X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/821ab2c68e12d85d6bb2ed8b0d48c846a65d06a0..5b0ab052105670986ec973f035b758add4d25481:/puzzles.h diff --git a/puzzles.h b/puzzles.h index ebe6839..d9cb745 100644 --- a/puzzles.h +++ b/puzzles.h @@ -60,12 +60,14 @@ enum { #define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \ (unsigned)(RIGHT_RELEASE - LEFT_RELEASE)) +/* + * Flags in the back end's `flags' word. + */ /* Bit flags indicating mouse button priorities */ #define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) ) - -/* Another random flag that goes in the mouse priorities section for want - * of a better place to put it */ +/* Flag indicating that Solve operations should be animated */ #define SOLVE_ANIMATES ( 1 << 9 ) +/* end of `flags' word definitions */ #define IGNOREARG(x) ( (x) = (x) ) @@ -157,7 +159,7 @@ void get_random_seed(void **randseed, int *randseedsize); /* * drawing.c */ -drawing *drawing_init(const drawing_api *api, void *handle); +drawing *drawing_new(const drawing_api *api, midend *me, void *handle); void drawing_free(drawing *dr); void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize, int align, int colour, char *text); @@ -287,7 +289,7 @@ extern char ver[]; /* * random.c */ -random_state *random_init(char *seed, int len); +random_state *random_new(char *seed, int len); random_state *random_copy(random_state *tocopy); unsigned long random_bits(random_state *state, int bits); unsigned long random_upto(random_state *state, unsigned long limit); @@ -324,6 +326,20 @@ void ps_free(psdata *ps); drawing *ps_drawing_api(psdata *ps); /* + * combi.c: provides a structure and functions for iterating over + * combinations (i.e. choosing r things out of n). + */ +typedef struct _combi_ctx { + int r, n, nleft, total; + int *a; +} combi_ctx; + +combi_ctx *new_combi(int r, int n); +void reset_combi(combi_ctx *combi); +combi_ctx *next_combi(combi_ctx *combi); /* returns NULL for end */ +void free_combi(combi_ctx *combi); + +/* * Data structure containing the function calls and data specific * to a particular game. This is enclosed in a data structure so * that a particular platform can choose, if it wishes, to compile @@ -367,7 +383,7 @@ struct game { void (*compute_size)(game_params *params, int tilesize, int *x, int *y); void (*set_size)(drawing *dr, game_drawstate *ds, game_params *params, int tilesize); - float *(*colours)(frontend *fe, game_state *state, int *ncolours); + float *(*colours)(frontend *fe, int *ncolours); game_drawstate *(*new_drawstate)(drawing *dr, game_state *state); void (*free_drawstate)(drawing *dr, game_drawstate *ds); void (*redraw)(drawing *dr, game_drawstate *ds, game_state *oldstate, @@ -380,10 +396,10 @@ struct game { int can_print, can_print_in_colour; void (*print_size)(game_params *params, float *x, float *y); void (*print)(drawing *dr, game_state *state, int tilesize); - int (*wants_statusbar)(void); + int wants_statusbar; int is_timed; int (*timing_state)(game_state *state, game_ui *ui); - int mouse_priorities; + int flags; }; /*