X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/74a4e547b35f162350dcf205aa453fd32820d249..41184c244487c6f50cd174a0a913b02c5255aab9:/nullgame.c diff --git a/nullgame.c b/nullgame.c index b4b94fe..49173b6 100644 --- a/nullgame.c +++ b/nullgame.c @@ -15,13 +15,11 @@ #include #include #include +#include #include #include "puzzles.h" -const char *const game_name = "Null Game"; -const int game_can_configure = FALSE; - enum { COL_BACKGROUND, NCOLOURS @@ -35,7 +33,7 @@ struct game_state { int FIXME; }; -game_params *default_params(void) +static game_params *default_params(void) { game_params *ret = snew(game_params); @@ -44,49 +42,64 @@ game_params *default_params(void) return ret; } -int game_fetch_preset(int i, char **name, game_params **params) +static int game_fetch_preset(int i, char **name, game_params **params) { return FALSE; } -void free_params(game_params *params) +static void free_params(game_params *params) { sfree(params); } -game_params *dup_params(game_params *params) +static game_params *dup_params(game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ return ret; } -config_item *game_configure(game_params *params) +static void decode_params(game_params *params, char const *string) +{ +} + +static char *encode_params(game_params *params, int full) +{ + return dupstr("FIXME"); +} + +static config_item *game_configure(game_params *params) { return NULL; } -game_params *custom_params(config_item *cfg) +static game_params *custom_params(config_item *cfg) { return NULL; } -char *validate_params(game_params *params) +static char *validate_params(game_params *params) { return NULL; } -char *new_game_seed(game_params *params, random_state *rs) +static char *new_game_desc(game_params *params, random_state *rs, + game_aux_info **aux, int interactive) { return dupstr("FIXME"); } -char *validate_seed(game_params *params, char *seed) +static void game_free_aux_info(game_aux_info *aux) +{ + assert(!"Shouldn't happen"); +} + +static char *validate_desc(game_params *params, char *desc) { return NULL; } -game_state *new_game(game_params *params, char *seed) +static game_state *new_game(midend_data *me, game_params *params, char *desc) { game_state *state = snew(game_state); @@ -95,7 +108,7 @@ game_state *new_game(game_params *params, char *seed) return state; } -game_state *dup_game(game_state *state) +static game_state *dup_game(game_state *state) { game_state *ret = snew(game_state); @@ -104,21 +117,33 @@ game_state *dup_game(game_state *state) return ret; } -void free_game(game_state *state) +static void free_game(game_state *state) { sfree(state); } -game_ui *new_ui(game_state *state) +static game_state *solve_game(game_state *state, game_aux_info *aux, + char **error) +{ + return NULL; +} + +static char *game_text_format(game_state *state) +{ + return NULL; +} + +static game_ui *new_ui(game_state *state) { return NULL; } -void free_ui(game_ui *ui) +static void free_ui(game_ui *ui) { } -game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button) +static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, + int x, int y, int button) { return NULL; } @@ -131,12 +156,12 @@ struct game_drawstate { int FIXME; }; -void game_size(game_params *params, int *x, int *y) +static void game_size(game_params *params, int *x, int *y) { *x = *y = 200; /* FIXME */ } -float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, game_state *state, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -146,7 +171,7 @@ float *game_colours(frontend *fe, game_state *state, int *ncolours) return ret; } -game_drawstate *game_new_drawstate(game_state *state) +static game_drawstate *game_new_drawstate(game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); @@ -155,28 +180,79 @@ game_drawstate *game_new_drawstate(game_state *state) return ds; } -void game_free_drawstate(game_drawstate *ds) +static void game_free_drawstate(game_drawstate *ds) { sfree(ds); } -void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, - game_state *state, game_ui *ui, - float animtime, float flashtime) +static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, + game_state *state, int dir, game_ui *ui, + float animtime, float flashtime) { + /* + * The initial contents of the window are not guaranteed and + * can vary with front ends. To be on the safe side, all games + * should start by drawing a big background-colour rectangle + * covering the whole window. + */ + draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND); } -float game_anim_length(game_state *oldstate, game_state *newstate) +static float game_anim_length(game_state *oldstate, game_state *newstate, + int dir, game_ui *ui) { return 0.0F; } -float game_flash_length(game_state *oldstate, game_state *newstate) +static float game_flash_length(game_state *oldstate, game_state *newstate, + int dir, game_ui *ui) { return 0.0F; } -int game_wants_statusbar(void) +static int game_wants_statusbar(void) { return FALSE; } + +static int game_timing_state(game_state *state) +{ + return TRUE; +} + +#ifdef COMBINED +#define thegame nullgame +#endif + +const struct game thegame = { + "Null Game", NULL, + default_params, + game_fetch_preset, + decode_params, + encode_params, + free_params, + dup_params, + FALSE, game_configure, custom_params, + validate_params, + new_game_desc, + game_free_aux_info, + validate_desc, + new_game, + dup_game, + free_game, + FALSE, solve_game, + FALSE, game_text_format, + new_ui, + free_ui, + make_move, + game_size, + game_colours, + game_new_drawstate, + game_free_drawstate, + game_redraw, + game_anim_length, + game_flash_length, + game_wants_statusbar, + FALSE, game_timing_state, + 0, /* mouse_priorities */ +};