X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/8266f3fccfd8621ac980d6209cbeac94e0a9c69b..b182e5d58190f834c2dc49e777cdc12e38a60c00:/puzzles.h diff --git a/puzzles.h b/puzzles.h index e910b3c..5c967f2 100644 --- a/puzzles.h +++ b/puzzles.h @@ -7,6 +7,7 @@ #include /* for FILE */ #include /* for size_t */ +#include /* for UINT_MAX */ #ifndef TRUE #define TRUE 1 @@ -67,8 +68,20 @@ enum { #define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) ) /* Flag indicating that Solve operations should be animated */ #define SOLVE_ANIMATES ( 1 << 9 ) +/* Pocket PC: Game requires right mouse button emulation */ +#define REQUIRE_RBUTTON ( 1 << 10 ) +/* Pocket PC: Game requires numeric input */ +#define REQUIRE_NUMPAD ( 1 << 11 ) /* end of `flags' word definitions */ +#ifdef _WIN32_WCE + /* Pocket PC devices have small, portrait screen that requires more vivid colours */ + #define SMALL_SCREEN + #define PORTRAIT_SCREEN + #define VIVID_COLOURS + #define STYLUS_BASED +#endif + #define IGNOREARG(x) ( (x) = (x) ) typedef struct frontend frontend; @@ -159,7 +172,7 @@ void get_random_seed(void **randseed, int *randseedsize); /* * drawing.c */ -drawing *drawing_init(const drawing_api *api, void *handle); +drawing *drawing_new(const drawing_api *api, midend *me, void *handle); void drawing_free(drawing *dr); void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize, int align, int colour, char *text); @@ -207,7 +220,7 @@ midend *midend_new(frontend *fe, const game *ourgame, void midend_free(midend *me); void midend_set_params(midend *me, game_params *params); game_params *midend_get_params(midend *me); -void midend_size(midend *me, int *x, int *y, int expand); +void midend_size(midend *me, int *x, int *y, int user_size); void midend_new_game(midend *me); void midend_restart_game(midend *me); void midend_stop_anim(midend *me); @@ -215,6 +228,7 @@ int midend_process_key(midend *me, int x, int y, int button); void midend_force_redraw(midend *me); void midend_redraw(midend *me); float *midend_colours(midend *me, int *ncolours); +void midend_freeze_timer(midend *me, float tprop); void midend_timer(midend *me, float tplus); int midend_num_presets(midend *me); void midend_fetch_preset(midend *me, int n, @@ -267,6 +281,10 @@ unsigned char *hex2bin(const char *in, int outlen); * and auto-generates highlight and lowlight colours too. */ void game_mkhighlight(frontend *fe, float *ret, int background, int highlight, int lowlight); +/* As above, but starts from a provided background colour rather + * than the frontend default. */ +void game_mkhighlight_specific(frontend *fe, float *ret, + int background, int highlight, int lowlight); /* Randomly shuffles an array of items. */ void shuffle(void *array, int nelts, int eltsize, random_state *rs); @@ -278,8 +296,25 @@ void draw_rect_outline(drawing *dr, int x, int y, int w, int h, /* * dsf.c */ +int *snew_dsf(int size); + +void print_dsf(int *dsf, int size); + +/* Return the canonical element of the equivalence class containing element + * val. If 'inverse' is non-NULL, this function will put into it a flag + * indicating whether the canonical element is inverse to val. */ +int edsf_canonify(int *dsf, int val, int *inverse); int dsf_canonify(int *dsf, int val); +int dsf_size(int *dsf, int val); + +/* Allow the caller to specify that two elements should be in the same + * equivalence class. If 'inverse' is TRUE, the elements are actually opposite + * to one another in some sense. This function will fail an assertion if the + * caller gives it self-contradictory data, ie if two elements are claimed to + * be both opposite and non-opposite. */ +void edsf_merge(int *dsf, int v1, int v2, int inverse); void dsf_merge(int *dsf, int v1, int v2); +void dsf_init(int *dsf, int len); /* * version.c @@ -297,7 +332,14 @@ void random_free(random_state *state); char *random_state_encode(random_state *state); random_state *random_state_decode(char *input); /* random.c also exports SHA, which occasionally comes in useful. */ +#if __STDC_VERSION__ >= 199901L +#include +typedef uint32_t uint32; +#elif UINT_MAX >= 4294967295L +typedef unsigned int uint32; +#else typedef unsigned long uint32; +#endif typedef struct { uint32 h[5]; unsigned char block[64]; @@ -348,7 +390,7 @@ void free_combi(combi_ctx *combi); */ struct game { const char *name; - const char *winhelp_topic; + const char *winhelp_topic, *htmlhelp_topic; game_params *(*default_params)(void); int (*fetch_preset)(int i, char **name, game_params **params); void (*decode_params)(game_params *, char const *string); @@ -396,7 +438,7 @@ struct game { int can_print, can_print_in_colour; void (*print_size)(game_params *params, float *x, float *y); void (*print)(drawing *dr, game_state *state, int tilesize); - int (*wants_statusbar)(void); + int wants_statusbar; int is_timed; int (*timing_state)(game_state *state, game_ui *ui); int flags;