X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/59dae0db4e2110631e1c7f2ea5990f6b406aff6e..33a3deb263166f99ba350af1eae63889d96899f9:/puzzles.but diff --git a/puzzles.but b/puzzles.but index 71ff48f..4fc471c 100644 --- a/puzzles.but +++ b/puzzles.but @@ -94,6 +94,22 @@ menu}\q{Edit} menus instead.) \dd Resets the current game to its initial state. (This can be undone.) +\dt \ii\e{Load} + +\dd Loads a saved game from a file on disk. + +\dt \ii\e{Save} + +\dd Saves the current state of your game to a file on disk. + +\lcont{ + +The Load and Save operations should preserve your entire game +history (so you can save, reload, and still Undo and Redo things you +had done before saving). + +} + \dt \ii\e{Undo} (\q{U}, Ctrl+\q{Z}, Ctrl+\q{_}) \dd Undoes a single move. (You can undo moves back to the start of the @@ -1011,7 +1027,11 @@ change when you flip it. \IM{Flip controls} keys, for Flip \IM{Flip controls} shortcuts (keyboard), for Flip -Left-click in a square to flip it and its associated squares. +This game can be played with either the keyboard or the mouse. + +Left-click in a square to flip it and its associated squares, or +use the cursor keys to choose a square and the space bar or Enter +key to flip. If you use the \q{Solve} function on this game, it will mark some of the squares in red. If you click once in every square with a red @@ -1090,7 +1110,7 @@ If you correctly position all the pegs the solution will be displayed below; if you run out of guesses (or select \q{Solve...}) the solution will also be revealed. -\H{guess-parameters} \I{parameters, for guess}Guess parameters +\H{guess-parameters} \I{parameters, for Guess}Guess parameters These parameters are available from the \q{Custom...} option on the \q{Type} menu. The default game matches the parameters for the @@ -1125,6 +1145,52 @@ this increases the search space (making things harder), and is turned on by default. +\C{pegs} \i{Pegs} + +\cfg{winhelp-topic}{games.pegs} + +A number of pegs are placed in holes on a board. You can remove a +peg by jumping an adjacent peg over it (horizontally or vertically) +to a vacant hole on the other side. Your aim is to remove all but one +of the pegs initially present. + +This game, best known as \q{Peg Solitaire}, is possibly one of the +oldest puzzle games still commonly known. + +\H{pegs-controls} \i{Pegs controls} + +\IM{Pegs controls} controls, for Pegs + +To move a peg, drag it with the mouse from its current position to +its final position. If the final position is exactly two holes away +from the initial position, is currently unoccupied by a peg, and +there is a peg in the intervening square, the move will be permitted +and the intervening peg will be removed. + +Vacant spaces which you can move a peg into are marked with holes. A +space with no peg and no hole is not available for moving at all: it +is an obstacle which you must work around. + + +\H{pegs-parameters} \I{parameters, for Pegs}Pegs parameters + +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Width}, \e{Height} + +\dd Size of grid in holes. + +\dt \e{Board type} + +\dd Controls whether you are given a board of a standard shape or a +randomly generated shape. The two standard shapes currently +supported are \q{Cross} and \q{Octagon} (also commonly known as the +English and European traditional board layouts respectively). +Selecting \q{Random} will give you a different board shape every +time (but always one that is known to have a solution). + + \A{licence} \I{MIT licence}\ii{Licence} This software is \i{copyright} 2004-2005 Simon Tatham.