X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/8266f3fccfd8621ac980d6209cbeac94e0a9c69b..HEAD:/samegame.c diff --git a/samegame.c b/samegame.c index 08ac758..65ebef7 100644 --- a/samegame.c +++ b/samegame.c @@ -1022,6 +1022,11 @@ static char *solve_game(game_state *state, game_state *currstate, return NULL; } +static int game_can_format_as_text_now(game_params *params) +{ + return TRUE; +} + static char *game_text_format(game_state *state) { char *ret, *p; @@ -1121,7 +1126,7 @@ static char *sel_movedesc(game_ui *ui, game_state *state) if (ui->tiles[i] & TILE_SELECTED) { sprintf(buf, "%s%d", sep, i); sep = ","; - if (retlen + strlen(buf) >= retsize) { + if (retlen + (int)strlen(buf) >= retsize) { retsize = retlen + strlen(buf) + 256; ret = sresize(ret, retsize, char); } @@ -1262,7 +1267,7 @@ struct game_drawstate { int *tiles; /* contains colour and SELECTED. */ }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, +static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds, int x, int y, int button) { int tx, ty; @@ -1272,8 +1277,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, if (button == RIGHT_BUTTON || button == LEFT_BUTTON) { tx = FROMCOORD(x); ty= FROMCOORD(y); - } else if (button == CURSOR_UP || button == CURSOR_DOWN || - button == CURSOR_LEFT || button == CURSOR_RIGHT) { + } else if (IS_CURSOR_MOVE(button)) { int dx = 0, dy = 0; ui->displaysel = 1; dx = (button == CURSOR_LEFT) ? -1 : ((button == CURSOR_RIGHT) ? +1 : 0); @@ -1281,8 +1285,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, ui->xsel = (ui->xsel + state->params.w + dx) % state->params.w; ui->ysel = (ui->ysel + state->params.h + dy) % state->params.h; return ret; - } else if (button == CURSOR_SELECT || button == ' ' || button == '\r' || - button == '\n') { + } else if (IS_CURSOR_SELECT(button)) { ui->displaysel = 1; tx = ui->xsel; ty = ui->ysel; @@ -1294,7 +1297,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, if (COL(state, tx, ty) == 0) return NULL; if (ISSEL(ui,tx,ty)) { - if (button == RIGHT_BUTTON) + if (button == RIGHT_BUTTON || button == CURSOR_SELECT2) sel_clear(ui, state); else ret = sel_movedesc(ui, state); @@ -1416,9 +1419,9 @@ static float *game_colours(frontend *fe, int *ncolours) ret[COL_HIGHLIGHT * 3 + 1] = 1.0F; ret[COL_HIGHLIGHT * 3 + 2] = 1.0F; - ret[COL_LOWLIGHT * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2.0 / 3.0; - ret[COL_LOWLIGHT * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2.0 / 3.0; - ret[COL_LOWLIGHT * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2.0 / 3.0; + ret[COL_LOWLIGHT * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2.0F / 3.0F; + ret[COL_LOWLIGHT * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2.0F / 3.0F; + ret[COL_LOWLIGHT * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2.0F / 3.0F; *ncolours = NCOLOURS; return ret; @@ -1608,9 +1611,13 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_wants_statusbar(void) +static int game_status(game_state *state) { - return TRUE; + /* + * Dead-end situations are assumed to be rescuable by Undo, so we + * don't bother to identify them and return -1. + */ + return state->complete ? +1 : 0; } static int game_timing_state(game_state *state, game_ui *ui) @@ -1631,7 +1638,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) #endif const struct game thegame = { - "Same Game", "games.samegame", + "Same Game", "games.samegame", "samegame", default_params, game_fetch_preset, decode_params, @@ -1646,7 +1653,7 @@ const struct game thegame = { dup_game, free_game, FALSE, solve_game, - TRUE, game_text_format, + TRUE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, @@ -1661,8 +1668,9 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, FALSE, FALSE, game_print_size, game_print, - game_wants_statusbar, + TRUE, /* wants_statusbar */ FALSE, game_timing_state, 0, /* flags */ };