X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/7bbf5d56ed2f2860af0b02f919c7475e4503e9cf..3938499711227354698c84c7d5b36b8c606ea3c3:/puzzles.but?ds=sidebyside diff --git a/puzzles.but b/puzzles.but index 154ba6e..762baff 100644 --- a/puzzles.but +++ b/puzzles.but @@ -2073,6 +2073,76 @@ possible islands; low expansion factors can create lots of tightly-packed islands. +\C{unequal} \i{Unequal} + +\cfg{winhelp-topic}{games.unequal} + +You have a square grid; each square may contain a digit from 1 to +the size of the grid, and some squares have greater-than signs between +them. Your aim is to fully populate the grid with numbers such that: + +\b Each row contains only one occurrence of each digit + +\b Each column contains only one occurrence of each digit + +\b All the greater-than signs are satisfied. + +In \q{Trivial} mode, there are no greater-than signs; the puzzle is +to solve the \i{Latin square} only. + +At the time of writing, this puzzle is appearing in the Guardian +weekly under the name \q{\i{Futoshiki}}. + +Unequal was contributed to this collection by James Harvey. + +\H{unequal-controls} \i{Unequal controls} + +\IM{Unequal controls} controls, for Unequal + +Unequal shares much of its control system with Solo. + +To play Unequal, simply click the mouse in any empty square and then +type a digit or letter on the keyboard to fill that square. If you +make a mistake, click the mouse in the incorrect square and press +Space to clear it again (or use the Undo feature). + +If you \e{right}-click in a square and then type a number, that +number will be entered in the square as a \q{pencil mark}. You can +have pencil marks for multiple numbers in the same square. + +The game pays no attention to pencil marks, so exactly what you use +them for is up to you: you can use them as reminders that a +particular square needs to be re-examined once you know more about a +particular number, or you can use them as lists of the possible +numbers in a given square, or anything else you feel like. + +To erase a single pencil mark, right-click in the square and type +the same number again. + +All pencil marks in a square are erased when you left-click and type +a number, or when you left-click and press space. Right-clicking and +pressing space will also erase pencil marks. + +(All the actions described in \k{common-actions} are also available.) + +\H{unequal-parameters} \I{parameters, for Unequal}Unequal parameters + +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Size (s*s)} + +\dd Size of grid. + +\dt \e{Difficulty} + +\dd Controls the difficulty of the generated puzzle. At Trivial +level, there are no greater-than signs (the puzzle is to solve the +Latin square only); at Recursive level backtracking will be required +(but the solution should still be unique); the levels in between +require increasingly complex reasoning to avoid having to backtrack. + + \A{licence} \I{MIT licence}\ii{Licence} This software is \i{copyright} 2004-2007 Simon Tatham.