X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/6beae1313e7dacce5c1ea85a47edd5f8c4df4ce1..6d5cbf791fe1e992a0062d7445d6301e8c382c84:/windows.c diff --git a/windows.c b/windows.c index 4213e4c..f503bdc 100644 --- a/windows.c +++ b/windows.c @@ -1,5 +1,14 @@ /* * windows.c: Windows front end for my puzzle collection. + * + * TODO: + * + * - Figure out what to do if a puzzle requests a size bigger than + * the screen will take. In principle we could put scrollbars in + * the window, although that would be pretty horrid. Another + * option is to detect in advance that this will be a problem - + * we can probably tell this using midend_size() before actually + * generating the puzzle - and simply refuse to do it. */ #include @@ -7,6 +16,7 @@ #include #include +#include #include #include #include @@ -17,11 +27,18 @@ #define IDM_RESTART 0x0020 #define IDM_UNDO 0x0030 #define IDM_REDO 0x0040 -#define IDM_QUIT 0x0050 -#define IDM_CONFIG 0x0060 -#define IDM_SEED 0x0070 +#define IDM_COPY 0x0050 +#define IDM_SOLVE 0x0060 +#define IDM_QUIT 0x0070 +#define IDM_CONFIG 0x0080 +#define IDM_SEED 0x0090 +#define IDM_HELPC 0x00A0 +#define IDM_GAMEHELP 0x00B0 #define IDM_PRESETS 0x0100 +#define HELP_FILE_NAME "puzzles.hlp" +#define HELP_CNT_NAME "puzzles.cnt" + #ifdef DEBUG static FILE *debug_fp = NULL; static HANDLE debug_hdl = INVALID_HANDLE_VALUE; @@ -97,6 +114,8 @@ struct frontend { struct cfg_aux *cfgaux; int cfg_which, cfg_done; HFONT cfgfont; + char *help_path; + int help_has_contents; }; void fatal(char *fmt, ...) @@ -113,6 +132,14 @@ void fatal(char *fmt, ...) exit(1); } +void get_random_seed(void **randseed, int *randseedsize) +{ + time_t *tp = snew(time_t); + time(tp); + *randseed = (void *)tp; + *randseedsize = sizeof(time_t); +} + void status_bar(frontend *fe, char *text) { SetWindowText(fe->statusbar, text); @@ -129,18 +156,12 @@ void frontend_default_colour(frontend *fe, float *output) void clip(frontend *fe, int x, int y, int w, int h) { - if (!fe->clip) { - fe->clip = CreateRectRgn(0, 0, 1, 1); - GetClipRgn(fe->hdc_bm, fe->clip); - } - IntersectClipRect(fe->hdc_bm, x, y, x+w, y+h); } void unclip(frontend *fe) { - assert(fe->clip); - SelectClipRgn(fe->hdc_bm, fe->clip); + SelectClipRgn(fe->hdc_bm, NULL); } void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, @@ -166,11 +187,7 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, fe->fonts[i].type = fonttype; fe->fonts[i].size = fontsize; - /* - * FIXME: Really I should make at least _some_ effort to - * pick the correct font. - */ - fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0, 0, + fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, @@ -202,6 +219,7 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, x -= size.cx; } SetBkMode(fe->hdc_bm, TRANSPARENT); + SetTextColor(fe->hdc_bm, fe->colours[colour]); TextOut(fe->hdc_bm, x, y, text, strlen(text)); SelectObject(fe->hdc_bm, oldfont); } @@ -309,18 +327,104 @@ void activate_timer(frontend *fe) } } -static frontend *new_window(HINSTANCE inst) +void write_clip(HWND hwnd, char *data) +{ + HGLOBAL clipdata; + int len, i, j; + char *data2; + void *lock; + + /* + * Windows expects CRLF in the clipboard, so we must convert + * any \n that has come out of the puzzle backend. + */ + len = 0; + for (i = 0; data[i]; i++) { + if (data[i] == '\n') + len++; + len++; + } + data2 = snewn(len+1, char); + j = 0; + for (i = 0; data[i]; i++) { + if (data[i] == '\n') + data2[j++] = '\r'; + data2[j++] = data[i]; + } + assert(j == len); + data2[j] = '\0'; + + clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1); + if (!clipdata) + return; + lock = GlobalLock(clipdata); + if (!lock) + return; + memcpy(lock, data2, len); + ((unsigned char *) lock)[len] = 0; + GlobalUnlock(clipdata); + + if (OpenClipboard(hwnd)) { + EmptyClipboard(); + SetClipboardData(CF_TEXT, clipdata); + CloseClipboard(); + } else + GlobalFree(clipdata); + + sfree(data2); +} + +/* + * See if we can find a help file. + */ +static void find_help_file(frontend *fe) +{ + char b[2048], *p, *q, *r; + FILE *fp; + if (!fe->help_path) { + GetModuleFileName(NULL, b, sizeof(b) - 1); + r = b; + p = strrchr(b, '\\'); + if (p && p >= r) r = p+1; + q = strrchr(b, ':'); + if (q && q >= r) r = q+1; + strcpy(r, HELP_FILE_NAME); + if ( (fp = fopen(b, "r")) != NULL) { + fe->help_path = dupstr(b); + fclose(fp); + } else + fe->help_path = NULL; + strcpy(r, HELP_CNT_NAME); + if ( (fp = fopen(b, "r")) != NULL) { + fe->help_has_contents = TRUE; + fclose(fp); + } else + fe->help_has_contents = FALSE; + } +} + +static frontend *new_window(HINSTANCE inst, char *game_id, char **error) { frontend *fe; int x, y; RECT r, sr; HDC hdc; - time_t t; fe = snew(frontend); - time(&t); - fe->me = midend_new(fe, &t, sizeof(t)); + fe->me = midend_new(fe, &thegame); + + if (game_id) { + *error = midend_game_id(fe->me, game_id, FALSE); + if (*error) { + midend_free(fe->me); + sfree(fe); + return NULL; + } + } + + fe->help_path = NULL; + find_help_file(fe); fe->inst = inst; midend_new_game(fe->me); @@ -357,7 +461,7 @@ static frontend *new_window(HINSTANCE inst) (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED), TRUE, 0); - fe->hwnd = CreateWindowEx(0, game_name, game_name, + fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name, WS_OVERLAPPEDWINDOW &~ (WS_THICKFRAME | WS_MAXIMIZEBOX), CW_USEDEFAULT, CW_USEDEFAULT, @@ -374,7 +478,7 @@ static frontend *new_window(HINSTANCE inst) AppendMenu(menu, MF_ENABLED, IDM_SEED, "Specific..."); if ((fe->npresets = midend_num_presets(fe->me)) > 0 || - game_can_configure) { + thegame.can_configure) { HMENU sub = CreateMenu(); int i; @@ -395,7 +499,7 @@ static frontend *new_window(HINSTANCE inst) AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name); } - if (game_can_configure) { + if (thegame.can_configure) { AppendMenu(sub, MF_ENABLED, IDM_CONFIG, "Custom..."); } } @@ -403,8 +507,29 @@ static frontend *new_window(HINSTANCE inst) AppendMenu(menu, MF_SEPARATOR, 0, 0); AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo"); AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo"); + if (thegame.can_format_as_text) { + AppendMenu(menu, MF_SEPARATOR, 0, 0); + AppendMenu(menu, MF_ENABLED, IDM_COPY, "Copy"); + } + if (thegame.can_solve) { + AppendMenu(menu, MF_SEPARATOR, 0, 0); + AppendMenu(menu, MF_ENABLED, IDM_SOLVE, "Solve"); + } AppendMenu(menu, MF_SEPARATOR, 0, 0); AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit"); + if (fe->help_path) { + HMENU hmenu = CreateMenu(); + AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)hmenu, "Help"); + AppendMenu(hmenu, MF_ENABLED, IDM_HELPC, "Contents"); + if (thegame.winhelp_topic) { + char *item; + assert(thegame.name); + item = snewn(9+strlen(thegame.name), char); /*ick*/ + sprintf(item, "Help on %s", thegame.name); + AppendMenu(hmenu, MF_ENABLED, IDM_GAMEHELP, item); + sfree(item); + } + } SetMenu(fe->hwnd, bar); } @@ -824,6 +949,24 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, if (!midend_process_key(fe->me, 0, 0, '\x12')) PostQuitMessage(0); break; + case IDM_COPY: + { + char *text = midend_text_format(fe->me); + if (text) + write_clip(hwnd, text); + else + MessageBeep(MB_ICONWARNING); + sfree(text); + } + break; + case IDM_SOLVE: + { + char *msg = midend_solve(fe->me); + if (msg) + MessageBox(hwnd, msg, "Unable to solve", + MB_ICONERROR | MB_OK); + } + break; case IDM_QUIT: if (!midend_process_key(fe->me, 0, 0, 'q')) PostQuitMessage(0); @@ -836,6 +979,21 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, if (get_config(fe, CFG_SEED)) new_game_type(fe); break; + case IDM_HELPC: + assert(fe->help_path); + WinHelp(hwnd, fe->help_path, + fe->help_has_contents ? HELP_FINDER : HELP_CONTENTS, 0); + break; + case IDM_GAMEHELP: + assert(fe->help_path); + assert(thegame.winhelp_topic); + { + char *cmd = snewn(10+strlen(thegame.winhelp_topic), char); + sprintf(cmd, "JI(`',`%s')", thegame.winhelp_topic); + WinHelp(hwnd, fe->help_path, HELP_COMMAND, (DWORD)cmd); + sfree(cmd); + } + break; default: { int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10; @@ -939,9 +1097,52 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, button = LEFT_BUTTON; else button = RIGHT_BUTTON; - - if (!midend_process_key(fe->me, LOWORD(lParam), - HIWORD(lParam), button)) + + if (!midend_process_key(fe->me, (signed short)LOWORD(lParam), + (signed short)HIWORD(lParam), button)) + PostQuitMessage(0); + + SetCapture(hwnd); + } + break; + case WM_LBUTTONUP: + case WM_RBUTTONUP: + case WM_MBUTTONUP: + { + int button; + + /* + * Shift-clicks count as middle-clicks, since otherwise + * two-button Windows users won't have any kind of + * middle click to use. + */ + if (message == WM_MBUTTONUP || (wParam & MK_SHIFT)) + button = MIDDLE_RELEASE; + else if (message == WM_LBUTTONUP) + button = LEFT_RELEASE; + else + button = RIGHT_RELEASE; + + if (!midend_process_key(fe->me, (signed short)LOWORD(lParam), + (signed short)HIWORD(lParam), button)) + PostQuitMessage(0); + + ReleaseCapture(); + } + break; + case WM_MOUSEMOVE: + { + int button; + + if (wParam & (MK_MBUTTON | MK_SHIFT)) + button = MIDDLE_DRAG; + else if (wParam & MK_LBUTTON) + button = LEFT_DRAG; + else + button = RIGHT_DRAG; + + if (!midend_process_key(fe->me, (signed short)LOWORD(lParam), + (signed short)HIWORD(lParam), button)) PostQuitMessage(0); } break; @@ -965,6 +1166,7 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show) { MSG msg; + char *error; InitCommonControls(); @@ -980,12 +1182,20 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show) wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hbrBackground = NULL; wndclass.lpszMenuName = NULL; - wndclass.lpszClassName = game_name; + wndclass.lpszClassName = thegame.name; RegisterClass(&wndclass); } - new_window(inst); + while (*cmdline && isspace(*cmdline)) + cmdline++; + + if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) { + char buf[128]; + sprintf(buf, "%.100s Error", thegame.name); + MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR); + return 1; + } while (GetMessage(&msg, NULL, 0, 0)) { DispatchMessage(&msg);