X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/59b4cf3c2b6c9c329625bd656a5eda2fa72ed162..05f3d08eedc39846a14b06a0c4826351bfd93a4b:/solo.c diff --git a/solo.c b/solo.c index efd795b..0a4e852 100644 --- a/solo.c +++ b/solo.c @@ -331,8 +331,8 @@ static char *validate_params(game_params *params, int full) return "Both dimensions must be at least 2"; if (params->c > ORDER_MAX || params->r > ORDER_MAX) return "Dimensions greater than "STR(ORDER_MAX)" are not supported"; - if ((params->c * params->r) > 36) - return "Unable to support more than 36 distinct symbols in a puzzle"; + if ((params->c * params->r) > 35) + return "Unable to support more than 35 distinct symbols in a puzzle"; return NULL; } @@ -2220,7 +2220,7 @@ static char *new_game_desc(game_params *params, random_state *rs, grid2[coords[2*j+1]*cr+coords[2*j]] = 0; ret = solver(c, r, grid2, maxdiff); - if (ret != DIFF_IMPOSSIBLE && ret != DIFF_AMBIGUOUS) { + if (ret <= maxdiff) { for (j = 0; j < ncoords; j++) grid[coords[2*j+1]*cr+coords[2*j]] = 0; } @@ -2293,6 +2293,9 @@ static char *validate_desc(game_params *params, char *desc) } else if (n == '_') { /* do nothing */; } else if (n > '0' && n <= '9') { + int val = atoi(desc-1); + if (val < 1 || val > params->c * params->r) + return "Out-of-range number in game description"; squares++; while (*desc >= '0' && *desc <= '9') desc++; @@ -2709,7 +2712,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds, ds->tilesize = tilesize; } -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -2977,11 +2980,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_wants_statusbar(void) -{ - return FALSE; -} - static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -3009,7 +3007,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) /* Ick: fake up `ds->tilesize' for macro expansion purposes */ game_drawstate ads, *ds = &ads; - ads.tilesize = tilesize; + game_set_size(dr, ds, NULL, tilesize); /* * Border. @@ -3054,7 +3052,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) #endif const struct game thegame = { - "Solo", "games.solo", + "Solo", "games.solo", "solo", default_params, game_fetch_preset, decode_params, @@ -3085,9 +3083,9 @@ const struct game thegame = { game_anim_length, game_flash_length, TRUE, FALSE, game_print_size, game_print, - game_wants_statusbar, + FALSE, /* wants_statusbar */ FALSE, game_timing_state, - 0, /* mouse_priorities */ + 0, /* flags */ }; #ifdef STANDALONE_SOLVER