X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/7dfe3b1f1f74b72acc13dd0f4c8ebb3e6f5162ac..HEAD:/samegame.c diff --git a/samegame.c b/samegame.c index 2331799..65ebef7 100644 --- a/samegame.c +++ b/samegame.c @@ -975,7 +975,7 @@ static char *validate_desc(game_params *params, char *desc) return NULL; } -static game_state *new_game(midend_data *me, game_params *params, char *desc) +static game_state *new_game(midend *me, game_params *params, char *desc) { game_state *state = snew(game_state); char *p = desc; @@ -1022,6 +1022,11 @@ static char *solve_game(game_state *state, game_state *currstate, return NULL; } +static int game_can_format_as_text_now(game_params *params) +{ + return TRUE; +} + static char *game_text_format(game_state *state) { char *ret, *p; @@ -1121,7 +1126,7 @@ static char *sel_movedesc(game_ui *ui, game_state *state) if (ui->tiles[i] & TILE_SELECTED) { sprintf(buf, "%s%d", sep, i); sep = ","; - if (retlen + strlen(buf) >= retsize) { + if (retlen + (int)strlen(buf) >= retsize) { retsize = retlen + strlen(buf) + 256; ret = sresize(ret, retsize, char); } @@ -1262,7 +1267,7 @@ struct game_drawstate { int *tiles; /* contains colour and SELECTED. */ }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, +static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds, int x, int y, int button) { int tx, ty; @@ -1272,8 +1277,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, if (button == RIGHT_BUTTON || button == LEFT_BUTTON) { tx = FROMCOORD(x); ty= FROMCOORD(y); - } else if (button == CURSOR_UP || button == CURSOR_DOWN || - button == CURSOR_LEFT || button == CURSOR_RIGHT) { + } else if (IS_CURSOR_MOVE(button)) { int dx = 0, dy = 0; ui->displaysel = 1; dx = (button == CURSOR_LEFT) ? -1 : ((button == CURSOR_RIGHT) ? +1 : 0); @@ -1281,8 +1285,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, ui->xsel = (ui->xsel + state->params.w + dx) % state->params.w; ui->ysel = (ui->ysel + state->params.h + dy) % state->params.h; return ret; - } else if (button == CURSOR_SELECT || button == ' ' || button == '\r' || - button == '\n') { + } else if (IS_CURSOR_SELECT(button)) { ui->displaysel = 1; tx = ui->xsel; ty = ui->ysel; @@ -1294,7 +1297,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, if (COL(state, tx, ty) == 0) return NULL; if (ISSEL(ui,tx,ty)) { - if (button == RIGHT_BUTTON) + if (button == RIGHT_BUTTON || button == CURSOR_SELECT2) sel_clear(ui, state); else ret = sel_movedesc(ui, state); @@ -1344,8 +1347,8 @@ static game_state *execute_move(game_state *from, char *move) * Drawing routines. */ -static void game_set_size(game_drawstate *ds, game_params *params, - int tilesize) +static void game_set_size(drawing *dr, game_drawstate *ds, + game_params *params, int tilesize) { ds->tilegap = 2; ds->tileinner = tilesize - ds->tilegap; @@ -1356,13 +1359,13 @@ static void game_compute_size(game_params *params, int tilesize, { /* Ick: fake up tile size variables for macro expansion purposes */ game_drawstate ads, *ds = &ads; - game_set_size(ds, params, tilesize); + game_set_size(NULL, ds, params, tilesize); *x = TILE_SIZE * params->w + 2 * BORDER - TILE_GAP; *y = TILE_SIZE * params->h + 2 * BORDER - TILE_GAP; } -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -1416,15 +1419,15 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours) ret[COL_HIGHLIGHT * 3 + 1] = 1.0F; ret[COL_HIGHLIGHT * 3 + 2] = 1.0F; - ret[COL_LOWLIGHT * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2.0 / 3.0; - ret[COL_LOWLIGHT * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2.0 / 3.0; - ret[COL_LOWLIGHT * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2.0 / 3.0; + ret[COL_LOWLIGHT * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2.0F / 3.0F; + ret[COL_LOWLIGHT * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2.0F / 3.0F; + ret[COL_LOWLIGHT * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2.0F / 3.0F; *ncolours = NCOLOURS; return ret; } -static game_drawstate *game_new_drawstate(game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); int i; @@ -1439,7 +1442,7 @@ static game_drawstate *game_new_drawstate(game_state *state) return ds; } -static void game_free_drawstate(game_drawstate *ds) +static void game_free_drawstate(drawing *dr, game_drawstate *ds) { sfree(ds->tiles); sfree(ds); @@ -1451,7 +1454,7 @@ static void game_free_drawstate(game_drawstate *ds) * both then we fill the teeny tiny square in the corner as well. */ -static void tile_redraw(frontend *fe, game_drawstate *ds, +static void tile_redraw(drawing *dr, game_drawstate *ds, int x, int y, int dright, int dbelow, int tile, int bgcolour) { @@ -1468,33 +1471,33 @@ static void tile_redraw(frontend *fe, game_drawstate *ds, outer = inner = col; } } - draw_rect(fe, COORD(x), COORD(y), TILE_INNER, TILE_INNER, outer); - draw_rect(fe, COORD(x)+TILE_INNER/4, COORD(y)+TILE_INNER/4, + draw_rect(dr, COORD(x), COORD(y), TILE_INNER, TILE_INNER, outer); + draw_rect(dr, COORD(x)+TILE_INNER/4, COORD(y)+TILE_INNER/4, TILE_INNER/2, TILE_INNER/2, inner); if (dright) - draw_rect(fe, COORD(x)+TILE_INNER, COORD(y), TILE_GAP, TILE_INNER, + draw_rect(dr, COORD(x)+TILE_INNER, COORD(y), TILE_GAP, TILE_INNER, (tile & TILE_JOINRIGHT) ? outer : bgcolour); if (dbelow) - draw_rect(fe, COORD(x), COORD(y)+TILE_INNER, TILE_INNER, TILE_GAP, + draw_rect(dr, COORD(x), COORD(y)+TILE_INNER, TILE_INNER, TILE_GAP, (tile & TILE_JOINDOWN) ? outer : bgcolour); if (dright && dbelow) - draw_rect(fe, COORD(x)+TILE_INNER, COORD(y)+TILE_INNER, TILE_GAP, TILE_GAP, + draw_rect(dr, COORD(x)+TILE_INNER, COORD(y)+TILE_INNER, TILE_GAP, TILE_GAP, (tile & TILE_JOINDIAG) ? outer : bgcolour); if (tile & TILE_HASSEL) { int sx = COORD(x)+2, sy = COORD(y)+2, ssz = TILE_INNER-5; int scol = (outer == COL_SEL) ? COL_LOWLIGHT : COL_HIGHLIGHT; - draw_line(fe, sx, sy, sx+ssz, sy, scol); - draw_line(fe, sx+ssz, sy, sx+ssz, sy+ssz, scol); - draw_line(fe, sx+ssz, sy+ssz, sx, sy+ssz, scol); - draw_line(fe, sx, sy+ssz, sx, sy, scol); + draw_line(dr, sx, sy, sx+ssz, sy, scol); + draw_line(dr, sx+ssz, sy, sx+ssz, sy+ssz, scol); + draw_line(dr, sx+ssz, sy+ssz, sx, sy+ssz, scol); + draw_line(dr, sx, sy+ssz, sx, sy, scol); } - draw_update(fe, COORD(x), COORD(y), TILE_SIZE, TILE_SIZE); + draw_update(dr, COORD(x), COORD(y), TILE_SIZE, TILE_SIZE); } -static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, +static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, game_state *state, int dir, game_ui *ui, float animtime, float flashtime) { @@ -1505,10 +1508,10 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, if (!ds->started) { int coords[10]; - draw_rect(fe, 0, 0, + draw_rect(dr, 0, 0, TILE_SIZE * state->params.w + 2 * BORDER, TILE_SIZE * state->params.h + 2 * BORDER, COL_BACKGROUND); - draw_update(fe, 0, 0, + draw_update(dr, 0, 0, TILE_SIZE * state->params.w + 2 * BORDER, TILE_SIZE * state->params.h + 2 * BORDER); @@ -1525,11 +1528,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, coords[9] = COORD(state->params.h) + HIGHLIGHT_WIDTH - 1 - TILE_GAP; coords[6] = coords[8] + TILE_SIZE; coords[7] = coords[9] - TILE_SIZE; - draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT); + draw_polygon(dr, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT); coords[1] = COORD(0) - HIGHLIGHT_WIDTH; coords[0] = COORD(0) - HIGHLIGHT_WIDTH; - draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT); + draw_polygon(dr, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT); ds->started = 1; } @@ -1567,7 +1570,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, if ((oldstate && COL(oldstate,x,y) != col) || (ds->bgcolour != bgcolour) || (tile != ds->tiles[i])) { - tile_redraw(fe, ds, x, y, dright, dbelow, tile, bgcolour); + tile_redraw(dr, ds, x, y, dright, dbelow, tile, bgcolour); ds->tiles[i] = tile; } } @@ -1588,7 +1591,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, score, ui->nselected, npoints(&state->params, ui->nselected)); else sprintf(status, "%s", score); - status_bar(fe, status); + status_bar(dr, status); } } @@ -1608,9 +1611,13 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_wants_statusbar(void) +static int game_status(game_state *state) { - return TRUE; + /* + * Dead-end situations are assumed to be rescuable by Undo, so we + * don't bother to identify them and return -1. + */ + return state->complete ? +1 : 0; } static int game_timing_state(game_state *state, game_ui *ui) @@ -1618,12 +1625,20 @@ static int game_timing_state(game_state *state, game_ui *ui) return TRUE; } +static void game_print_size(game_params *params, float *x, float *y) +{ +} + +static void game_print(drawing *dr, game_state *state, int tilesize) +{ +} + #ifdef COMBINED #define thegame samegame #endif const struct game thegame = { - "Same Game", "games.samegame", + "Same Game", "games.samegame", "samegame", default_params, game_fetch_preset, decode_params, @@ -1638,7 +1653,7 @@ const struct game thegame = { dup_game, free_game, FALSE, solve_game, - TRUE, game_text_format, + TRUE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, @@ -1653,7 +1668,9 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, - game_wants_statusbar, + game_status, + FALSE, FALSE, game_print_size, game_print, + TRUE, /* wants_statusbar */ FALSE, game_timing_state, - 0, /* mouse_priorities */ + 0, /* flags */ };