X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/8266f3fccfd8621ac980d6209cbeac94e0a9c69b..75bed5b2d4b955c4f9cbed006ca00feb40842f27:/puzzles.h diff --git a/puzzles.h b/puzzles.h index e910b3c..48b5b1a 100644 --- a/puzzles.h +++ b/puzzles.h @@ -7,6 +7,7 @@ #include /* for FILE */ #include /* for size_t */ +#include /* for UINT_MAX */ #ifndef TRUE #define TRUE 1 @@ -45,6 +46,7 @@ enum { CURSOR_LEFT, CURSOR_RIGHT, CURSOR_SELECT, + CURSOR_SELECT2, /* made smaller because of 'limited range of datatype' errors. */ MOD_CTRL = 0x1000, @@ -59,6 +61,9 @@ enum { (unsigned)(RIGHT_DRAG - LEFT_DRAG)) #define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \ (unsigned)(RIGHT_RELEASE - LEFT_RELEASE)) +#define IS_CURSOR_MOVE(m) ( (m) == CURSOR_UP || (m) == CURSOR_DOWN || \ + (m) == CURSOR_RIGHT || (m) == CURSOR_LEFT ) +#define IS_CURSOR_SELECT(m) ( (m) == CURSOR_SELECT || (m) == CURSOR_SELECT2) /* * Flags in the back end's `flags' word. @@ -67,8 +72,20 @@ enum { #define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) ) /* Flag indicating that Solve operations should be animated */ #define SOLVE_ANIMATES ( 1 << 9 ) +/* Pocket PC: Game requires right mouse button emulation */ +#define REQUIRE_RBUTTON ( 1 << 10 ) +/* Pocket PC: Game requires numeric input */ +#define REQUIRE_NUMPAD ( 1 << 11 ) /* end of `flags' word definitions */ +#ifdef _WIN32_WCE + /* Pocket PC devices have small, portrait screen that requires more vivid colours */ + #define SMALL_SCREEN + #define PORTRAIT_SCREEN + #define VIVID_COLOURS + #define STYLUS_BASED +#endif + #define IGNOREARG(x) ( (x) = (x) ) typedef struct frontend frontend; @@ -97,14 +114,12 @@ typedef struct psdata psdata; #define FONT_VARIABLE 1 /* For printing colours */ -#define HATCH_SOLID 0 -#define HATCH_CLEAR 1 -#define HATCH_SLASH 2 -#define HATCH_BACKSLASH 3 -#define HATCH_HORIZ 4 -#define HATCH_VERT 5 -#define HATCH_PLUS 6 -#define HATCH_X 7 +#define HATCH_SLASH 1 +#define HATCH_BACKSLASH 2 +#define HATCH_HORIZ 3 +#define HATCH_VERT 4 +#define HATCH_PLUS 5 +#define HATCH_X 6 /* * Structure used to pass configuration data between frontend and @@ -159,7 +174,7 @@ void get_random_seed(void **randseed, int *randseedsize); /* * drawing.c */ -drawing *drawing_init(const drawing_api *api, void *handle); +drawing *drawing_new(const drawing_api *api, midend *me, void *handle); void drawing_free(drawing *dr); void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize, int align, int colour, char *text); @@ -169,11 +184,14 @@ void draw_polygon(drawing *dr, int *coords, int npoints, int fillcolour, int outlinecolour); void draw_circle(drawing *dr, int cx, int cy, int radius, int fillcolour, int outlinecolour); +void draw_thick_line(drawing *dr, float thickness, + float x1, float y1, float x2, float y2, int colour); void clip(drawing *dr, int x, int y, int w, int h); void unclip(drawing *dr); void start_draw(drawing *dr); void draw_update(drawing *dr, int x, int y, int w, int h); void end_draw(drawing *dr); +char *text_fallback(drawing *dr, const char *const *strings, int nstrings); void status_bar(drawing *dr, char *text); blitter *blitter_new(drawing *dr, int w, int h); void blitter_free(drawing *dr, blitter *bl); @@ -192,12 +210,17 @@ void print_begin_puzzle(drawing *dr, float xm, float xc, void print_end_puzzle(drawing *dr); void print_end_page(drawing *dr, int number); void print_end_doc(drawing *dr); -void print_get_colour(drawing *dr, int colour, int *hatch, - float *r, float *g, float *b); +void print_get_colour(drawing *dr, int colour, int printing_in_colour, + int *hatch, float *r, float *g, float *b); int print_mono_colour(drawing *dr, int grey); /* 0==black, 1==white */ -int print_grey_colour(drawing *dr, int hatch, float grey); -int print_rgb_colour(drawing *dr, int hatch, float r, float g, float b); +int print_grey_colour(drawing *dr, float grey); +int print_hatched_colour(drawing *dr, int hatch); +int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int mono); +int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey); +int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, + int hatch); void print_line_width(drawing *dr, int width); +void print_line_dotted(drawing *dr, int dotted); /* * midend.c @@ -207,7 +230,7 @@ midend *midend_new(frontend *fe, const game *ourgame, void midend_free(midend *me); void midend_set_params(midend *me, game_params *params); game_params *midend_get_params(midend *me); -void midend_size(midend *me, int *x, int *y, int expand); +void midend_size(midend *me, int *x, int *y, int user_size); void midend_new_game(midend *me); void midend_restart_game(midend *me); void midend_stop_anim(midend *me); @@ -215,18 +238,24 @@ int midend_process_key(midend *me, int x, int y, int button); void midend_force_redraw(midend *me); void midend_redraw(midend *me); float *midend_colours(midend *me, int *ncolours); +void midend_freeze_timer(midend *me, float tprop); void midend_timer(midend *me, float tplus); int midend_num_presets(midend *me); void midend_fetch_preset(midend *me, int n, char **name, game_params **params); +int midend_which_preset(midend *me); int midend_wants_statusbar(midend *me); enum { CFG_SETTINGS, CFG_SEED, CFG_DESC, CFG_FRONTEND_SPECIFIC }; config_item *midend_get_config(midend *me, int which, char **wintitle); char *midend_set_config(midend *me, int which, config_item *cfg); char *midend_game_id(midend *me, char *id); char *midend_get_game_id(midend *me); +int midend_can_format_as_text_now(midend *me); char *midend_text_format(midend *me); char *midend_solve(midend *me); +int midend_status(midend *me); +int midend_can_undo(midend *me); +int midend_can_redo(midend *me); void midend_supersede_game_desc(midend *me, char *desc, char *privdesc); char *midend_rewrite_statusbar(midend *me, char *text); void midend_serialise(midend *me, @@ -237,6 +266,7 @@ char *midend_deserialise(midend *me, void *rctx); /* Printing functions supplied by the mid-end */ char *midend_print_puzzle(midend *me, document *doc, int with_soln); +int midend_tilesize(midend *me); /* * malloc.c @@ -267,6 +297,10 @@ unsigned char *hex2bin(const char *in, int outlen); * and auto-generates highlight and lowlight colours too. */ void game_mkhighlight(frontend *fe, float *ret, int background, int highlight, int lowlight); +/* As above, but starts from a provided background colour rather + * than the frontend default. */ +void game_mkhighlight_specific(frontend *fe, float *ret, + int background, int highlight, int lowlight); /* Randomly shuffles an array of items. */ void shuffle(void *array, int nelts, int eltsize, random_state *rs); @@ -275,13 +309,88 @@ void shuffle(void *array, int nelts, int eltsize, random_state *rs); void draw_rect_outline(drawing *dr, int x, int y, int w, int h, int colour); +/* Draw a set of rectangle corners (e.g. for a cursor display). */ +void draw_rect_corners(drawing *dr, int cx, int cy, int r, int col); + +void move_cursor(int button, int *x, int *y, int maxw, int maxh, int wrap); + +/* Used in netslide.c and sixteen.c for cursor movement around edge. */ +int c2pos(int w, int h, int cx, int cy); +int c2diff(int w, int h, int cx, int cy, int button); +void pos2c(int w, int h, int pos, int *cx, int *cy); + +/* Draws text with an 'outline' formed by offsetting the text + * by one pixel; useful for highlighting. Outline is omitted if -1. */ +void draw_text_outline(drawing *dr, int x, int y, int fonttype, + int fontsize, int align, + int text_colour, int outline_colour, char *text); /* * dsf.c */ +int *snew_dsf(int size); + +void print_dsf(int *dsf, int size); + +/* Return the canonical element of the equivalence class containing element + * val. If 'inverse' is non-NULL, this function will put into it a flag + * indicating whether the canonical element is inverse to val. */ +int edsf_canonify(int *dsf, int val, int *inverse); int dsf_canonify(int *dsf, int val); +int dsf_size(int *dsf, int val); + +/* Allow the caller to specify that two elements should be in the same + * equivalence class. If 'inverse' is TRUE, the elements are actually opposite + * to one another in some sense. This function will fail an assertion if the + * caller gives it self-contradictory data, ie if two elements are claimed to + * be both opposite and non-opposite. */ +void edsf_merge(int *dsf, int v1, int v2, int inverse); void dsf_merge(int *dsf, int v1, int v2); +void dsf_init(int *dsf, int len); + +/* + * tdq.c + */ /* + * Data structure implementing a 'to-do queue', a simple + * de-duplicating to-do list mechanism. + * + * Specification: a tdq is a queue which can hold integers from 0 to + * n-1, where n was some constant specified at tdq creation time. No + * integer may appear in the queue's current contents more than once; + * an attempt to add an already-present integer again will do nothing, + * so that that integer is removed from the queue at the position + * where it was _first_ inserted. The add and remove operations take + * constant time. + * + * The idea is that you might use this in applications like solvers: + * keep a tdq listing the indices of grid squares that you currently + * need to process in some way. Whenever you modify a square in a way + * that will require you to re-scan its neighbours, add them to the + * list with tdq_add; meanwhile you're constantly taking elements off + * the list when you need another square to process. In solvers where + * deductions are mostly localised, this should prevent repeated + * O(N^2) loops over the whole grid looking for something to do. (But + * if only _most_ of the deductions are localised, then you should + * respond to an empty to-do list by re-adding everything using + * tdq_fill, so _then_ you rescan the whole grid looking for newly + * enabled non-local deductions. Only if you've done that and emptied + * the list again finding nothing new to do are you actually done.) + */ +typedef struct tdq tdq; +tdq *tdq_new(int n); +void tdq_free(tdq *tdq); +void tdq_add(tdq *tdq, int k); +int tdq_remove(tdq *tdq); /* returns -1 if nothing available */ +void tdq_fill(tdq *tdq); /* add everything to the tdq at once */ + +/* + * laydomino.c + */ +int *domino_layout(int w, int h, random_state *rs); +void domino_layout_prealloc(int w, int h, random_state *rs, + int *grid, int *grid2, int *list); +/* * version.c */ extern char ver[]; @@ -297,7 +406,14 @@ void random_free(random_state *state); char *random_state_encode(random_state *state); random_state *random_state_decode(char *input); /* random.c also exports SHA, which occasionally comes in useful. */ +#if __STDC_VERSION__ >= 199901L +#include +typedef uint32_t uint32; +#elif UINT_MAX >= 4294967295L +typedef unsigned int uint32; +#else typedef unsigned long uint32; +#endif typedef struct { uint32 h[5]; unsigned char block[64]; @@ -340,6 +456,12 @@ combi_ctx *next_combi(combi_ctx *combi); /* returns NULL for end */ void free_combi(combi_ctx *combi); /* + * divvy.c + */ +/* divides w*h rectangle into pieces of size k. Returns w*h dsf. */ +int *divvy_rectangle(int w, int h, int k, random_state *rs); + +/* * Data structure containing the function calls and data specific * to a particular game. This is enclosed in a data structure so * that a particular platform can choose, if it wishes, to compile @@ -348,7 +470,7 @@ void free_combi(combi_ctx *combi); */ struct game { const char *name; - const char *winhelp_topic; + const char *winhelp_topic, *htmlhelp_topic; game_params *(*default_params)(void); int (*fetch_preset)(int i, char **name, game_params **params); void (*decode_params)(game_params *, char const *string); @@ -368,7 +490,8 @@ struct game { int can_solve; char *(*solve)(game_state *orig, game_state *curr, char *aux, char **error); - int can_format_as_text; + int can_format_as_text_ever; + int (*can_format_as_text_now)(game_params *params); char *(*text_format)(game_state *state); game_ui *(*new_ui)(game_state *state); void (*free_ui)(game_ui *ui); @@ -393,10 +516,11 @@ struct game { game_ui *ui); float (*flash_length)(game_state *oldstate, game_state *newstate, int dir, game_ui *ui); + int (*status)(game_state *state); int can_print, can_print_in_colour; void (*print_size)(game_params *params, float *x, float *y); void (*print)(drawing *dr, game_state *state, int tilesize); - int (*wants_statusbar)(void); + int wants_statusbar; int is_timed; int (*timing_state)(game_state *state, game_ui *ui); int flags; @@ -435,6 +559,12 @@ struct drawing_api { void (*end_page)(void *handle, int number); void (*end_doc)(void *handle); void (*line_width)(void *handle, float width); + void (*line_dotted)(void *handle, int dotted); + char *(*text_fallback)(void *handle, const char *const *strings, + int nstrings); + void (*draw_thick_line)(void *handle, float thickness, + float x1, float y1, float x2, float y2, + int colour); }; /*