X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/8266f3fccfd8621ac980d6209cbeac94e0a9c69b..ef114e9b86efa3b430985888d3d7630ebd5d81fb:/midend.c diff --git a/midend.c b/midend.c index 0d19beb..87df28a 100644 --- a/midend.c +++ b/midend.c @@ -31,7 +31,7 @@ struct midend { const game *ourgame; game_params **presets; - char **preset_names; + char **preset_names, **preset_encodings; int npresets, presetsize; /* @@ -115,6 +115,7 @@ midend *midend_new(frontend *fe, const game *ourgame, me->oldstate = NULL; me->presets = NULL; me->preset_names = NULL; + me->preset_encodings = NULL; me->npresets = me->presetsize = 0; me->anim_time = me->anim_pos = 0.0F; me->flash_time = me->flash_pos = 0.0F; @@ -126,7 +127,7 @@ midend *midend_new(frontend *fe, const game *ourgame, me->elapsed = 0.0F; me->tilesize = me->winwidth = me->winheight = 0; if (drapi) - me->drawing = drawing_init(drapi, drhandle); + me->drawing = drawing_new(drapi, me, drhandle); else me->drawing = NULL; @@ -186,9 +187,11 @@ void midend_free(midend *me) for (i = 0; i < me->npresets; i++) { sfree(me->presets[i]); sfree(me->preset_names[i]); + sfree(me->preset_encodings[i]); } sfree(me->presets); sfree(me->preset_names); + sfree(me->preset_encodings); } if (me->ui) me->ourgame->free_ui(me->ui); @@ -212,7 +215,7 @@ static void midend_size_new_drawstate(midend *me) } } -void midend_size(midend *me, int *x, int *y, int expand) +void midend_size(midend *me, int *x, int *y, int user_size) { int min, max; int rx, ry; @@ -230,11 +233,14 @@ void midend_size(midend *me, int *x, int *y, int expand) /* * Find the tile size that best fits within the given space. If - * `expand' is TRUE, we must actually find the _largest_ such - * tile size; otherwise, we bound above at the game's preferred - * tile size. + * `user_size' is TRUE, we must actually find the _largest_ such + * tile size, in order to get as close to the user's explicit + * request as possible; otherwise, we bound above at the game's + * preferred tile size, so that the game gets what it wants + * provided that this doesn't break the constraint from the + * front-end (which is likely to be a screen size or similar). */ - if (expand) { + if (user_size) { max = 1; do { max *= 2; @@ -264,6 +270,9 @@ void midend_size(midend *me, int *x, int *y, int expand) */ me->tilesize = min; + if (user_size) + /* If the user requested a change in size, make it permanent. */ + me->preferred_tilesize = me->tilesize; midend_size_new_drawstate(me); *x = me->winwidth; *y = me->winheight; @@ -550,6 +559,7 @@ static int midend_really_process_key(midend *me, int x, int y, int button) * state has been updated and a redraw is called for. */ midend_redraw(me); + midend_set_timer(me); goto done; } else if (s) { midend_stop_anim(me); @@ -739,8 +749,21 @@ void midend_redraw(midend *me) } } +/* + * Nasty hacky function used to implement the --redo option in + * gtk.c. Only used for generating the puzzles' icons. + */ +void midend_freeze_timer(midend *me, float tprop) +{ + me->anim_pos = me->anim_time * tprop; + midend_redraw(me); + deactivate_timer(me->frontend); +} + void midend_timer(midend *me, float tplus) { + int need_redraw = (me->anim_time > 0 || me->flash_time > 0); + me->anim_pos += tplus; if (me->anim_pos >= me->anim_time || me->anim_time == 0 || !me->oldstate) { @@ -753,7 +776,8 @@ void midend_timer(midend *me, float tplus) me->flash_pos = me->flash_time = 0; } - midend_redraw(me); + if (need_redraw) + midend_redraw(me); if (me->timing) { float oldelapsed = me->elapsed; @@ -815,10 +839,14 @@ int midend_num_presets(midend *me) game_params *); me->preset_names = sresize(me->preset_names, me->presetsize, char *); + me->preset_encodings = sresize(me->preset_encodings, + me->presetsize, char *); } me->presets[me->npresets] = preset; me->preset_names[me->npresets] = name; + me->preset_encodings[me->npresets] = + me->ourgame->encode_params(preset, TRUE);; me->npresets++; } } @@ -869,10 +897,14 @@ int midend_num_presets(midend *me) game_params *); me->preset_names = sresize(me->preset_names, me->presetsize, char *); + me->preset_encodings = sresize(me->preset_encodings, + me->presetsize, char *); } me->presets[me->npresets] = preset; me->preset_names[me->npresets] = dupstr(name); + me->preset_encodings[me->npresets] = + me->ourgame->encode_params(preset, TRUE); me->npresets++; } } @@ -889,9 +921,25 @@ void midend_fetch_preset(midend *me, int n, *params = me->presets[n]; } +int midend_which_preset(midend *me) +{ + char *encoding = me->ourgame->encode_params(me->params, TRUE); + int i, ret; + + ret = -1; + for (i = 0; i < me->npresets; i++) + if (!strcmp(encoding, me->preset_encodings[i])) { + ret = i; + break; + } + + sfree(encoding); + return ret; +} + int midend_wants_statusbar(midend *me) { - return me->ourgame->wants_statusbar(); + return me->ourgame->wants_statusbar; } void midend_supersede_game_desc(midend *me, char *desc, char *privdesc)