X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/844f605fe87ffa1c30cc4a18d2b705495f612b5b..HEAD:/nullgame.c diff --git a/nullgame.c b/nullgame.c index 204f633..5a0ba42 100644 --- a/nullgame.c +++ b/nullgame.c @@ -78,7 +78,7 @@ static game_params *custom_params(config_item *cfg) return NULL; } -static char *validate_params(game_params *params) +static char *validate_params(game_params *params, int full) { return NULL; } @@ -94,7 +94,7 @@ static char *validate_desc(game_params *params, char *desc) return NULL; } -static game_state *new_game(midend_data *me, game_params *params, char *desc) +static game_state *new_game(midend *me, game_params *params, char *desc) { game_state *state = snew(game_state); @@ -123,6 +123,11 @@ static char *solve_game(game_state *state, game_state *currstate, return NULL; } +static int game_can_format_as_text_now(game_params *params) +{ + return TRUE; +} + static char *game_text_format(game_state *state) { return NULL; @@ -152,10 +157,11 @@ static void game_changed_state(game_ui *ui, game_state *oldstate, } struct game_drawstate { + int tilesize; int FIXME; }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, +static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds, int x, int y, int button) { return NULL; @@ -170,13 +176,19 @@ static game_state *execute_move(game_state *state, char *move) * Drawing routines. */ -static void game_size(game_params *params, game_drawstate *ds, - int *x, int *y, int expand) +static void game_compute_size(game_params *params, int tilesize, + int *x, int *y) +{ + *x = *y = 10 * tilesize; /* FIXME */ +} + +static void game_set_size(drawing *dr, game_drawstate *ds, + game_params *params, int tilesize) { - *x = *y = 200; /* FIXME */ + ds->tilesize = tilesize; } -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -186,21 +198,22 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); + ds->tilesize = 0; ds->FIXME = 0; return ds; } -static void game_free_drawstate(game_drawstate *ds) +static void game_free_drawstate(drawing *dr, game_drawstate *ds) { sfree(ds); } -static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, +static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, game_state *state, int dir, game_ui *ui, float animtime, float flashtime) { @@ -210,7 +223,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, * should start by drawing a big background-colour rectangle * covering the whole window. */ - draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND); + draw_rect(dr, 0, 0, 10*ds->tilesize, 10*ds->tilesize, COL_BACKGROUND); } static float game_anim_length(game_state *oldstate, game_state *newstate, @@ -225,22 +238,30 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_wants_statusbar(void) +static int game_status(game_state *state) { - return FALSE; + return 0; } -static int game_timing_state(game_state *state) +static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; } +static void game_print_size(game_params *params, float *x, float *y) +{ +} + +static void game_print(drawing *dr, game_state *state, int tilesize) +{ +} + #ifdef COMBINED #define thegame nullgame #endif const struct game thegame = { - "Null Game", NULL, + "Null Game", NULL, NULL, default_params, game_fetch_preset, decode_params, @@ -255,7 +276,7 @@ const struct game thegame = { dup_game, free_game, FALSE, solve_game, - FALSE, game_text_format, + FALSE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, @@ -263,14 +284,16 @@ const struct game thegame = { game_changed_state, interpret_move, execute_move, - game_size, + 20 /* FIXME */, game_compute_size, game_set_size, game_colours, game_new_drawstate, game_free_drawstate, game_redraw, game_anim_length, game_flash_length, - game_wants_statusbar, + game_status, + FALSE, FALSE, game_print_size, game_print, + FALSE, /* wants_statusbar */ FALSE, game_timing_state, - 0, /* mouse_priorities */ + 0, /* flags */ };