X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/81eef9aa2f4506e6bd0610e6b1b0ab3c6bb69467..e8b58d59f9e1c77093c4082b7c1ea3f88049be5c:/Recipe diff --git a/Recipe b/Recipe index ebaba9e..42618eb 100644 --- a/Recipe +++ b/Recipe @@ -13,83 +13,43 @@ !makefile cygwin Makefile.cyg !makefile osx Makefile.osx +!srcdir icons/ + WINDOWS = windows printing + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib COMMON = midend drawing misc malloc random version -NET = net tree234 dsf -NETSLIDE = netslide tree234 -MINES = mines tree234 -FLIP = flip tree234 -PEGS = pegs tree234 -UNTANGLE = untangle tree234 -SLANT = slant dsf -MAP = map dsf -LOOPY = loopy tree234 dsf - -ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle - + MINES samegame FLIP guess PEGS dominosa UNTANGLE blackbox SLANT - + lightup MAP LOOPY inertia - GTK = gtk printing ps +# Objects needed for auxiliary command-line programs. +STANDALONE = nullfe random misc malloc -net : [X] GTK COMMON NET -netslide : [X] GTK COMMON NETSLIDE -cube : [X] GTK COMMON cube -fifteen : [X] GTK COMMON fifteen -sixteen : [X] GTK COMMON sixteen -rect : [X] GTK COMMON rect -pattern : [X] GTK COMMON pattern -solo : [X] GTK COMMON solo -twiddle : [X] GTK COMMON twiddle -mines : [X] GTK COMMON MINES -samegame : [X] GTK COMMON samegame -flip : [X] GTK COMMON FLIP -guess : [X] GTK COMMON guess -pegs : [X] GTK COMMON PEGS -dominosa : [X] GTK COMMON dominosa -untangle : [X] GTK COMMON UNTANGLE -blackbox : [X] GTK COMMON blackbox -slant : [X] GTK COMMON SLANT -lightup : [X] GTK COMMON lightup -map : [X] GTK COMMON MAP -loopy : [X] GTK COMMON LOOPY -inertia : [X] GTK COMMON inertia +ALL = list -# Auxiliary command-line programs. -solosolver : [U] solo[STANDALONE_SOLVER] malloc -patternsolver : [U] pattern[STANDALONE_SOLVER] malloc -mineobfusc : [U] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc -slantsolver : [U] slant[STANDALONE_SOLVER] dsf malloc +# First half of list.c. +!begin >list.c +/* + * list.c: List of pointers to puzzle structures, for monolithic + * platforms. + * + * This file is automatically generated by mkfiles.pl. Do not edit + * it directly, or the changes will be lost next time mkfiles.pl runs. + * Instead, edit Recipe and/or its *.R subfiles. + */ +#include "puzzles.h" +#define GAMELIST(A) \ +!end -solosolver : [C] solo[STANDALONE_SOLVER] malloc -patternsolver : [C] pattern[STANDALONE_SOLVER] malloc -mineobfusc : [C] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc -slantsolver : [C] slant[STANDALONE_SOLVER] dsf malloc +# Now each .R file adds part of the macro definition of GAMELIST to list.c. +!include *.R -# The Windows Net shouldn't be called `net.exe' since Windows -# already has a reasonably important utility program by that name! -netgame : [G] WINDOWS COMMON NET -netslide : [G] WINDOWS COMMON NETSLIDE -cube : [G] WINDOWS COMMON cube -fifteen : [G] WINDOWS COMMON fifteen -sixteen : [G] WINDOWS COMMON sixteen -rect : [G] WINDOWS COMMON rect -pattern : [G] WINDOWS COMMON pattern -solo : [G] WINDOWS COMMON solo -twiddle : [G] WINDOWS COMMON twiddle -mines : [G] WINDOWS COMMON MINES -samegame : [G] WINDOWS COMMON samegame -flip : [G] WINDOWS COMMON FLIP -guess : [G] WINDOWS COMMON guess -pegs : [G] WINDOWS COMMON PEGS -dominosa : [G] WINDOWS COMMON dominosa -untangle : [G] WINDOWS COMMON UNTANGLE -blackbox : [G] WINDOWS COMMON blackbox -slant : [G] WINDOWS COMMON SLANT -lightup : [G] WINDOWS COMMON lightup -map : [G] WINDOWS COMMON MAP -loopy : [G] WINDOWS COMMON LOOPY -inertia : [G] WINDOWS COMMON inertia +# Then we finish up list.c as follows: +!begin >list.c + +#define DECL(x) extern const game x; +#define REF(x) &x, +GAMELIST(DECL) +const game *gamelist[] = { GAMELIST(REF) }; +const int gamecount = lenof(gamelist); +!end # Mac OS X unified application containing all the puzzles. Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL @@ -123,17 +83,6 @@ Puzzles.dmg: Puzzles rm -f raw.dmg devicename !end -# The `nullgame' source file is a largely blank one, which contains -# all the correct function definitions to compile and link, but -# which defines the null game in which nothing is ever drawn and -# there are no valid moves. Its main purpose is to act as a -# template for writing new game definition source files. I include -# it in the Makefile because it will be worse than useless if it -# ever fails to compile, so it's important that it should actually -# be built on a regular basis. -nullgame : [X] GTK COMMON nullgame -nullgame : [G] WINDOWS COMMON nullgame - # Version management. !begin vc version.obj: *.c *.h @@ -179,10 +128,8 @@ FORCE: # make install for Unix. !begin gtk install: - for i in cube net netslide fifteen sixteen twiddle \ - pattern rect solo mines samegame flip guess \ - pegs dominosa untangle blackbox slant lightup \ - map loopy inertia; do \ - $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i; \ + for i in $(GAMES); do \ + $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \ + || exit 1; \ done !end