X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/773628a0c1c1bee3775bf0c4c39a4a79c61014c6..9537a20c2976c1a12380c91609eb8d383ef2c52e:/pearl.c diff --git a/pearl.c b/pearl.c index a06ecc2..9670592 100644 --- a/pearl.c +++ b/pearl.c @@ -1161,9 +1161,17 @@ void pearl_loopgen(int w, int h, char *lines, random_state *rs) static int new_clues(game_params *params, random_state *rs, char *clues, char *grid) { - int w = params->w, h = params->h; + int w = params->w, h = params->h, diff = params->difficulty; int ngen = 0, x, y, d, ret, i; + + /* + * Difficulty exception: 5x5 Tricky is not generable (the + * generator will spin forever trying) and so we fudge it to Easy. + */ + if (w == 5 && h == 5 && diff > DIFF_EASY) + diff = DIFF_EASY; + while (1) { ngen++; pearl_loopgen(w, h, grid, rs); @@ -1245,7 +1253,7 @@ static int new_clues(game_params *params, random_state *rs, /* * See if we can solve the puzzle just like this. */ - ret = pearl_solve(w, h, clues, grid, params->difficulty, FALSE); + ret = pearl_solve(w, h, clues, grid, diff, FALSE); assert(ret > 0); /* shouldn't be inconsistent! */ if (ret != 1) continue; /* go round and try again */ @@ -1253,8 +1261,8 @@ static int new_clues(game_params *params, random_state *rs, /* * Check this puzzle isn't too easy. */ - if (params->difficulty > DIFF_EASY) { - ret = pearl_solve(w, h, clues, grid, params->difficulty-1, FALSE); + if (diff > DIFF_EASY) { + ret = pearl_solve(w, h, clues, grid, diff-1, FALSE); assert(ret > 0); if (ret == 1) continue; /* too easy: try again */ @@ -1321,7 +1329,7 @@ static int new_clues(game_params *params, random_state *rs, clue = clues[y*w+x]; clues[y*w+x] = 0; /* try removing this clue */ - ret = pearl_solve(w, h, clues, grid, params->difficulty, FALSE); + ret = pearl_solve(w, h, clues, grid, diff, FALSE); assert(ret > 0); if (ret != 1) clues[y*w+x] = clue; /* oops, put it back again */ @@ -1954,7 +1962,7 @@ static char *mark_in_direction(game_state *state, int x, int y, int dir, (btn) == CURSOR_DOWN ? D : (btn) == CURSOR_UP ? U :\ (btn) == CURSOR_LEFT ? L : R) -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, +static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds, int x, int y, int button) { int w = state->shared->w, h = state->shared->h /*, sz = state->shared->sz */;