X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/720a8fb73f1ec4860da71afb8cf0d18bfddf7691..48a10826fef7777bb8b061f4a121f481ced98bc0:/Recipe diff --git a/Recipe b/Recipe index 5a3567e..fe6c003 100644 --- a/Recipe +++ b/Recipe @@ -9,13 +9,78 @@ !name puzzles !makefile gtk Makefile -#!makefile vc Makefile.vc +!makefile vc Makefile.vc +!makefile cygwin Makefile.cyg +!makefile osx Makefile.osx -COMMON = midend malloc -NET = net random tree234 +WINDOWS = windows user32.lib gdi32.lib comctl32.lib +COMMON = midend misc malloc random +NET = net tree234 +NETSLIDE = netslide tree234 + +ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle net : [X] gtk COMMON NET -#cube : [X] gtk COMMON CUBE +netslide : [X] gtk COMMON NETSLIDE +cube : [X] gtk COMMON cube +fifteen : [X] gtk COMMON fifteen +sixteen : [X] gtk COMMON sixteen +rect : [X] gtk COMMON rect +pattern : [X] gtk COMMON pattern +solo : [X] gtk COMMON solo +twiddle : [X] gtk COMMON twiddle + +# The Windows Net shouldn't be called `net.exe' since Windows +# already has a reasonably important utility program by that name! +netgame : [G] WINDOWS COMMON NET +netslide : [G] WINDOWS COMMON NETSLIDE +cube : [G] WINDOWS COMMON cube +fifteen : [G] WINDOWS COMMON fifteen +sixteen : [G] WINDOWS COMMON sixteen +rect : [G] WINDOWS COMMON rect +pattern : [G] WINDOWS COMMON pattern +solo : [G] WINDOWS COMMON solo +twiddle : [G] WINDOWS COMMON twiddle + +# Mac OS X unified application containing all the puzzles. +Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL +# For OS X, we must create the online help and include it in the +# application bundle.) Also we add -DCOMBINED to the compiler flags +# so as to inform the code that we're building a single binary for +# all the puzzles. Then I've also got some code in here to build a +# distributable .dmg disk image. +!begin osx +CFLAGS += -DCOMBINED +Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html +Puzzles.app/Contents/Resources/Help/index.html: \ + Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but + cd Puzzles.app/Contents/Resources/Help; \ + halibut --html ../../../../osx-help.but ../../../../puzzles.but +Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources + mkdir -p Puzzles.app/Contents/Resources/Help + +release: Puzzles.dmg +Puzzles.dmg: Puzzles + rm -f raw.dmg + hdiutil create -megabytes 5 -layout NONE raw.dmg + hdid -nomount raw.dmg > devicename + newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename` + hdiutil eject `cat devicename` + hdid raw.dmg | cut -f1 -d' ' > devicename + cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection" + hdiutil eject `cat devicename` + rm -f Puzzles.dmg + hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg + rm -f raw.dmg devicename +!end -#net : [G] windows COMMON NET -#cube : [G] windows COMMON CUBE +# The `nullgame' source file is a largely blank one, which contains +# all the correct function definitions to compile and link, but +# which defines the null game in which nothing is ever drawn and +# there are no valid moves. Its main purpose is to act as a +# template for writing new game definition source files. I include +# it in the Makefile because it will be worse than useless if it +# ever fails to compile, so it's important that it should actually +# be built on a regular basis. +nullgame : [X] gtk COMMON nullgame +nullgame : [G] WINDOWS COMMON nullgame