X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/720a8fb73f1ec4860da71afb8cf0d18bfddf7691..d3a026ed4258c207b6309802cc2c92eb0a812aac:/midend.c diff --git a/midend.c b/midend.c index 2adbf9f..ed8286b 100644 --- a/midend.c +++ b/midend.c @@ -4,3 +4,322 @@ * Maintains a move list, takes care of Undo and Redo commands, and * processes standard keystrokes for undo/redo/new/restart/quit. */ + +#include +#include + +#include "puzzles.h" + +struct midend_data { + frontend *frontend; + char *seed; + int nstates, statesize, statepos; + + game_params **presets; + char **preset_names; + int npresets, presetsize; + + game_params *params; + game_state **states; + game_drawstate *drawstate; + game_state *oldstate; + float anim_time, anim_pos; + float flash_time, flash_pos; +}; + +#define ensure(me) do { \ + if ((me)->nstates >= (me)->statesize) { \ + (me)->statesize = (me)->nstates + 128; \ + (me)->states = sresize((me)->states, (me)->statesize, game_state *); \ + } \ +} while (0) + +midend_data *midend_new(frontend *frontend) +{ + midend_data *me = snew(midend_data); + + me->frontend = frontend; + me->nstates = me->statesize = me->statepos = 0; + me->states = NULL; + me->params = default_params(); + me->seed = NULL; + me->drawstate = NULL; + me->oldstate = NULL; + me->presets = NULL; + me->preset_names = NULL; + me->npresets = me->presetsize = 0; + me->anim_time = me->anim_pos = 0.0F; + me->flash_time = me->flash_pos = 0.0F; + + return me; +} + +void midend_free(midend_data *me) +{ + sfree(me->states); + sfree(me->seed); + free_params(me->params); + sfree(me); +} + +void midend_size(midend_data *me, int *x, int *y) +{ + game_size(me->params, x, y); +} + +void midend_set_params(midend_data *me, game_params *params) +{ + free_params(me->params); + me->params = dup_params(params); +} + +void midend_new_game(midend_data *me, char *seed) +{ + while (me->nstates > 0) + free_game(me->states[--me->nstates]); + + if (me->drawstate) + game_free_drawstate(me->drawstate); + + assert(me->nstates == 0); + + sfree(me->seed); + if (seed) + me->seed = dupstr(seed); + else + me->seed = new_game_seed(me->params); + + ensure(me); + me->states[me->nstates++] = new_game(me->params, me->seed); + me->statepos = 1; + me->drawstate = game_new_drawstate(me->states[0]); +} + +void midend_restart_game(midend_data *me) +{ + while (me->nstates > 1) + free_game(me->states[--me->nstates]); + me->statepos = me->nstates; +} + +static int midend_undo(midend_data *me) +{ + if (me->statepos > 1) { + me->statepos--; + return 1; + } else + return 0; +} + +static int midend_redo(midend_data *me) +{ + if (me->statepos < me->nstates) { + me->statepos++; + return 1; + } else + return 0; +} + +static void midend_finish_move(midend_data *me) +{ + float flashtime; + + if (me->oldstate || me->statepos > 1) { + flashtime = game_flash_length(me->oldstate ? me->oldstate : + me->states[me->statepos-2], + me->states[me->statepos-1]); + if (flashtime > 0) { + me->flash_pos = 0.0F; + me->flash_time = flashtime; + } + } + + if (me->oldstate) + free_game(me->oldstate); + me->oldstate = NULL; + me->anim_pos = me->anim_time = 0; + + if (me->flash_time == 0 && me->anim_time == 0) + deactivate_timer(me->frontend); + else + activate_timer(me->frontend); +} + +int midend_process_key(midend_data *me, int x, int y, int button) +{ + game_state *oldstate = dup_game(me->states[me->statepos - 1]); + float anim_time; + + if (me->oldstate || me->anim_time) { + midend_finish_move(me); + midend_redraw(me); + } + + if (button == 'n' || button == 'N' || button == '\x0E') { + midend_new_game(me, NULL); + midend_redraw(me); + return 1; /* never animate */ + } else if (button == 'r' || button == 'R') { + midend_restart_game(me); + midend_redraw(me); + return 1; /* never animate */ + } else if (button == 'u' || button == 'u' || + button == '\x1A' || button == '\x1F') { + if (!midend_undo(me)) + return 1; + } else if (button == '\x12') { + if (!midend_redo(me)) + return 1; + } else if (button == 'q' || button == 'Q' || button == '\x11') { + free_game(oldstate); + return 0; + } else { + game_state *s = make_move(me->states[me->statepos-1], x, y, button); + + if (s) { + while (me->nstates > me->statepos) + free_game(me->states[--me->nstates]); + ensure(me); + me->states[me->nstates] = s; + me->statepos = ++me->nstates; + } else { + free_game(oldstate); + return 1; + } + } + + /* + * See if this move requires an animation. + */ + anim_time = game_anim_length(oldstate, me->states[me->statepos-1]); + + me->oldstate = oldstate; + if (anim_time > 0) { + me->anim_time = anim_time; + } else { + me->anim_time = 0.0; + midend_finish_move(me); + } + me->anim_pos = 0.0; + + midend_redraw(me); + + activate_timer(me->frontend); + + return 1; +} + +void midend_redraw(midend_data *me) +{ + if (me->statepos > 0 && me->drawstate) { + start_draw(me->frontend); + if (me->oldstate && me->anim_time > 0 && + me->anim_pos < me->anim_time) { + game_redraw(me->frontend, me->drawstate, me->oldstate, + me->states[me->statepos-1], me->anim_pos, + me->flash_pos); + } else { + game_redraw(me->frontend, me->drawstate, NULL, + me->states[me->statepos-1], 0.0, me->flash_pos); + } + end_draw(me->frontend); + } +} + +void midend_timer(midend_data *me, float tplus) +{ + me->anim_pos += tplus; + if (me->anim_pos >= me->anim_time || + me->anim_time == 0 || !me->oldstate) { + if (me->anim_time > 0) + midend_finish_move(me); + } + me->flash_pos += tplus; + if (me->flash_pos >= me->flash_time || me->flash_time == 0) { + me->flash_pos = me->flash_time = 0; + } + if (me->flash_time == 0 && me->anim_time == 0) + deactivate_timer(me->frontend); + midend_redraw(me); +} + +float *midend_colours(midend_data *me, int *ncolours) +{ + game_state *state = NULL; + float *ret; + + if (me->nstates == 0) { + char *seed = new_game_seed(me->params); + state = new_game(me->params, seed); + sfree(seed); + } else + state = me->states[0]; + + ret = game_colours(me->frontend, state, ncolours); + + if (me->nstates == 0) + free_game(state); + + return ret; +} + +int midend_num_presets(midend_data *me) +{ + if (!me->npresets) { + char *name; + game_params *preset; + + while (game_fetch_preset(me->npresets, &name, &preset)) { + if (me->presetsize <= me->npresets) { + me->presetsize = me->npresets + 10; + me->presets = sresize(me->presets, me->presetsize, + game_params *); + me->preset_names = sresize(me->preset_names, me->presetsize, + char *); + } + + me->presets[me->npresets] = preset; + me->preset_names[me->npresets] = name; + me->npresets++; + } + } + + return me->npresets; +} + +void midend_fetch_preset(midend_data *me, int n, + char **name, game_params **params) +{ + assert(n >= 0 && n < me->npresets); + *name = me->preset_names[n]; + *params = me->presets[n]; +} + +int midend_wants_statusbar(midend_data *me) +{ + return game_wants_statusbar(); +} + +config_item *midend_get_config(midend_data *me) +{ + return game_configure(me->params); +} + +char *midend_set_config(midend_data *me, config_item *cfg) +{ + char *error; + game_params *params; + + params = custom_params(cfg); + error = validate_params(params); + + if (error) { + free_params(params); + return error; + } + + free_params(me->params); + me->params = params; + + return NULL; +}