X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/6f2d8d7c70f6bbf8bce982ced1fa879e967afbbf..2c93e23bba5ad4f2592cedb685c99585d46e505a:/midend.c diff --git a/midend.c b/midend.c index dbbaad4..abae474 100644 --- a/midend.c +++ b/midend.c @@ -11,21 +11,23 @@ #include "puzzles.h" +enum { DEF_PARAMS, DEF_SEED, DEF_DESC }; /* for midend_game_id_int */ + struct midend_data { frontend *frontend; random_state *random; const game *ourgame; - char *seed; + char *desc, *seedstr; game_aux_info *aux_info; - int fresh_seed; + enum { GOT_SEED, GOT_DESC, GOT_NOTHING } genmode; int nstates, statesize, statepos; game_params **presets; char **preset_names; int npresets, presetsize; - game_params *params; + game_params *params, *tmpparams; game_state **states; game_drawstate *drawstate; game_state *oldstate; @@ -58,9 +60,11 @@ midend_data *midend_new(frontend *fe, const game *ourgame) me->nstates = me->statesize = me->statepos = 0; me->states = NULL; me->params = ourgame->default_params(); - me->seed = NULL; + me->tmpparams = NULL; + me->desc = NULL; + me->seedstr = NULL; me->aux_info = NULL; - me->fresh_seed = FALSE; + me->genmode = GOT_NOTHING; me->drawstate = NULL; me->oldstate = NULL; me->presets = NULL; @@ -80,10 +84,14 @@ midend_data *midend_new(frontend *fe, const game *ourgame) void midend_free(midend_data *me) { sfree(me->states); - sfree(me->seed); + sfree(me->desc); + sfree(me->seedstr); + random_free(me->random); if (me->aux_info) me->ourgame->free_aux_info(me->aux_info); me->ourgame->free_params(me->params); + if (me->tmpparams) + me->ourgame->free_params(me->tmpparams); sfree(me); } @@ -108,18 +116,45 @@ void midend_new_game(midend_data *me) assert(me->nstates == 0); - if (!me->fresh_seed) { - sfree(me->seed); + if (me->genmode == GOT_DESC) { + me->genmode = GOT_NOTHING; + } else { + random_state *rs; + + if (me->genmode == GOT_SEED) { + me->genmode = GOT_NOTHING; + } else { + /* + * Generate a new random seed. 15 digits comes to about + * 48 bits, which should be more than enough. + */ + char newseed[16]; + int i; + newseed[15] = '\0'; + for (i = 0; i < 15; i++) + newseed[i] = '0' + random_upto(me->random, 10); + sfree(me->seedstr); + me->seedstr = dupstr(newseed); + } + + sfree(me->desc); if (me->aux_info) me->ourgame->free_aux_info(me->aux_info); me->aux_info = NULL; - me->seed = me->ourgame->new_seed(me->params, me->random, - &me->aux_info); - } else - me->fresh_seed = FALSE; + + rs = random_init(me->seedstr, strlen(me->seedstr)); + me->desc = me->ourgame->new_desc + (me->tmpparams ? me->tmpparams : me->params, rs, &me->aux_info); + random_free(rs); + + if (me->tmpparams) { + me->ourgame->free_params(me->tmpparams); + me->tmpparams = NULL; + } + } ensure(me); - me->states[me->nstates++] = me->ourgame->new_game(me->params, me->seed); + me->states[me->nstates++] = me->ourgame->new_game(me->params, me->desc); me->statepos = 1; me->drawstate = me->ourgame->new_drawstate(me->states[0]); if (me->ui) @@ -408,9 +443,9 @@ float *midend_colours(midend_data *me, int *ncolours) if (me->nstates == 0) { game_aux_info *aux = NULL; - char *seed = me->ourgame->new_seed(me->params, me->random, &aux); - state = me->ourgame->new_game(me->params, seed); - sfree(seed); + char *desc = me->ourgame->new_desc(me->params, me->random, &aux); + state = me->ourgame->new_game(me->params, desc); + sfree(desc); if (aux) me->ourgame->free_aux_info(aux); } else @@ -474,22 +509,44 @@ config_item *midend_get_config(midend_data *me, int which, char **wintitle) *wintitle = dupstr(titlebuf); return me->ourgame->configure(me->params); case CFG_SEED: - sprintf(titlebuf, "%s game selection", me->ourgame->name); + case CFG_DESC: + sprintf(titlebuf, "%s %s selection", me->ourgame->name, + which == CFG_SEED ? "random" : "game"); *wintitle = dupstr(titlebuf); ret = snewn(2, config_item); ret[0].type = C_STRING; - ret[0].name = "Game ID"; + if (which == CFG_SEED) + ret[0].name = "Game random seed"; + else + ret[0].name = "Game ID"; ret[0].ival = 0; /* - * The text going in here will be a string encoding of the - * parameters, plus a colon, plus the game seed. This is a - * full game ID. + * For CFG_DESC the text going in here will be a string + * encoding of the restricted parameters, plus a colon, + * plus the game description. For CFG_SEED it will be the + * full parameters, plus a hash, plus the random seed data. + * Either of these is a valid full game ID (although only + * the former is likely to persist across many code + * changes). */ - parstr = me->ourgame->encode_params(me->params); - ret[0].sval = snewn(strlen(parstr) + strlen(me->seed) + 2, char); - sprintf(ret[0].sval, "%s:%s", parstr, me->seed); + parstr = me->ourgame->encode_params(me->params, which == CFG_SEED); + if (which == CFG_DESC) { + ret[0].sval = snewn(strlen(parstr) + strlen(me->desc) + 2, char); + sprintf(ret[0].sval, "%s:%s", parstr, me->desc); + } else if (me->seedstr) { + ret[0].sval = snewn(strlen(parstr) + strlen(me->seedstr) + 2, char); + sprintf(ret[0].sval, "%s#%s", parstr, me->seedstr); + } else { + /* + * If the current game was not randomly generated, the + * best we can do is to give a template for typing a + * new seed in. + */ + ret[0].sval = snewn(strlen(parstr) + 2, char); + sprintf(ret[0].sval, "%s#", parstr); + } sfree(parstr); ret[1].type = C_END; @@ -503,62 +560,103 @@ config_item *midend_get_config(midend_data *me, int which, char **wintitle) return NULL; } -char *midend_game_id(midend_data *me, char *id, int def_seed) +static char *midend_game_id_int(midend_data *me, char *id, int defmode) { - char *error, *par, *seed; - game_params *params; + char *error, *par, *desc, *seed; - seed = strchr(id, ':'); + seed = strchr(id, '#'); + desc = strchr(id, ':'); - if (seed) { + if (desc && (!seed || desc < seed)) { + /* + * We have a colon separating parameters from game + * description. So `par' now points to the parameters + * string, and `desc' to the description string. + */ + *desc++ = '\0'; + par = id; + seed = NULL; + } else if (seed && (!desc || seed < desc)) { /* - * We have a colon separating parameters from game seed. So - * `par' now points to the parameters string, and `seed' to - * the seed string. + * We have a colon separating parameters from random seed. + * So `par' now points to the parameters string, and `seed' + * to the seed string. */ *seed++ = '\0'; par = id; + desc = NULL; } else { /* - * We only have one string. Depending on `def_seed', we - * take it to be either parameters or seed. + * We only have one string. Depending on `defmode', we take + * it to be either parameters, seed or description. */ - if (def_seed) { + if (defmode == DEF_SEED) { seed = id; - par = NULL; + par = desc = NULL; + } else if (defmode == DEF_DESC) { + desc = id; + par = seed = NULL; } else { - seed = NULL; par = id; + seed = desc = NULL; } } if (par) { - params = me->ourgame->decode_params(par); - error = me->ourgame->validate_params(params); + game_params *tmpparams; + tmpparams = me->ourgame->dup_params(me->params); + me->ourgame->decode_params(tmpparams, par); + error = me->ourgame->validate_params(tmpparams); if (error) { - me->ourgame->free_params(params); + me->ourgame->free_params(tmpparams); return error; } - me->ourgame->free_params(me->params); - me->params = params; + if (me->tmpparams) + me->ourgame->free_params(me->tmpparams); + me->tmpparams = tmpparams; + + /* + * Now filter only the persistent parts of this state into + * the long-term params structure, unless we've _only_ + * received a params string in which case the whole lot is + * persistent. + */ + if (seed || desc) { + char *tmpstr = me->ourgame->encode_params(tmpparams, FALSE); + me->ourgame->decode_params(me->params, tmpstr); + } else { + me->ourgame->free_params(me->params); + me->params = me->ourgame->dup_params(tmpparams); + } } - if (seed) { - error = me->ourgame->validate_seed(me->params, seed); + if (desc) { + error = me->ourgame->validate_desc(me->params, desc); if (error) return error; - sfree(me->seed); - me->seed = dupstr(seed); - me->fresh_seed = TRUE; + sfree(me->desc); + me->desc = dupstr(desc); + me->genmode = GOT_DESC; if (me->aux_info) me->ourgame->free_aux_info(me->aux_info); me->aux_info = NULL; } + if (seed) { + sfree(me->seedstr); + me->seedstr = dupstr(seed); + me->genmode = GOT_SEED; + } + return NULL; } +char *midend_game_id(midend_data *me, char *id) +{ + return midend_game_id_int(me, id, DEF_PARAMS); +} + char *midend_set_config(midend_data *me, int which, config_item *cfg) { char *error; @@ -579,7 +677,9 @@ char *midend_set_config(midend_data *me, int which, config_item *cfg) break; case CFG_SEED: - error = midend_game_id(me, cfg[0].sval, TRUE); + case CFG_DESC: + error = midend_game_id_int(me, cfg[0].sval, + (which == CFG_SEED ? DEF_SEED : DEF_DESC)); if (error) return error; break; @@ -595,3 +695,35 @@ char *midend_text_format(midend_data *me) else return NULL; } + +char *midend_solve(midend_data *me) +{ + game_state *s; + char *msg; + + if (!me->ourgame->can_solve) + return "This game does not support the Solve operation"; + + if (me->statepos < 1) + return "No game set up to solve"; /* _shouldn't_ happen! */ + + msg = "Solve operation failed"; /* game _should_ overwrite on error */ + s = me->ourgame->solve(me->states[0], me->aux_info, &msg); + if (!s) + return msg; + + /* + * Now enter the solved state as the next move.~|~ + */ + midend_stop_anim(me); + while (me->nstates > me->statepos) + me->ourgame->free_game(me->states[--me->nstates]); + ensure(me); + me->states[me->nstates] = s; + me->statepos = ++me->nstates; + me->anim_time = 0.0; + midend_finish_move(me); + midend_redraw(me); + activate_timer(me->frontend); + return NULL; +}