X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/750037d76de7c1ab5d46aaf8a712f32599e7d563..d3fc6146c0fd38562c28eac50bc932b2992b97a5:/lightup.c diff --git a/lightup.c b/lightup.c index 14c6974..97c0ec8 100644 --- a/lightup.c +++ b/lightup.c @@ -1705,6 +1705,11 @@ done: return move; } +static int game_can_format_as_text_now(game_params *params) +{ + return TRUE; +} + /* 'borrowed' from slant.c, mainly. I could have printed it one * character per cell (like debug_state) but that comes out tiny. * 'L' is used for 'light here' because 'O' looks too much like '0' @@ -2077,10 +2082,19 @@ static void tile_redraw(drawing *dr, game_drawstate *ds, game_state *state, int lcol = (ds_flags & DF_OVERLAP) ? COL_ERROR : COL_LIGHT; draw_circle(dr, dx + TILE_SIZE/2, dy + TILE_SIZE/2, TILE_RADIUS, lcol, COL_BLACK); - } else if (ds_flags & DF_IMPOSSIBLE) { - int rlen = TILE_SIZE / 4; - draw_rect(dr, dx + TILE_SIZE/2 - rlen/2, dy + TILE_SIZE/2 - rlen/2, - rlen, rlen, COL_BLACK); + } else if ((ds_flags & DF_IMPOSSIBLE)) { + static int draw_blobs_when_lit = -1; + if (draw_blobs_when_lit < 0) { + char *env = getenv("LIGHTUP_LIT_BLOBS"); + draw_blobs_when_lit = (!env || (env[0] == 'y' || + env[0] == 'Y')); + } + if (!(ds_flags & DF_LIT) || draw_blobs_when_lit) { + int rlen = TILE_SIZE / 4; + draw_rect(dr, dx + TILE_SIZE/2 - rlen/2, + dy + TILE_SIZE/2 - rlen/2, + rlen, rlen, COL_BLACK); + } } } @@ -2157,8 +2171,8 @@ static void game_print_size(game_params *params, float *x, float *y) * I'll use 6mm squares by default. */ game_compute_size(params, 600, &pw, &ph); - *x = pw / 100.0; - *y = ph / 100.0; + *x = pw / 100.0F; + *y = ph / 100.0F; } static void game_print(drawing *dr, game_state *state, int tilesize) @@ -2231,7 +2245,7 @@ const struct game thegame = { dup_game, free_game, TRUE, solve_game, - TRUE, game_text_format, + TRUE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui,