X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/57046465d3de05a21fb9a6e540ba064f2ed70010..feb306dcbfd3f5c3c729d0f06434524cb4b0c4d8:/puzzles.but diff --git a/puzzles.but b/puzzles.but index 85b497d..2ce1d89 100644 --- a/puzzles.but +++ b/puzzles.but @@ -2087,8 +2087,9 @@ them. Your aim is to fully populate the grid with numbers such that: \b All the greater-than signs are satisfied. -In \q{Trivial} mode, there are no greater-than signs; the puzzle is -to solve the \i{Latin square} only. +In \q{Trivial} mode (available via the \q{Custom} game type +selector), there are no greater-than signs; the puzzle is to solve +the \i{Latin square} only. At the time of writing, this puzzle is appearing in the Guardian weekly under the name \q{\i{Futoshiki}}. @@ -2137,10 +2138,11 @@ These parameters are available from the \q{Custom...} option on the \dt \e{Difficulty} \dd Controls the difficulty of the generated puzzle. At Trivial -level, there are no greater-than signs (the puzzle is to solve the -Latin square only); at Recursive level backtracking will be required -(but the solution should still be unique); the levels in between -require increasingly complex reasoning to avoid having to backtrack. +level, there are no greater-than signs; the puzzle is to solve the +Latin square only. At Recursive level (only available via the +\q{Custom} game type selector) backtracking will be required, but +the solution should still be unique. The levels in between require +increasingly complex reasoning to avoid having to backtrack.