X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/6f2d8d7c70f6bbf8bce982ced1fa879e967afbbf..4b24f58222c549b383d23ed86a958c9656218c48:/sixteen.c diff --git a/sixteen.c b/sixteen.c index 36c4281..950f724 100644 --- a/sixteen.c +++ b/sixteen.c @@ -42,6 +42,8 @@ struct game_state { int w, h, n; int *tiles; int completed; + int just_used_solve; /* used to suppress undo animation */ + int used_solve; /* used to suppress completion flash */ int movecount; int last_movement_sense; }; @@ -279,7 +281,7 @@ static char *new_game_seed(game_params *params, random_state *rs, return ret; } -void game_free_aux_info(game_aux_info *aux) +static void game_free_aux_info(game_aux_info *aux) { assert(!"Shouldn't happen"); } @@ -359,6 +361,7 @@ static game_state *new_game(game_params *params, char *seed) assert(!*p); state->completed = state->movecount = 0; + state->used_solve = state->just_used_solve = FALSE; state->last_movement_sense = 0; return state; @@ -375,6 +378,8 @@ static game_state *dup_game(game_state *state) memcpy(ret->tiles, state->tiles, state->w * state->h * sizeof(int)); ret->completed = state->completed; ret->movecount = state->movecount; + ret->used_solve = state->used_solve; + ret->just_used_solve = state->just_used_solve; ret->last_movement_sense = state->last_movement_sense; return ret; @@ -385,6 +390,27 @@ static void free_game(game_state *state) sfree(state); } +static game_state *solve_game(game_state *state, game_aux_info *aux, + char **error) +{ + game_state *ret = dup_game(state); + int i; + + /* + * Simply replace the grid with a solved one. For this game, + * this isn't a useful operation for actually telling the user + * what they should have done, but it is useful for + * conveniently being able to get hold of a clean state from + * which to practise manoeuvres. + */ + for (i = 0; i < ret->n; i++) + ret->tiles[i] = i+1; + ret->used_solve = ret->just_used_solve = TRUE; + ret->completed = ret->movecount; + + return ret; +} + static char *game_text_format(game_state *state) { char *ret, *p, buf[80]; @@ -403,7 +429,7 @@ static char *game_text_format(game_state *state) */ maxlen = state->h * state->w * (col+1); - ret = snewn(maxlen, char); + ret = snewn(maxlen+1, char); p = ret; for (y = 0; y < state->h; y++) { @@ -464,6 +490,7 @@ static game_state *make_move(game_state *from, game_ui *ui, } ret = dup_game(from); + ret->just_used_solve = FALSE; /* zero this in a hurry */ do { cx += dx; @@ -786,9 +813,13 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, if (oldstate) state = oldstate; - sprintf(statusbuf, "%sMoves: %d", - (state->completed ? "COMPLETED! " : ""), - (state->completed ? state->completed : state->movecount)); + if (state->used_solve) + sprintf(statusbuf, "Moves since auto-solve: %d", + state->movecount - state->completed); + else + sprintf(statusbuf, "%sMoves: %d", + (state->completed ? "COMPLETED! " : ""), + (state->completed ? state->completed : state->movecount)); status_bar(fe, statusbuf); } @@ -797,13 +828,18 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, static float game_anim_length(game_state *oldstate, game_state *newstate, int dir) { - return ANIM_TIME; + if ((dir > 0 && newstate->just_used_solve) || + (dir < 0 && oldstate->just_used_solve)) + return 0.0F; + else + return ANIM_TIME; } static float game_flash_length(game_state *oldstate, game_state *newstate, int dir) { - if (!oldstate->completed && newstate->completed) + if (!oldstate->completed && newstate->completed && + !oldstate->used_solve && !newstate->used_solve) return 2 * FLASH_FRAME; else return 0.0F; @@ -834,6 +870,7 @@ const struct game thegame = { new_game, dup_game, free_game, + TRUE, solve_game, TRUE, game_text_format, new_ui, free_ui,