X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/821ab2c68e12d85d6bb2ed8b0d48c846a65d06a0..e7c63b022fd899a7b5e2eb48b0c60b201952789d:/midend.c?ds=sidebyside diff --git a/midend.c b/midend.c index 1be8ca9..833cbef 100644 --- a/midend.c +++ b/midend.c @@ -80,7 +80,7 @@ struct midend { int pressed_mouse_button; - int tilesize, winwidth, winheight; + int preferred_tilesize, tilesize, winwidth, winheight; }; #define ensure(me) do { \ @@ -130,6 +130,26 @@ midend *midend_new(frontend *fe, const game *ourgame, else me->drawing = NULL; + me->preferred_tilesize = ourgame->preferred_tilesize; + { + /* + * Allow an environment-based override for the default tile + * size by defining a variable along the lines of + * `NET_TILESIZE=15'. + */ + + char buf[80], *e; + int j, k, ts; + + sprintf(buf, "%s_TILESIZE", me->ourgame->name); + for (j = k = 0; buf[j]; j++) + if (!isspace((unsigned char)buf[j])) + buf[k++] = toupper((unsigned char)buf[j]); + buf[k] = '\0'; + if ((e = getenv(buf)) != NULL && sscanf(e, "%d", &ts) == 1 && ts > 0) + me->preferred_tilesize = ts; + } + sfree(randseed); return me; @@ -198,6 +218,17 @@ void midend_size(midend *me, int *x, int *y, int expand) int rx, ry; /* + * We can't set the size on the same drawstate twice. So if + * we've already sized one drawstate, we must throw it away and + * create a new one. + */ + if (me->drawstate && me->tilesize > 0) { + me->ourgame->free_drawstate(me->drawing, me->drawstate); + me->drawstate = me->ourgame->new_drawstate(me->drawing, + me->states[0].state); + } + + /* * Find the tile size that best fits within the given space. If * `expand' is TRUE, we must actually find the _largest_ such * tile size; otherwise, we bound above at the game's preferred @@ -210,7 +241,7 @@ void midend_size(midend *me, int *x, int *y, int expand) me->ourgame->compute_size(me->params, max, &rx, &ry); } while (rx <= *x && ry <= *y); } else - max = me->ourgame->preferred_tilesize + 1; + max = me->preferred_tilesize + 1; min = 1; /* @@ -325,8 +356,24 @@ void midend_new_game(midend *me) } ensure(me); + + /* + * It might seem a bit odd that we're using me->params to + * create the initial game state, rather than me->curparams + * which is better tailored to this specific game and which we + * always know. + * + * It's supposed to be an invariant in the midend that + * me->params and me->curparams differ in no aspect that is + * important after generation (i.e. after new_desc()). By + * deliberately passing the _less_ specific of these two + * parameter sets, we provoke play-time misbehaviour in the + * case where a game has failed to encode a play-time parameter + * in the non-full version of encode_params(). + */ me->states[me->nstates].state = me->ourgame->new_game(me, me->params, me->desc); + me->states[me->nstates].movestr = NULL; me->states[me->nstates].movetype = NEWGAME; me->nstates++; @@ -1136,12 +1183,15 @@ char *midend_solve(midend *me) if (me->statepos < 1) return "No game set up to solve"; /* _shouldn't_ happen! */ - msg = "Solve operation failed"; /* game _should_ overwrite on error */ + msg = NULL; movestr = me->ourgame->solve(me->states[0].state, me->states[me->statepos-1].state, me->aux_info, &msg); - if (!movestr) + if (!movestr) { + if (!msg) + msg = "Solve operation failed"; /* _shouldn't_ happen, but can */ return msg; + } s = me->ourgame->execute_move(me->states[me->statepos-1].state, movestr); assert(s); @@ -1149,8 +1199,11 @@ char *midend_solve(midend *me) * Now enter the solved state as the next move. */ midend_stop_anim(me); - while (me->nstates > me->statepos) + while (me->nstates > me->statepos) { me->ourgame->free_game(me->states[--me->nstates].state); + if (me->states[me->nstates].movestr) + sfree(me->states[me->nstates].movestr); + } ensure(me); me->states[me->nstates].state = s; me->states[me->nstates].movestr = movestr;