X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/6193da8dac4ee67f89c5686c3c8e8ee253f07a0e..055b9cd27af52f30534c77af067a98e5ca9c4461:/CHECKLST.txt diff --git a/CHECKLST.txt b/CHECKLST.txt index 38dd16c..9b22ec9 100644 --- a/CHECKLST.txt +++ b/CHECKLST.txt @@ -6,20 +6,25 @@ Things to remember when adding a new puzzle Write the source file for the new puzzle (duhh). -Add it to Recipe in _four_ places: - - the `ALL' definition, to ensure it is compiled into the OS X binary - - as a GTK build target - - as a Windows build target - - in the Unix `make install' section at the bottom. +Create a .R file for it which: + - defines a Recipe symbol for it if it requires auxiliary object + files + - adds it to the `ALL' definition, to ensure it is compiled into + the OS X binary + - adds it as a GTK build target + - adds it as a Windows build target + - adds auxiliary solver binaries if any + - adds it to $(GAMES) in the GTK makefile, for `make install' + - adds it to list.c for the OS X binary. If the puzzle is by a new author, modify the copyright notice in LICENCE and in puzzles.but. (Also in index.html, but that's listed below under website changes.) -Add it to list.c so that the OS X binary will be able to select it -from the menus. (Also, double-check that the game structure name in -the source file has been renamed from `nullgame'. Actually compiling -it on OS X would be a good way to check this, if convenient.) +Double-check that the game structure name in the source file has +been renamed from `nullgame', so that it'll work on OS X. Actually +compiling it on OS X would be a good way to check this, if +convenient. Add a documentation section in puzzles.but. @@ -29,19 +34,24 @@ structure in the source file. Add the new Unix binary name to the svn:ignore property. -Don't forget to `svn add' the new source file before checkin! +Make a screenshot: + - create an appropriate save file in `icons' + - add the puzzle name to icons/Makefile + - set up a REDO property in icons/Makefile if desired + +Don't forget to `svn add' the new source file, the new .R file and +the save file in `icons', before checkin! Put the puzzle on the web: - - make a screenshot + - run puzzlesnap first + - make sure the screenshot has arrived in the www directory + - make sure the Windows binary link has appeared, and that it + points at the right binary - add an entry in the puzzles list in index.html - adjust the copyright in index.html if the puzzle is by a new author - - add a link to the Windows binary - - make sure the Windows binary link points at the right binary, not - the wrong one! - - run puzzlesnap - test that the binary link and the docs link work - run webupdate - test again - - `svn add' the binary symlink and the screenshot - - check in the website changes (screenshot, symlink, index.html) + - `svn add' the binary symlink + - check in the website changes (symlink, index.html)