X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/72c158219fd9dbf19a01f2bf62303627a5e414e4..HEAD:/unequal.c diff --git a/unequal.c b/unequal.c index 1c272da..d16a572 100644 --- a/unequal.c +++ b/unequal.c @@ -1371,7 +1371,7 @@ struct game_drawstate { int hflash; }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, +static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds, int ox, int oy, int button) { int x = FROMCOORD(ox), y = FROMCOORD(oy), n; @@ -1620,40 +1620,40 @@ static void draw_gt(drawing *dr, int ox, int oy, } static void draw_gts(drawing *dr, game_drawstate *ds, int ox, int oy, - unsigned int f, int col) + unsigned int f, int bg, int fg) { int g = GAP_SIZE, g2 = (g+1)/2, g4 = (g+1)/4; /* Draw all the greater-than signs emanating from this tile. */ if (f & F_ADJ_UP) { - draw_rect(dr, ox, oy - g, TILE_SIZE, g, COL_BACKGROUND); + if (bg >= 0) draw_rect(dr, ox, oy - g, TILE_SIZE, g, bg); draw_gt(dr, ox+g2, oy-g4, g2, -g2, g2, g2, - (f & F_ERROR_UP) ? COL_ERROR : col); + (f & F_ERROR_UP) ? COL_ERROR : fg); draw_update(dr, ox, oy-g, TILE_SIZE, g); } if (f & F_ADJ_RIGHT) { - draw_rect(dr, ox + TILE_SIZE, oy, g, TILE_SIZE, COL_BACKGROUND); + if (bg >= 0) draw_rect(dr, ox + TILE_SIZE, oy, g, TILE_SIZE, bg); draw_gt(dr, ox+TILE_SIZE+g4, oy+g2, g2, g2, -g2, g2, - (f & F_ERROR_RIGHT) ? COL_ERROR : col); + (f & F_ERROR_RIGHT) ? COL_ERROR : fg); draw_update(dr, ox+TILE_SIZE, oy, g, TILE_SIZE); } if (f & F_ADJ_DOWN) { - draw_rect(dr, ox, oy + TILE_SIZE, TILE_SIZE, g, COL_BACKGROUND); + if (bg >= 0) draw_rect(dr, ox, oy + TILE_SIZE, TILE_SIZE, g, bg); draw_gt(dr, ox+g2, oy+TILE_SIZE+g4, g2, g2, g2, -g2, - (f & F_ERROR_DOWN) ? COL_ERROR : col); + (f & F_ERROR_DOWN) ? COL_ERROR : fg); draw_update(dr, ox, oy+TILE_SIZE, TILE_SIZE, g); } if (f & F_ADJ_LEFT) { - draw_rect(dr, ox - g, oy, g, TILE_SIZE, COL_BACKGROUND); + if (bg >= 0) draw_rect(dr, ox - g, oy, g, TILE_SIZE, bg); draw_gt(dr, ox-g4, oy+g2, -g2, g2, g2, g2, - (f & F_ERROR_LEFT) ? COL_ERROR : col); + (f & F_ERROR_LEFT) ? COL_ERROR : fg); draw_update(dr, ox-g, oy, g, TILE_SIZE); } } static void draw_adjs(drawing *dr, game_drawstate *ds, int ox, int oy, - unsigned int f, int col) + unsigned int f, int bg, int fg) { int g = GAP_SIZE, g38 = 3*(g+1)/8, g4 = (g+1)/4; @@ -1667,24 +1667,24 @@ static void draw_adjs(drawing *dr, game_drawstate *ds, int ox, int oy, if (f & (F_ADJ_RIGHT|F_ERROR_RIGHT)) { if (f & F_ADJ_RIGHT) { draw_rect(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE, - (f & F_ERROR_RIGHT) ? COL_ERROR : col); + (f & F_ERROR_RIGHT) ? COL_ERROR : fg); } else { draw_rect_outline(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE, COL_ERROR); } - } else { - draw_rect(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE, COL_BACKGROUND); + } else if (bg >= 0) { + draw_rect(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE, bg); } draw_update(dr, ox+TILE_SIZE, oy, g, TILE_SIZE); if (f & (F_ADJ_DOWN|F_ERROR_DOWN)) { if (f & F_ADJ_DOWN) { draw_rect(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4, - (f & F_ERROR_DOWN) ? COL_ERROR : col); + (f & F_ERROR_DOWN) ? COL_ERROR : fg); } else { draw_rect_outline(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4, COL_ERROR); } - } else { - draw_rect(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4, COL_BACKGROUND); + } else if (bg >= 0) { + draw_rect(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4, bg); } draw_update(dr, ox, oy+TILE_SIZE, TILE_SIZE, g); } @@ -1722,9 +1722,9 @@ static void draw_furniture(drawing *dr, game_drawstate *ds, game_state *state, /* Draw the adjacent clue signs. */ if (ds->adjacent) - draw_adjs(dr, ds, ox, oy, f, COL_GRID); + draw_adjs(dr, ds, ox, oy, f, COL_BACKGROUND, COL_GRID); else - draw_gts(dr, ds, ox, oy, f, COL_TEXT); + draw_gts(dr, ds, ox, oy, f, COL_BACKGROUND, COL_TEXT); } static void draw_num(drawing *dr, game_drawstate *ds, int x, int y) @@ -1865,9 +1865,9 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_is_solved(game_state *state) +static int game_status(game_state *state) { - return state->completed; + return state->completed ? +1 : 0; } static int game_timing_state(game_state *state, game_ui *ui) @@ -1912,9 +1912,9 @@ static void game_print(drawing *dr, game_state *state, int tilesize) ink, str); if (state->adjacent) - draw_adjs(dr, ds, ox, oy, GRID(state, flags, x, y), ink); + draw_adjs(dr, ds, ox, oy, GRID(state, flags, x, y), -1, ink); else - draw_gts(dr, ds, ox, oy, GRID(state, flags, x, y), ink); + draw_gts(dr, ds, ox, oy, GRID(state, flags, x, y), -1, ink); } } } @@ -1958,7 +1958,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, - game_is_solved, + game_status, TRUE, FALSE, game_print_size, game_print, FALSE, /* wants_statusbar */ FALSE, game_timing_state,