X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/821f9f32f616cda1802563fb9be2f44ba161dff2..c5e949657127f3c752cdc693cb71636711d9ecb1:/midend.c diff --git a/midend.c b/midend.c index cc360b5..779ca0c 100644 --- a/midend.c +++ b/midend.c @@ -102,7 +102,7 @@ midend *midend_new(frontend *fe, const game *ourgame, me->frontend = fe; me->ourgame = ourgame; - me->random = random_init(randseed, randseedsize); + me->random = random_new(randseed, randseedsize); me->nstates = me->statesize = me->statepos = 0; me->states = NULL; me->params = ourgame->default_params(); @@ -126,7 +126,7 @@ midend *midend_new(frontend *fe, const game *ourgame, me->elapsed = 0.0F; me->tilesize = me->winwidth = me->winheight = 0; if (drapi) - me->drawing = drawing_init(drapi, drhandle); + me->drawing = drawing_new(drapi, me, drhandle); else me->drawing = NULL; @@ -342,7 +342,7 @@ void midend_new_game(midend *me) sfree(me->aux_info); me->aux_info = NULL; - rs = random_init(me->seedstr, strlen(me->seedstr)); + rs = random_new(me->seedstr, strlen(me->seedstr)); /* * If this midend has been instantiated without providing a * drawing API, it is non-interactive. This means that it's @@ -356,8 +356,24 @@ void midend_new_game(midend *me) } ensure(me); + + /* + * It might seem a bit odd that we're using me->params to + * create the initial game state, rather than me->curparams + * which is better tailored to this specific game and which we + * always know. + * + * It's supposed to be an invariant in the midend that + * me->params and me->curparams differ in no aspect that is + * important after generation (i.e. after new_desc()). By + * deliberately passing the _less_ specific of these two + * parameter sets, we provoke play-time misbehaviour in the + * case where a game has failed to encode a play-time parameter + * in the non-full version of encode_params(). + */ me->states[me->nstates].state = me->ourgame->new_game(me, me->params, me->desc); + me->states[me->nstates].movestr = NULL; me->states[me->nstates].movetype = NEWGAME; me->nstates++; @@ -534,6 +550,7 @@ static int midend_really_process_key(midend *me, int x, int y, int button) * state has been updated and a redraw is called for. */ midend_redraw(me); + midend_set_timer(me); goto done; } else if (s) { midend_stop_anim(me); @@ -562,7 +579,7 @@ static int midend_really_process_key(midend *me, int x, int y, int button) * See if this move requires an animation. */ if (special(type) && !(type == SOLVE && - (me->ourgame->mouse_priorities & SOLVE_ANIMATES))) { + (me->ourgame->flags & SOLVE_ANIMATES))) { anim_time = 0; } else { anim_time = me->ourgame->anim_length(oldstate, @@ -674,7 +691,7 @@ int midend_process_key(midend *me, int x, int y, int button) * If the new button has lower priority than the old one, * don't bother doing this. */ - if (me->ourgame->mouse_priorities & + if (me->ourgame->flags & BUTTON_BEATS(me->pressed_mouse_button, button)) return ret; /* just ignore it */ @@ -723,8 +740,21 @@ void midend_redraw(midend *me) } } +/* + * Nasty hacky function used to implement the --redo option in + * gtk.c. Only used for generating the puzzles' icons. + */ +void midend_freeze_timer(midend *me, float tprop) +{ + me->anim_pos = me->anim_time * tprop; + midend_redraw(me); + deactivate_timer(me->frontend); +} + void midend_timer(midend *me, float tplus) { + int need_redraw = (me->anim_time > 0 || me->flash_time > 0); + me->anim_pos += tplus; if (me->anim_pos >= me->anim_time || me->anim_time == 0 || !me->oldstate) { @@ -737,7 +767,8 @@ void midend_timer(midend *me, float tplus) me->flash_pos = me->flash_time = 0; } - midend_redraw(me); + if (need_redraw) + midend_redraw(me); if (me->timing) { float oldelapsed = me->elapsed; @@ -751,20 +782,9 @@ void midend_timer(midend *me, float tplus) float *midend_colours(midend *me, int *ncolours) { - game_state *state = NULL; float *ret; - if (me->nstates == 0) { - char *aux = NULL; - char *desc = me->ourgame->new_desc(me->params, me->random, - &aux, TRUE); - state = me->ourgame->new_game(me, me->params, desc); - sfree(desc); - sfree(aux); - } else - state = me->states[0].state; - - ret = me->ourgame->colours(me->frontend, state, ncolours); + ret = me->ourgame->colours(me->frontend, ncolours); { int i; @@ -794,9 +814,6 @@ float *midend_colours(midend *me, int *ncolours) } } - if (me->nstates == 0) - me->ourgame->free_game(state); - return ret; } @@ -889,7 +906,7 @@ void midend_fetch_preset(midend *me, int n, int midend_wants_statusbar(midend *me) { - return me->ourgame->wants_statusbar(); + return me->ourgame->wants_statusbar; } void midend_supersede_game_desc(midend *me, char *desc, char *privdesc) @@ -1198,7 +1215,7 @@ char *midend_solve(midend *me) me->states[me->statepos-2].state, me->states[me->statepos-1].state); me->dir = +1; - if (me->ourgame->mouse_priorities & SOLVE_ANIMATES) { + if (me->ourgame->flags & SOLVE_ANIMATES) { me->oldstate = me->ourgame->dup_game(me->states[me->statepos-2].state); me->anim_time = me->ourgame->anim_length(me->states[me->statepos-2].state,