X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/773628a0c1c1bee3775bf0c4c39a4a79c61014c6..f646290a63e0adf65a8c3062caead98832289730:/pearl.c diff --git a/pearl.c b/pearl.c index a06ecc2..40c32eb 100644 --- a/pearl.c +++ b/pearl.c @@ -1161,9 +1161,17 @@ void pearl_loopgen(int w, int h, char *lines, random_state *rs) static int new_clues(game_params *params, random_state *rs, char *clues, char *grid) { - int w = params->w, h = params->h; + int w = params->w, h = params->h, diff = params->difficulty; int ngen = 0, x, y, d, ret, i; + + /* + * Difficulty exception: 5x5 Tricky is not generable (the + * generator will spin forever trying) and so we fudge it to Easy. + */ + if (w == 5 && h == 5 && diff > DIFF_EASY) + diff = DIFF_EASY; + while (1) { ngen++; pearl_loopgen(w, h, grid, rs); @@ -1245,7 +1253,7 @@ static int new_clues(game_params *params, random_state *rs, /* * See if we can solve the puzzle just like this. */ - ret = pearl_solve(w, h, clues, grid, params->difficulty, FALSE); + ret = pearl_solve(w, h, clues, grid, diff, FALSE); assert(ret > 0); /* shouldn't be inconsistent! */ if (ret != 1) continue; /* go round and try again */ @@ -1253,8 +1261,8 @@ static int new_clues(game_params *params, random_state *rs, /* * Check this puzzle isn't too easy. */ - if (params->difficulty > DIFF_EASY) { - ret = pearl_solve(w, h, clues, grid, params->difficulty-1, FALSE); + if (diff > DIFF_EASY) { + ret = pearl_solve(w, h, clues, grid, diff-1, FALSE); assert(ret > 0); if (ret == 1) continue; /* too easy: try again */ @@ -1321,7 +1329,7 @@ static int new_clues(game_params *params, random_state *rs, clue = clues[y*w+x]; clues[y*w+x] = 0; /* try removing this clue */ - ret = pearl_solve(w, h, clues, grid, params->difficulty, FALSE); + ret = pearl_solve(w, h, clues, grid, diff, FALSE); assert(ret > 0); if (ret != 1) clues[y*w+x] = clue; /* oops, put it back again */