X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/6a7d52aa531cfd4d60b5f4f6b8d8b3436225e452..75a52b16f40911f1181c46357379ad9026e9cbc7:/unequal.c diff --git a/unequal.c b/unequal.c index 459e35f..099f0f8 100644 --- a/unequal.c +++ b/unequal.c @@ -98,10 +98,9 @@ struct game_state { #define TITLE(upper,title,func,lower) #title, #define ENCODE(upper,title,func,lower) #lower #define CONFIG(upper,title,func,lower) ":" #title -enum { DIFFLIST(ENUM) DIFF_IMPOSSIBLE = diff_impossible, DIFF_AMBIGUOUS = diff_ambiguous, DIFF_UNFINISHED = diff_unfinished }; +enum { DIFFLIST(ENUM) DIFFCOUNT, DIFF_IMPOSSIBLE = diff_impossible, DIFF_AMBIGUOUS = diff_ambiguous, DIFF_UNFINISHED = diff_unfinished }; static char const *const unequal_diffnames[] = { DIFFLIST(TITLE) }; static char const unequal_diffchars[] = DIFFLIST(ENCODE); -#define DIFFCOUNT lenof(unequal_diffchars) #define DIFFCONFIG DIFFLIST(CONFIG) #define DEFAULT_PRESET 0 @@ -728,7 +727,7 @@ static int solver_adjacent_set(struct latin_solver *solver, void *vctx) for (x = 0; x < o; x++) { for (y = 0; y < o; y++) { - for (i = 0; i < o; i++) { + for (i = 0; i < 4; i++) { int isadjacent = (GRID(ctx->state, flags, x, y) & adjthan[i].f); nx = x + adjthan[i].dx, ny = y + adjthan[i].dy; @@ -1310,7 +1309,7 @@ static char *solve_game(game_state *state, game_state *currstate, if (!(solved->flags[r] & F_IMMUTABLE)) solved->nums[r] = 0; } - r = solver_state(solved, DIFFCOUNT); + r = solver_state(solved, DIFFCOUNT-1); /* always use full solver */ if (r > 0) ret = latin_desc(solved->nums, solved->order); free_game(solved); return ret; @@ -1602,8 +1601,21 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds) static void draw_gt(drawing *dr, int ox, int oy, int dx1, int dy1, int dx2, int dy2, int col) { - draw_line(dr, ox, oy, ox+dx1, oy+dy1, col); - draw_line(dr, ox+dx1, oy+dy1, ox+dx1+dx2, oy+dy1+dy2, col); + int coords[12]; + int xdx = (dx1+dx2 ? 0 : 1), xdy = (dx1+dx2 ? 1 : 0); + coords[0] = ox + xdx; + coords[1] = oy + xdy; + coords[2] = ox + xdx + dx1; + coords[3] = oy + xdy + dy1; + coords[4] = ox + xdx + dx1 + dx2; + coords[5] = oy + xdy + dy1 + dy2; + coords[6] = ox - xdx + dx1 + dx2; + coords[7] = oy - xdy + dy1 + dy2; + coords[8] = ox - xdx + dx1; + coords[9] = oy - xdy + dy1; + coords[10] = ox - xdx; + coords[11] = oy - xdy; + draw_polygon(dr, coords, 6, col, col); } static void draw_gts(drawing *dr, game_drawstate *ds, int ox, int oy, @@ -1614,21 +1626,25 @@ static void draw_gts(drawing *dr, game_drawstate *ds, int ox, int oy, /* Draw all the greater-than signs emanating from this tile. */ if (f & F_ADJ_UP) { + draw_rect(dr, ox, oy - g, TILE_SIZE, g, COL_BACKGROUND); draw_gt(dr, ox+g2, oy-g4, g2, -g2, g2, g2, (f & F_ERROR_UP) ? COL_ERROR : col); draw_update(dr, ox, oy-g, TILE_SIZE, g); } if (f & F_ADJ_RIGHT) { + draw_rect(dr, ox + TILE_SIZE, oy, g, TILE_SIZE, COL_BACKGROUND); draw_gt(dr, ox+TILE_SIZE+g4, oy+g2, g2, g2, -g2, g2, (f & F_ERROR_RIGHT) ? COL_ERROR : col); draw_update(dr, ox+TILE_SIZE, oy, g, TILE_SIZE); } if (f & F_ADJ_DOWN) { + draw_rect(dr, ox, oy + TILE_SIZE, TILE_SIZE, g, COL_BACKGROUND); draw_gt(dr, ox+g2, oy+TILE_SIZE+g4, g2, g2, g2, -g2, (f & F_ERROR_DOWN) ? COL_ERROR : col); draw_update(dr, ox, oy+TILE_SIZE, TILE_SIZE, g); } if (f & F_ADJ_LEFT) { + draw_rect(dr, ox - g, oy, g, TILE_SIZE, COL_BACKGROUND); draw_gt(dr, ox-g4, oy+g2, -g2, g2, g2, g2, (f & F_ERROR_LEFT) ? COL_ERROR : col); draw_update(dr, ox-g, oy, g, TILE_SIZE); @@ -1848,6 +1864,11 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } +static int game_is_solved(game_state *state) +{ + return state->completed; +} + static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -1889,7 +1910,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) FONT_VARIABLE, TILE_SIZE/2, ALIGN_VCENTRE | ALIGN_HCENTRE, ink, str); - if (ds->adjacent) + if (state->adjacent) draw_adjs(dr, ds, ox, oy, GRID(state, flags, x, y), ink); else draw_gts(dr, ds, ox, oy, GRID(state, flags, x, y), ink); @@ -1936,6 +1957,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_is_solved, TRUE, FALSE, game_print_size, game_print, FALSE, /* wants_statusbar */ FALSE, game_timing_state,