X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/5928817c732d591bd446b6b048702a98f5ec1804..863c39456be84101fc24b8323960d8b324657bb6:/nullgame.c?ds=sidebyside diff --git a/nullgame.c b/nullgame.c index bc0c386..32e6e2c 100644 --- a/nullgame.c +++ b/nullgame.c @@ -76,7 +76,7 @@ char *validate_params(game_params *params) return NULL; } -char *new_game_seed(game_params *params) +char *new_game_seed(game_params *params, random_state *rs) { return dupstr("FIXME"); } @@ -109,7 +109,16 @@ void free_game(game_state *state) sfree(state); } -game_state *make_move(game_state *from, int x, int y, int button) +game_ui *new_ui(game_state *state) +{ + return NULL; +} + +void free_ui(game_ui *ui) +{ +} + +game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button) { return NULL; } @@ -152,8 +161,16 @@ void game_free_drawstate(game_drawstate *ds) } void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, - game_state *state, float animtime, float flashtime) -{ + game_state *state, game_ui *ui, + float animtime, float flashtime) +{ + /* + * The initial contents of the window are not guaranteed and + * can vary with front ends. To be on the safe side, all games + * should start by drawing a big background-colour rectangle + * covering the whole window. + */ + draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND); } float game_anim_length(game_state *oldstate, game_state *newstate)