X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/83c0438ffd33d0f6a608dceec3c889d65fb74c28..f43cb41166abd4e2cb3688d0c486a2c074cc6fa5:/drawing.c diff --git a/drawing.c b/drawing.c index 4204c4c..4cbb46d 100644 --- a/drawing.c +++ b/drawing.c @@ -33,7 +33,9 @@ struct print_colour { int hatch; + int hatch_when; /* 0=never 1=only-in-b&w 2=always */ float r, g, b; + float grey; }; struct drawing { @@ -125,6 +127,39 @@ void end_draw(drawing *dr) dr->api->end_draw(dr->handle); } +char *text_fallback(drawing *dr, const char *const *strings, int nstrings) +{ + int i; + + /* + * If the drawing implementation provides one of these, use it. + */ + if (dr && dr->api->text_fallback) + return dr->api->text_fallback(dr->handle, strings, nstrings); + + /* + * Otherwise, do the simple thing and just pick the first string + * that fits in plain ASCII. It will then need no translation + * out of UTF-8. + */ + for (i = 0; i < nstrings; i++) { + const char *p; + + for (p = strings[i]; *p; p++) + if (*p & 0x80) + break; + if (!*p) + return dupstr(strings[i]); + } + + /* + * The caller was responsible for making sure _some_ string in + * the list was in plain ASCII. + */ + assert(!"Should never get here"); + return NULL; /* placate optimiser */ +} + void status_bar(drawing *dr, char *text) { char *rewritten; @@ -199,17 +234,27 @@ void print_end_doc(drawing *dr) dr->api->end_doc(dr->handle); } -void print_get_colour(drawing *dr, int colour, int *hatch, - float *r, float *g, float *b) +void print_get_colour(drawing *dr, int colour, int printing_in_colour, + int *hatch, float *r, float *g, float *b) { assert(colour >= 0 && colour < dr->ncolours); - *hatch = dr->colours[colour].hatch; - *r = dr->colours[colour].r; - *g = dr->colours[colour].g; - *b = dr->colours[colour].b; + if (dr->colours[colour].hatch_when == 2 || + (dr->colours[colour].hatch_when == 1 && !printing_in_colour)) { + *hatch = dr->colours[colour].hatch; + } else { + *hatch = -1; + if (printing_in_colour) { + *r = dr->colours[colour].r; + *g = dr->colours[colour].g; + *b = dr->colours[colour].b; + } else { + *r = *g = *b = dr->colours[colour].grey; + } + } } -int print_rgb_colour(drawing *dr, int hatch, float r, float g, float b) +static int print_generic_colour(drawing *dr, float r, float g, float b, + float grey, int hatch, int hatch_when) { if (dr->ncolours >= dr->coloursize) { dr->coloursize = dr->ncolours + 16; @@ -217,21 +262,42 @@ int print_rgb_colour(drawing *dr, int hatch, float r, float g, float b) struct print_colour); } dr->colours[dr->ncolours].hatch = hatch; + dr->colours[dr->ncolours].hatch_when = hatch_when; dr->colours[dr->ncolours].r = r; dr->colours[dr->ncolours].g = g; dr->colours[dr->ncolours].b = b; + dr->colours[dr->ncolours].grey = grey; return dr->ncolours++; } -int print_grey_colour(drawing *dr, int hatch, float grey) +int print_mono_colour(drawing *dr, int grey) +{ + return print_generic_colour(dr, grey, grey, grey, grey, -1, 0); +} + +int print_grey_colour(drawing *dr, float grey) { - return print_rgb_colour(dr, hatch, grey, grey, grey); + return print_generic_colour(dr, grey, grey, grey, grey, -1, 0); } -int print_mono_colour(drawing *dr, int grey) +int print_hatched_colour(drawing *dr, int hatch) +{ + return print_generic_colour(dr, 0, 0, 0, 0, hatch, 2); +} + +int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int grey) +{ + return print_generic_colour(dr, r, g, b, grey, -1, 0); +} + +int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey) +{ + return print_generic_colour(dr, r, g, b, grey, -1, 0); +} + +int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch) { - return print_rgb_colour(dr, grey ? HATCH_CLEAR : HATCH_SOLID, - grey, grey, grey); + return print_generic_colour(dr, r, g, b, 0, hatch, 1); } void print_line_width(drawing *dr, int width) @@ -248,5 +314,10 @@ void print_line_width(drawing *dr, int width) * _square root_ of the main puzzle scale. Double the puzzle * size, and the line width multiplies by 1.4. */ - dr->api->line_width(dr->handle, sqrt(dr->scale) * width); + dr->api->line_width(dr->handle, (float)sqrt(dr->scale) * width); +} + +void print_line_dotted(drawing *dr, int dotted) +{ + dr->api->line_dotted(dr->handle, dotted); }