X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/81eef9aa2f4506e6bd0610e6b1b0ab3c6bb69467..59b4cf3c2b6c9c329625bd656a5eda2fa72ed162:/puzzles.but diff --git a/puzzles.but b/puzzles.but index e2f5868..47cb78a 100644 --- a/puzzles.but +++ b/puzzles.but @@ -1624,8 +1624,9 @@ for many detailed suggestions. \IM{Map controls} controls, for Map -To colour a region, click on an existing region of the desired -colour and drag that colour into the new region. +To colour a region, click the left mouse button on an existing +region of the desired colour and drag that colour into the new +region. (The program will always ensure the starting puzzle has at least one region of each colour, so that this is always possible!) @@ -1633,6 +1634,19 @@ region of each colour, so that this is always possible!) If you need to clear a region, you can drag from an empty region, or from the puzzle boundary if there are no empty regions left. +Dragging a colour using the \e{right} mouse button will stipple the +region in that colour, which you can use as a note to yourself that +you think the region \e{might} be that colour. A region can contain +stipples in multiple colours at once. (This is often useful at the +harder difficulty levels.) + +If you press L during play, the game will toggle display of a number +in each region of the map. This is useful if you want to discuss a +particular puzzle instance with a friend \dash having an unambiguous +name for each region is much easier than trying to refer to them all +by names such as \q{the one down and right of the brown one on the +top border}. + (All the actions described in \k{common-actions} are also available.) \H{map-parameters} \I{parameters, for Map}Map parameters @@ -1651,10 +1665,19 @@ These parameters are available from the \q{Custom...} option on the \dt \e{Difficulty} \dd In \q{Easy} mode, there should always be at least one region -whose colour can be determined trivially. In \q{Normal} mode, you -will have to use more complex logic to deduce the colour of some -regions. However, it will always be possible without having to -guess or backtrack. +whose colour can be determined trivially. In \q{Normal} and \q{Hard} +modes, you will have to use increasingly complex logic to deduce the +colour of some regions. However, it will always be possible without +having to guess or backtrack. + +\lcont{ + +In \q{Unreasonable} mode, the program will feel free to generate +puzzles which are as hard as it can possibly make them: the only +constraint is that they should still have a unique solution. Solving +Unreasonable puzzles may require guessing and backtracking. + +} \C{loopy} \i{Loopy}