X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/8266f3fccfd8621ac980d6209cbeac94e0a9c69b..HEAD:/untangle.c diff --git a/untangle.c b/untangle.c index 4e1067c..beb2871 100644 --- a/untangle.c +++ b/untangle.c @@ -1000,8 +1000,8 @@ static char *solve_game(game_state *state, game_state *currstate, pts[i].d = 2; ox *= pts[i].d; oy *= pts[i].d; - pts[i].x = ox + 0.5; - pts[i].y = oy + 0.5; + pts[i].x = (long)(ox + 0.5F); + pts[i].y = (long)(oy + 0.5F); extra = sprintf(buf, ";P%d:%ld,%ld/%ld", i, pts[i].x, pts[i].y, pts[i].d); @@ -1018,6 +1018,11 @@ static char *solve_game(game_state *state, game_state *currstate, return ret; } +static int game_can_format_as_text_now(game_params *params) +{ + return TRUE; +} + static char *game_text_format(game_state *state) { return NULL; @@ -1067,12 +1072,12 @@ struct game_drawstate { long *x, *y; }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, +static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds, int x, int y, int button) { int n = state->params.n; - if (button == LEFT_BUTTON) { + if (IS_MOUSE_DOWN(button)) { int i, best; long bestd; @@ -1106,12 +1111,12 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, return ""; } - } else if (button == LEFT_DRAG && ui->dragpoint >= 0) { + } else if (IS_MOUSE_DRAG(button) && ui->dragpoint >= 0) { ui->newpoint.x = x; ui->newpoint.y = y; ui->newpoint.d = ds->tilesize; return ""; - } else if (button == LEFT_RELEASE && ui->dragpoint >= 0) { + } else if (IS_MOUSE_RELEASE(button) && ui->dragpoint >= 0) { int p = ui->dragpoint; char buf[80]; @@ -1263,8 +1268,8 @@ static point mix(point a, point b, float distance) point ret; ret.d = a.d * b.d; - ret.x = a.x * b.d + distance * (b.x * a.d - a.x * b.d); - ret.y = a.y * b.d + distance * (b.y * a.d - a.y * b.d); + ret.x = (long)(a.x * b.d + distance * (b.x * a.d - a.x * b.d)); + ret.y = (long)(a.y * b.d + distance * (b.y * a.d - a.y * b.d)); return ret; } @@ -1407,9 +1412,9 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_wants_statusbar(void) +static int game_status(game_state *state) { - return FALSE; + return state->completed ? +1 : 0; } static int game_timing_state(game_state *state, game_ui *ui) @@ -1430,7 +1435,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) #endif const struct game thegame = { - "Untangle", "games.untangle", + "Untangle", "games.untangle", "untangle", default_params, game_fetch_preset, decode_params, @@ -1445,7 +1450,7 @@ const struct game thegame = { dup_game, free_game, TRUE, solve_game, - FALSE, game_text_format, + FALSE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, @@ -1460,8 +1465,9 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, FALSE, FALSE, game_print_size, game_print, - game_wants_statusbar, + FALSE, /* wants_statusbar */ FALSE, game_timing_state, SOLVE_ANIMATES, /* flags */ };