributed to this collection by James Harvey. + +\B{nikoli-galaxies} \W{http://www.nikoli.co.jp/en/puzzles/astronomical_show/}\cw{http://www.nikoli.co.jp/en/puzzles/astronomical_show/} + +\H{galaxies-controls} \i{Galaxies controls} + +\IM{Galaxies controls} controls, for Galaxies + +Left-click on any grid line to draw an edge if there isn't one +already, or to remove one if there is. When you create a valid +region (one which is closed, contains exactly one dot, is +180\u00b0{-degree} symmetric about that dot, and contains no +extraneous edges inside it) it will be highlighted automatically; so +your aim is to have the whole grid highlighted in that way. + +During solving, you might know that a particular grid square belongs +to a specific dot, but not be sure of where the edges go and which +other squares are connected to the dot. In order to mark this so you +don't forget, you can right-click on the dot and drag, which will +create an arrow marker pointing at the dot. Drop that in a square of +your choice and it will remind you which dot it's associated with. +You can also right-click on existing arrows to pick them up and move +them, or destroy them by dropping them off the edge of the grid. +(Also, if you're not sure which dot an arrow is pointing at, you can +pick it up and move it around to make it clearer. It will swivel +constantly as you drag it, to stay pointed at its parent dot.) + +(All the actions described in \k{common-actions} are also available.) + +\H{galaxies-parameters} \I{parameters, for Galaxies}Galaxies parameters + +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Width}, \e{Height} + +\dd Size of grid in squares. + +\dt \e{Difficulty} + +\dd Controls the difficulty of the generated puzzle. More difficult +puzzles require more complex deductions, and the \q{Unreasonable} +difficulty level may require backtracking. + + + +\C{filling} \i{Filling} + +\cfg{winhelp-topic}{games.filling} + +You have a grid of squares, some of which contain digits, and the +rest of which are empty. Your job is to fill in digits in the empty +squares, in such a way that each connected region of squares all +containing the same digit has an area equal to that digit. + +(\q{Connected region}, for the purposes of this game, does not count +diagonally separated squares as adjacent.) + +For example, it follows that no square can contain a zero, and that +two adjacent squares can not both contain a one. No region has an +area greater than 9 (because then its area would not be a single +digit). + +Credit for this puzzle goes to \i{Nikoli} \k{nikoli-fillomino}. + +Filling was contributed to this collection by Jonas K\u00F6{oe}lker. + +\B{nikoli-fillomino} +\W{http://www.nikoli.co.jp/en/puzzles/fillomino/}\cw{http://www.nikoli.co.jp/en/puzzles/fillomino/} + +\H{filling-controls} \I{controls, for Filling}Filling controls + +To play Filling, simply click the mouse in any empty square and then +type a digit on the keyboard to fill that square. If you make a +mistake, click the mouse in the incorrect square and press 0, Space, +Backspace or Enter to clear it again (or use the Undo feature). + +(All the actions described in \k{common-actions} are also available.) + +\H{filling-parameters} \I{parameters, for Filling}Filling parameters + +Filling allows you to configure the number of rows and columns of the +grid, through the \q{Type} menu. + \A{licence} \I{MIT licence}\ii{Licence} This software is \i{copyright} 2004-2007 Simon Tatham. -Portions copyright Richard Boulton, James Harvey and Mike Pinna. +Portions copyright Richard Boulton, James Harvey, Mike Pinna and +Jonas K\u00F6{oe}lker. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files -(the "Software"), to deal in the Software without restriction, +(the \q{Software}), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, @@ -2160,7 +2264,7 @@ subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +THE SOFTWARE IS PROVIDED \q{AS IS}, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS