X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/6ad5ed742b9aeb53250ed330eca2f883c05698f6..f60f7e7c3f3589b57214fd76c6919bb4dafd8d2c:/rect.c diff --git a/rect.c b/rect.c index 0a1a522..5e008e7 100644 --- a/rect.c +++ b/rect.c @@ -82,7 +82,7 @@ struct game_state { int *grid; /* contains the numbers */ unsigned char *vedge; /* (w+1) x h */ unsigned char *hedge; /* w x (h+1) */ - int completed; + int completed, cheated; }; static game_params *default_params(void) @@ -130,12 +130,9 @@ static game_params *dup_params(game_params *params) return ret; } -static game_params *decode_params(char const *string) +static void decode_params(game_params *ret, char const *string) { - game_params *ret = default_params(); - ret->w = ret->h = atoi(string); - ret->expandfactor = 0.0F; while (*string && isdigit((unsigned char)*string)) string++; if (*string == 'x') { string++; @@ -146,15 +143,15 @@ static game_params *decode_params(char const *string) string++; ret->expandfactor = atof(string); } - - return ret; } -static char *encode_params(game_params *params) +static char *encode_params(game_params *params, int full) { char data[256]; sprintf(data, "%dx%d", params->w, params->h); + if (full && params->expandfactor) + sprintf(data + strlen(data), "e%g", params->expandfactor); return dupstr(data); } @@ -386,12 +383,19 @@ static void display_grid(game_params *params, int *grid, int *numbers, int all) } #endif -static char *new_game_seed(game_params *params, random_state *rs) +struct game_aux_info { + int w, h; + unsigned char *vedge; /* (w+1) x h */ + unsigned char *hedge; /* w x (h+1) */ +}; + +static char *new_game_desc(game_params *params, random_state *rs, + game_aux_info **aux) { int *grid, *numbers; struct rectlist *list; int x, y, y2, y2last, yx, run, i; - char *seed, *p; + char *desc, *p; game_params params2real, *params2 = ¶ms2real; /* @@ -828,6 +832,31 @@ static char *new_game_seed(game_params *params, random_state *rs) } /* + * Store the rectangle data in the game_aux_info. + */ + { + game_aux_info *ai = snew(game_aux_info); + + ai->w = params->w; + ai->h = params->h; + ai->vedge = snewn(ai->w * ai->h, unsigned char); + ai->hedge = snewn(ai->w * ai->h, unsigned char); + + for (y = 0; y < params->h; y++) + for (x = 1; x < params->w; x++) { + vedge(ai, x, y) = + index(params, grid, x, y) != index(params, grid, x-1, y); + } + for (y = 1; y < params->h; y++) + for (x = 0; x < params->w; x++) { + hedge(ai, x, y) = + index(params, grid, x, y) != index(params, grid, x, y-1); + } + + *aux = ai; + } + + /* * Place numbers. */ numbers = snewn(params->w * params->h, int); @@ -859,8 +888,8 @@ static char *new_game_seed(game_params *params, random_state *rs) display_grid(params, grid, numbers, FALSE); #endif - seed = snewn(11 * params->w * params->h, char); - p = seed; + desc = snewn(11 * params->w * params->h, char); + p = desc; run = 0; for (i = 0; i <= params->w * params->h; i++) { int n = (i < params->w * params->h ? numbers[i] : -1); @@ -882,7 +911,7 @@ static char *new_game_seed(game_params *params, random_state *rs) * bottom right, there's no point putting an * unnecessary _ before or after it. */ - if (p > seed && n > 0) + if (p > desc && n > 0) *p++ = '_'; } if (n > 0) @@ -895,26 +924,33 @@ static char *new_game_seed(game_params *params, random_state *rs) sfree(grid); sfree(numbers); - return seed; + return desc; +} + +static void game_free_aux_info(game_aux_info *ai) +{ + sfree(ai->vedge); + sfree(ai->hedge); + sfree(ai); } -static char *validate_seed(game_params *params, char *seed) +static char *validate_desc(game_params *params, char *desc) { int area = params->w * params->h; int squares = 0; - while (*seed) { - int n = *seed++; + while (*desc) { + int n = *desc++; if (n >= 'a' && n <= 'z') { squares += n - 'a' + 1; } else if (n == '_') { /* do nothing */; } else if (n > '0' && n <= '9') { squares++; - while (*seed >= '0' && *seed <= '9') - seed++; + while (*desc >= '0' && *desc <= '9') + desc++; } else - return "Invalid character in game specification"; + return "Invalid character in game description"; } if (squares < area) @@ -926,7 +962,7 @@ static char *validate_seed(game_params *params, char *seed) return NULL; } -static game_state *new_game(game_params *params, char *seed) +static game_state *new_game(game_params *params, char *desc) { game_state *state = snew(game_state); int x, y, i, area; @@ -939,11 +975,11 @@ static game_state *new_game(game_params *params, char *seed) state->grid = snewn(area, int); state->vedge = snewn(area, unsigned char); state->hedge = snewn(area, unsigned char); - state->completed = FALSE; + state->completed = state->cheated = FALSE; i = 0; - while (*seed) { - int n = *seed++; + while (*desc) { + int n = *desc++; if (n >= 'a' && n <= 'z') { int run = n - 'a' + 1; assert(i + run <= area); @@ -953,9 +989,9 @@ static game_state *new_game(game_params *params, char *seed) /* do nothing */; } else if (n > '0' && n <= '9') { assert(i < area); - state->grid[i++] = atoi(seed-1); - while (*seed >= '0' && *seed <= '9') - seed++; + state->grid[i++] = atoi(desc-1); + while (*desc >= '0' && *desc <= '9') + desc++; } else { assert(!"We can't get here"); } @@ -981,6 +1017,7 @@ static game_state *dup_game(game_state *state) ret->grid = snewn(state->w * state->h, int); ret->completed = state->completed; + ret->cheated = state->cheated; memcpy(ret->grid, state->grid, state->w * state->h * sizeof(int)); memcpy(ret->vedge, state->vedge, state->w*state->h*sizeof(unsigned char)); @@ -997,6 +1034,27 @@ static void free_game(game_state *state) sfree(state); } +static game_state *solve_game(game_state *state, game_aux_info *ai, + char **error) +{ + game_state *ret; + + if (!ai) { + *error = "Solution not known for this puzzle"; + return NULL; + } + + assert(state->w == ai->w); + assert(state->h == ai->h); + + ret = dup_game(state); + memcpy(ret->vedge, ai->vedge, ai->w * ai->h * sizeof(unsigned char)); + memcpy(ret->hedge, ai->hedge, ai->w * ai->h * sizeof(unsigned char)); + ret->cheated = TRUE; + + return ret; +} + static char *game_text_format(game_state *state) { char *ret, *p, buf[80]; @@ -1020,7 +1078,7 @@ static char *game_text_format(game_state *state) */ maxlen = (2*state->h+1) * (state->w * (col+1) + 2); - ret = snewn(maxlen, char); + ret = snewn(maxlen+1, char); p = ret; for (y = 0; y <= 2*state->h; y++) { @@ -1678,7 +1736,8 @@ static float game_anim_length(game_state *oldstate, static float game_flash_length(game_state *oldstate, game_state *newstate, int dir) { - if (!oldstate->completed && newstate->completed) + if (!oldstate->completed && newstate->completed && + !oldstate->cheated && !newstate->cheated) return FLASH_TIME; return 0.0F; } @@ -1702,11 +1761,13 @@ const struct game thegame = { dup_params, TRUE, game_configure, custom_params, validate_params, - new_game_seed, - validate_seed, + new_game_desc, + game_free_aux_info, + validate_desc, new_game, dup_game, free_game, + TRUE, solve_game, TRUE, game_text_format, new_ui, free_ui,