X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/74476385fc26d87cf93338a16d3901930fa967f3..f3ed4ec32e8aae98bfb9d3f184f6d755ba1c871f:/misc.c diff --git a/misc.c b/misc.c index 2f8d08d..8f5314c 100644 --- a/misc.c +++ b/misc.c @@ -147,8 +147,6 @@ unsigned char *hex2bin(const char *in, int outlen) unsigned char *ret = snewn(outlen, unsigned char); int i; - debug(("hex2bin: in '%s'", in)); - memset(ret, 0, outlen*sizeof(unsigned char)); for (i = 0; i < outlen*2; i++) { int c = in[i]; @@ -169,4 +167,76 @@ unsigned char *hex2bin(const char *in, int outlen) return ret; } +void game_mkhighlight(frontend *fe, float *ret, + int background, int highlight, int lowlight) +{ + float max; + int i; + + frontend_default_colour(fe, &ret[background * 3]); + + /* + * Drop the background colour so that the highlight is + * noticeably brighter than it while still being under 1. + */ + max = ret[background*3]; + for (i = 1; i < 3; i++) + if (ret[background*3+i] > max) + max = ret[background*3+i]; + if (max * 1.2F > 1.0F) { + for (i = 0; i < 3; i++) + ret[background*3+i] /= (max * 1.2F); + } + + for (i = 0; i < 3; i++) { + ret[highlight * 3 + i] = ret[background * 3 + i] * 1.2F; + ret[lowlight * 3 + i] = ret[background * 3 + i] * 0.8F; + } +} + +static void memswap(void *av, void *bv, int size) +{ + char tmpbuf[512]; + char *a = av, *b = bv; + + while (size > 0) { + int thislen = min(size, sizeof(tmpbuf)); + memcpy(tmpbuf, a, thislen); + memcpy(a, b, thislen); + memcpy(b, tmpbuf, thislen); + a += thislen; + b += thislen; + size -= thislen; + } +} + +void shuffle(void *array, int nelts, int eltsize, random_state *rs) +{ + char *carray = (char *)array; + int i; + + for (i = nelts; i-- > 1 ;) { + int j = random_upto(rs, i+1); + if (j != i) + memswap(carray + eltsize * i, carray + eltsize * j, eltsize); + } +} + +void draw_rect_outline(drawing *dr, int x, int y, int w, int h, int colour) +{ + int x0 = x, x1 = x+w-1, y0 = y, y1 = y+h-1; + int coords[8]; + + coords[0] = x0; + coords[1] = y0; + coords[2] = x0; + coords[3] = y1; + coords[4] = x1; + coords[5] = y1; + coords[6] = x1; + coords[7] = y0; + + draw_polygon(dr, coords, 4, -1, colour); +} + /* vim: set shiftwidth=4 tabstop=8: */