X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/5b5c6b1255fb259a0aa0c33ad9ae46c46b86bc61..4b24f58222c549b383d23ed86a958c9656218c48:/cube.c diff --git a/cube.c b/cube.c index d5221e6..82901e5 100644 --- a/cube.c +++ b/cube.c @@ -11,10 +11,6 @@ #include "puzzles.h" -const char *const game_name = "Cube"; -const char *const game_winhelp_topic = "games.cube"; -const int game_can_configure = TRUE; - #define MAXVERTICES 20 #define MAXFACES 20 #define MAXORDER 4 @@ -29,7 +25,7 @@ struct solid { float border; /* border required around arena */ }; -static const struct solid tetrahedron = { +static const struct solid s_tetrahedron = { 4, { 0.0F, -0.57735026919F, -0.20412414523F, @@ -50,7 +46,7 @@ static const struct solid tetrahedron = { 0.0F, 0.3F }; -static const struct solid cube = { +static const struct solid s_cube = { 8, { -0.5F,-0.5F,-0.5F, -0.5F,-0.5F,+0.5F, @@ -70,7 +66,7 @@ static const struct solid cube = { 0.3F, 0.5F }; -static const struct solid octahedron = { +static const struct solid s_octahedron = { 6, { -0.5F, -0.28867513459472505F, 0.4082482904638664F, @@ -97,7 +93,7 @@ static const struct solid octahedron = { 0.0F, 0.5F }; -static const struct solid icosahedron = { +static const struct solid s_icosahedron = { 12, { 0.0F, 0.57735026919F, 0.75576131408F, @@ -149,7 +145,7 @@ enum { TETRAHEDRON, CUBE, OCTAHEDRON, ICOSAHEDRON }; static const struct solid *solids[] = { - &tetrahedron, &cube, &octahedron, &icosahedron + &s_tetrahedron, &s_cube, &s_octahedron, &s_icosahedron }; enum { @@ -215,7 +211,7 @@ struct game_state { int movecount; }; -game_params *default_params(void) +static game_params *default_params(void) { game_params *ret = snew(game_params); @@ -226,7 +222,7 @@ game_params *default_params(void) return ret; } -int game_fetch_preset(int i, char **name, game_params **params) +static int game_fetch_preset(int i, char **name, game_params **params) { game_params *ret = snew(game_params); char *str; @@ -266,19 +262,19 @@ int game_fetch_preset(int i, char **name, game_params **params) return TRUE; } -void free_params(game_params *params) +static void free_params(game_params *params) { sfree(params); } -game_params *dup_params(game_params *params) +static game_params *dup_params(game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ return ret; } -game_params *decode_params(char const *string) +static game_params *decode_params(char const *string) { game_params *ret = default_params(); @@ -299,7 +295,7 @@ game_params *decode_params(char const *string) return ret; } -char *encode_params(game_params *params) +static char *encode_params(game_params *params) { char data[256]; @@ -477,7 +473,7 @@ static int grid_area(int d1, int d2, int order) return d1*d1 + d2*d2 + 4*d1*d2; } -config_item *game_configure(game_params *params) +static config_item *game_configure(game_params *params) { config_item *ret = snewn(4, config_item); char buf[80]; @@ -507,7 +503,7 @@ config_item *game_configure(game_params *params) return ret; } -game_params *custom_params(config_item *cfg) +static game_params *custom_params(config_item *cfg) { game_params *ret = snew(game_params); @@ -533,7 +529,7 @@ static void count_grid_square_callback(void *ctx, struct grid_square *sq) classes[thisclass]++; } -char *validate_params(game_params *params) +static char *validate_params(game_params *params) { int classes[5]; int i; @@ -593,7 +589,8 @@ static void classify_grid_square_callback(void *ctx, struct grid_square *sq) data->squareindex++; } -char *new_game_seed(game_params *params, random_state *rs) +static char *new_game_seed(game_params *params, random_state *rs, + game_aux_info **aux) { struct grid_data data; int i, j, k, m, area, facesperclass; @@ -694,6 +691,11 @@ char *new_game_seed(game_params *params, random_state *rs) return seed; } +static void game_free_aux_info(game_aux_info *aux) +{ + assert(!"Shouldn't happen"); +} + static void add_grid_square_callback(void *ctx, struct grid_square *sq) { game_state *state = (game_state *)ctx; @@ -842,7 +844,7 @@ static struct solid *transform_poly(const struct solid *solid, int flip, return ret; } -char *validate_seed(game_params *params, char *seed) +static char *validate_seed(game_params *params, char *seed) { int area = grid_area(params->d1, params->d2, solids[params->solid]->order); int i, j; @@ -870,7 +872,7 @@ char *validate_seed(game_params *params, char *seed) return NULL; } -game_state *new_game(game_params *params, char *seed) +static game_state *new_game(game_params *params, char *seed) { game_state *state = snew(game_state); int area; @@ -949,7 +951,7 @@ game_state *new_game(game_params *params, char *seed) return state; } -game_state *dup_game(game_state *state) +static game_state *dup_game(game_state *state) { game_state *ret = snew(game_state); @@ -978,21 +980,33 @@ game_state *dup_game(game_state *state) return ret; } -void free_game(game_state *state) +static void free_game(game_state *state) { sfree(state); } -game_ui *new_ui(game_state *state) +static game_state *solve_game(game_state *state, game_aux_info *aux, + char **error) +{ + return NULL; +} + +static char *game_text_format(game_state *state) { return NULL; } -void free_ui(game_ui *ui) +static game_ui *new_ui(game_state *state) { + return NULL; } -game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button) +static void free_ui(game_ui *ui) +{ +} + +static game_state *make_move(game_state *from, game_ui *ui, + int x, int y, int button) { int direction; int pkey[2], skey[2], dkey[2]; @@ -1309,14 +1323,14 @@ static struct bbox find_bbox(game_params *params) return bb; } -void game_size(game_params *params, int *x, int *y) +static void game_size(game_params *params, int *x, int *y) { struct bbox bb = find_bbox(params); *x = (int)((bb.r - bb.l + 2*solids[params->solid]->border) * GRID_SCALE); *y = (int)((bb.d - bb.u + 2*solids[params->solid]->border) * GRID_SCALE); } -float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, game_state *state, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -1334,7 +1348,7 @@ float *game_colours(frontend *fe, game_state *state, int *ncolours) return ret; } -game_drawstate *game_new_drawstate(game_state *state) +static game_drawstate *game_new_drawstate(game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); struct bbox bb = find_bbox(&state->params); @@ -1345,12 +1359,12 @@ game_drawstate *game_new_drawstate(game_state *state) return ds; } -void game_free_drawstate(game_drawstate *ds) +static void game_free_drawstate(game_drawstate *ds) { sfree(ds); } -void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, +static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, game_state *state, int dir, game_ui *ui, float animtime, float flashtime) { @@ -1512,17 +1526,54 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, } } -float game_anim_length(game_state *oldstate, game_state *newstate, int dir) +static float game_anim_length(game_state *oldstate, + game_state *newstate, int dir) { return ROLLTIME; } -float game_flash_length(game_state *oldstate, game_state *newstate, int dir) +static float game_flash_length(game_state *oldstate, + game_state *newstate, int dir) { return 0.0F; } -int game_wants_statusbar(void) +static int game_wants_statusbar(void) { return TRUE; } + +#ifdef COMBINED +#define thegame cube +#endif + +const struct game thegame = { + "Cube", "games.cube", + default_params, + game_fetch_preset, + decode_params, + encode_params, + free_params, + dup_params, + TRUE, game_configure, custom_params, + validate_params, + new_game_seed, + game_free_aux_info, + validate_seed, + new_game, + dup_game, + free_game, + FALSE, solve_game, + FALSE, game_text_format, + new_ui, + free_ui, + make_move, + game_size, + game_colours, + game_new_drawstate, + game_free_drawstate, + game_redraw, + game_anim_length, + game_flash_length, + game_wants_statusbar, +};