X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/80e7e37cd954d03f10a6a69f857c9033d05d1809..9ec8a3176a8fe57877548f2226a91d702c63b849:/lightup.c diff --git a/lightup.c b/lightup.c index 75a6219..20e9cec 100644 --- a/lightup.c +++ b/lightup.c @@ -2066,7 +2066,7 @@ static void tile_redraw(drawing *dr, game_drawstate *ds, game_state *state, draw_rect(dr, dx, dy, TILE_SIZE, TILE_SIZE, COL_BLACK); if (ds_flags & DF_NUMBERED) { int ccol = (ds_flags & DF_NUMBERWRONG) ? COL_ERROR : COL_LIGHT; - char str[10]; + char str[32]; /* We know that this won't change over the course of the game * so it's OK to ignore this when calculating whether or not @@ -2214,7 +2214,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) if (ds_flags & DF_BLACK) { draw_rect(dr, dx, dy, TILE_SIZE, TILE_SIZE, ink); if (ds_flags & DF_NUMBERED) { - char str[10]; + char str[32]; sprintf(str, "%d", GRID(state, lights, x, y)); draw_text(dr, dx + TILE_SIZE/2, dy + TILE_SIZE/2, FONT_VARIABLE, TILE_SIZE*3/5,