X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/5928817c732d591bd446b6b048702a98f5ec1804..863c39456be84101fc24b8323960d8b324657bb6:/puzzles.h diff --git a/puzzles.h b/puzzles.h index 10250a0..46c0f15 100644 --- a/puzzles.h +++ b/puzzles.h @@ -18,6 +18,12 @@ enum { LEFT_BUTTON = 0x1000, MIDDLE_BUTTON, RIGHT_BUTTON, + LEFT_DRAG, + MIDDLE_DRAG, + RIGHT_DRAG, + LEFT_RELEASE, + MIDDLE_RELEASE, + RIGHT_RELEASE, CURSOR_UP, CURSOR_DOWN, CURSOR_LEFT, @@ -36,6 +42,7 @@ typedef struct midend_data midend_data; typedef struct random_state random_state; typedef struct game_params game_params; typedef struct game_state game_state; +typedef struct game_ui game_ui; typedef struct game_drawstate game_drawstate; #define ALIGN_VNORMAL 0x000 @@ -103,7 +110,7 @@ void status_bar(frontend *fe, char *text); /* * midend.c */ -midend_data *midend_new(frontend *fe); +midend_data *midend_new(frontend *fe, void *randseed, int randseedsize); void midend_free(midend_data *me); void midend_set_params(midend_data *me, game_params *params); void midend_size(midend_data *me, int *x, int *y); @@ -127,7 +134,7 @@ char *midend_set_config(midend_data *me, int which, config_item *cfg); void *smalloc(int size); void *srealloc(void *p, int size); void sfree(void *p); -char *dupstr(char *s); +char *dupstr(const char *s); #define snew(type) \ ( (type *) smalloc (sizeof (type)) ) #define snewn(number, type) \ @@ -138,13 +145,13 @@ char *dupstr(char *s); /* * misc.c */ -int rand_upto(int limit); void free_cfg(config_item *cfg); /* * random.c */ random_state *random_init(char *seed, int len); +unsigned long random_bits(random_state *state, int bits); unsigned long random_upto(random_state *state, unsigned long limit); void random_free(random_state *state); @@ -160,18 +167,21 @@ game_params *dup_params(game_params *params); config_item *game_configure(game_params *params); game_params *custom_params(config_item *cfg); char *validate_params(game_params *params); -char *new_game_seed(game_params *params); +char *new_game_seed(game_params *params, random_state *rs); char *validate_seed(game_params *params, char *seed); game_state *new_game(game_params *params, char *seed); game_state *dup_game(game_state *state); void free_game(game_state *state); -game_state *make_move(game_state *from, int x, int y, int button); +game_ui *new_ui(game_state *state); +void free_ui(game_ui *ui); +game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button); void game_size(game_params *params, int *x, int *y); float *game_colours(frontend *fe, game_state *state, int *ncolours); game_drawstate *game_new_drawstate(game_state *state); void game_free_drawstate(game_drawstate *ds); void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, - game_state *newstate, float anim_time, float flash_time); + game_state *newstate, game_ui *ui, float anim_time, + float flash_time); float game_anim_length(game_state *oldstate, game_state *newstate); float game_flash_length(game_state *oldstate, game_state *newstate); int game_wants_statusbar(void);