X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/750037d76de7c1ab5d46aaf8a712f32599e7d563..826e0298fa89ec38199e45ff9202314882dcab23:/guess.c diff --git a/guess.c b/guess.c index 6fb3630..a1d9841 100644 --- a/guess.c +++ b/guess.c @@ -371,6 +371,11 @@ static char *solve_game(game_state *state, game_state *currstate, return dupstr("S"); } +static int game_can_format_as_text_now(game_params *params) +{ + return TRUE; +} + static char *game_text_format(game_state *state) { return NULL; @@ -650,20 +655,24 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds, if (from->solved) return NULL; - if (x >= COL_OX && x <= (COL_OX + COL_W) && - y >= COL_OY && y <= (COL_OY + COL_H)) { + if (x >= COL_OX && x < (COL_OX + COL_W) && + y >= COL_OY && y < (COL_OY + COL_H)) { over_col = ((y - COL_OY) / PEGOFF) + 1; + assert(over_col >= 1 && over_col <= ds->colours->npegs); } else if (x >= guess_ox && - y >= guess_oy && y <= (guess_oy + GUESS_H)) { - if (x <= (guess_ox + GUESS_W)) { + y >= guess_oy && y < (guess_oy + GUESS_H)) { + if (x < (guess_ox + GUESS_W)) { over_guess = (x - guess_ox) / PEGOFF; + assert(over_guess >= 0 && over_guess < ds->solution->npegs); } else { over_hint = 1; } - } else if (x >= guess_ox && x <= (guess_ox + GUESS_W) && + } else if (x >= guess_ox && x < (guess_ox + GUESS_W) && y >= GUESS_OY && y < guess_oy) { over_past_guess_y = (y - GUESS_OY) / PEGOFF; over_past_guess_x = (x - guess_ox) / PEGOFF; + assert(over_past_guess_y >= 0 && over_past_guess_y < from->next_go); + assert(over_past_guess_x >= 0 && over_past_guess_x < ds->solution->npegs); } debug(("make_move: over_col %d, over_guess %d, over_hint %d," " over_past_guess (%d,%d)", over_col, over_guess, over_hint, @@ -753,8 +762,7 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds, if (button == CURSOR_LEFT && ui->peg_cur > 0) ui->peg_cur--; ret = ""; - } else if (button == CURSOR_SELECT || button == ' ' || button == '\r' || - button == '\n') { + } else if (IS_CURSOR_SELECT(button)) { ui->display_cur = 1; if (ui->peg_cur == from->params.npegs) { ret = encode_move(from, ui); @@ -988,9 +996,9 @@ static float *game_colours(frontend *fe, int *ncolours) /* We also want to be able to tell the difference between BACKGROUND * and EMPTY, for similar distinguishing-hint reasons. */ - ret[COL_EMPTY * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2.0 / 3.0; - ret[COL_EMPTY * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2.0 / 3.0; - ret[COL_EMPTY * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2.0 / 3.0; + ret[COL_EMPTY * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2.0F / 3.0F; + ret[COL_EMPTY * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2.0F / 3.0F; + ret[COL_EMPTY * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2.0F / 3.0F; *ncolours = NCOLOURS; return ret; @@ -1306,6 +1314,18 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } +static int game_is_solved(game_state *state) +{ + /* + * We return true whenever the solution has been revealed, even + * (on spoiler grounds) if it wasn't guessed correctly. + * + * However, in that situation, 'solved' is still true, so we don't + * have to make any effort to arrange this. + */ + return state->solved; +} + static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -1339,7 +1359,7 @@ const struct game thegame = { dup_game, free_game, TRUE, solve_game, - FALSE, game_text_format, + FALSE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, @@ -1354,6 +1374,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_is_solved, FALSE, FALSE, game_print_size, game_print, FALSE, /* wants_statusbar */ FALSE, game_timing_state,