X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/5b502ae807b1e98a91644f179863484c61aedb4c..HEAD:/net.c diff --git a/net.c b/net.c index 1177f80..2e19f1f 100644 --- a/net.c +++ b/net.c @@ -950,8 +950,10 @@ static void perturb(int w, int h, unsigned char *tiles, int wrapping, } sfree(perim2); - if (i == nperim) + if (i == nperim) { + sfree(perimeter); return; /* nothing we can do! */ + } /* * Now we've constructed a new link, we need to find the entire @@ -1650,7 +1652,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) if (!(barrier(state, x, 0) & U) || !(barrier(state, x, state->height-1) & D)) state->wrapping = TRUE; - for (y = 0; y < state->width; y++) + for (y = 0; y < state->height; y++) if (!(barrier(state, 0, y) & L) || !(barrier(state, state->width-1, y) & R)) state->wrapping = TRUE; @@ -1920,7 +1922,7 @@ struct game_drawstate { * Process a move. */ static char *interpret_move(game_state *state, game_ui *ui, - game_drawstate *ds, int x, int y, int button) + const game_drawstate *ds, int x, int y, int button) { char *nullret; int tx = -1, ty = -1, dir = 0; @@ -1978,7 +1980,11 @@ static char *interpret_move(game_state *state, game_ui *ui, * Middle button never drags: it only toggles the lock. */ action = TOGGLE_LOCK; - } else if (button == LEFT_BUTTON || button == RIGHT_BUTTON) { + } else if (button == LEFT_BUTTON +#ifndef STYLUS_BASED + || button == RIGHT_BUTTON /* (see above) */ +#endif + ) { /* * Otherwise, we note down the start point for a drag. */ @@ -1988,7 +1994,11 @@ static char *interpret_move(game_state *state, game_ui *ui, ui->dragstarty = y % TILE_SIZE; ui->dragged = FALSE; return nullret; /* no actual action */ - } else if (button == LEFT_DRAG || button == RIGHT_DRAG) { + } else if (button == LEFT_DRAG +#ifndef STYLUS_BASED + || button == RIGHT_DRAG +#endif + ) { /* * Find the new drag point and see if it necessitates a * rotation. @@ -2037,7 +2047,11 @@ static char *interpret_move(game_state *state, game_ui *ui, ui->dragstarty = yC; ui->dragged = TRUE; } - } else if (button == LEFT_RELEASE || button == RIGHT_RELEASE) { + } else if (button == LEFT_RELEASE +#ifndef STYLUS_BASED + || button == RIGHT_RELEASE +#endif + ) { if (!ui->dragged) { /* * There was a click but no perceptible drag: @@ -2061,8 +2075,7 @@ static char *interpret_move(game_state *state, game_ui *ui, #endif /* USE_DRAGGING */ - } else if (button == CURSOR_UP || button == CURSOR_DOWN || - button == CURSOR_RIGHT || button == CURSOR_LEFT) { + } else if (IS_CURSOR_MOVE(button)) { switch (button) { case CURSOR_UP: dir = U; break; case CURSOR_DOWN: dir = D; break; @@ -2077,12 +2090,12 @@ static char *interpret_move(game_state *state, game_ui *ui, } else if (button == 'a' || button == 's' || button == 'd' || button == 'A' || button == 'S' || button == 'D' || button == 'f' || button == 'F' || - button == CURSOR_SELECT) { + IS_CURSOR_SELECT(button)) { tx = ui->cur_x; ty = ui->cur_y; if (button == 'a' || button == 'A' || button == CURSOR_SELECT) action = ROTATE_LEFT; - else if (button == 's' || button == 'S') + else if (button == 's' || button == 'S' || button == CURSOR_SELECT2) action = TOGGLE_LOCK; else if (button == 'd' || button == 'D') action = ROTATE_RIGHT; @@ -2184,7 +2197,7 @@ static char *interpret_move(game_state *state, game_ui *ui, static game_state *execute_move(game_state *from, char *move) { game_state *ret; - int tx, ty, n, noanim, orig; + int tx = -1, ty = -1, n, noanim, orig; ret = dup_game(from); @@ -2233,6 +2246,7 @@ static game_state *execute_move(game_state *from, char *move) } } if (!noanim) { + if (tx == -1 || ty == -1) { free_game(ret); return NULL; } ret->last_rotate_x = tx; ret->last_rotate_y = ty; } @@ -2363,8 +2377,8 @@ static float *game_colours(frontend *fe, int *ncolours) return ret; } -static void draw_thick_line(drawing *dr, int x1, int y1, int x2, int y2, - int colour) +static void draw_filled_line(drawing *dr, int x1, int y1, int x2, int y2, + int colour) { draw_line(dr, x1-1, y1, x2-1, y2, COL_WIRE); draw_line(dr, x1+1, y1, x2+1, y2, COL_WIRE); @@ -2500,9 +2514,9 @@ static void draw_tile(drawing *dr, game_state *state, game_drawstate *ds, ex = (TILE_SIZE - TILE_BORDER - 1.0F) / 2.0F * X(dir); ey = (TILE_SIZE - TILE_BORDER - 1.0F) / 2.0F * Y(dir); MATMUL(tx, ty, matrix, ex, ey); - draw_thick_line(dr, bx+(int)cx, by+(int)cy, - bx+(int)(cx+tx), by+(int)(cy+ty), - COL_WIRE); + draw_filled_line(dr, bx+(int)cx, by+(int)cy, + bx+(int)(cx+tx), by+(int)(cy+ty), + COL_WIRE); } } for (dir = 1; dir < 0x10; dir <<= 1) { @@ -2850,6 +2864,11 @@ static float game_flash_length(game_state *oldstate, return 0.0F; } +static int game_status(game_state *state) +{ + return state->completed ? +1 : 0; +} + static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -3025,6 +3044,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, TRUE, FALSE, game_print_size, game_print, TRUE, /* wants_statusbar */ FALSE, game_timing_state,