X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/4d08de49555f22d1fcf2d9977a19591a0f465b2d..7bbf5d56ed2f2860af0b02f919c7475e4503e9cf:/cube.c diff --git a/cube.c b/cube.c index c1462e7..bc91973 100644 --- a/cube.c +++ b/cube.c @@ -285,7 +285,7 @@ static void decode_params(game_params *ret, char const *string) default: break; } ret->d1 = ret->d2 = atoi(string); - while (*string && isdigit(*string)) string++; + while (*string && isdigit((unsigned char)*string)) string++; if (*string == 'x') { string++; ret->d2 = atoi(string); @@ -863,7 +863,7 @@ static char *validate_desc(game_params *params, char *desc) return NULL; } -static game_state *new_game(midend_data *me, game_params *params, char *desc) +static game_state *new_game(midend *me, game_params *params, char *desc) { game_state *state = snew(game_state); int area; @@ -1466,8 +1466,8 @@ static void game_compute_size(game_params *params, int tilesize, *y = YSIZE(tilesize, bb, solids[params->solid]); } -static void game_set_size(game_drawstate *ds, game_params *params, - int tilesize) +static void game_set_size(drawing *dr, game_drawstate *ds, + game_params *params, int tilesize) { struct bbox bb = find_bbox(params); @@ -1476,7 +1476,7 @@ static void game_set_size(game_drawstate *ds, game_params *params, ds->oy = (int)(-(bb.u - solids[params->solid]->border) * ds->gridscale); } -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -1494,7 +1494,7 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); @@ -1503,12 +1503,12 @@ static game_drawstate *game_new_drawstate(game_state *state) return ds; } -static void game_free_drawstate(game_drawstate *ds) +static void game_free_drawstate(drawing *dr, game_drawstate *ds) { sfree(ds); } -static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, +static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, game_state *state, int dir, game_ui *ui, float animtime, float flashtime) { @@ -1521,7 +1521,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, game_state *newstate; int square; - draw_rect(fe, 0, 0, XSIZE(GRID_SCALE, bb, state->solid), + draw_rect(dr, 0, 0, XSIZE(GRID_SCALE, bb, state->solid), YSIZE(GRID_SCALE, bb, state->solid), COL_BACKGROUND); if (dir < 0) { @@ -1565,7 +1565,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, + ds->oy); } - draw_polygon(fe, coords, state->squares[i].npoints, + draw_polygon(dr, coords, state->squares[i].npoints, state->squares[i].blue ? COL_BLUE : COL_BACKGROUND, COL_BORDER); } @@ -1647,13 +1647,13 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, continue; } - draw_polygon(fe, coords, poly->order, + draw_polygon(dr, coords, poly->order, state->facecolours[i] ? COL_BLUE : COL_BACKGROUND, COL_BORDER); } sfree(poly); - draw_update(fe, 0, 0, XSIZE(GRID_SCALE, bb, state->solid), + draw_update(dr, 0, 0, XSIZE(GRID_SCALE, bb, state->solid), YSIZE(GRID_SCALE, bb, state->solid)); /* @@ -1666,7 +1666,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, (state->completed ? "COMPLETED! " : ""), (state->completed ? state->completed : state->movecount)); - status_bar(fe, statusbuf); + status_bar(dr, statusbuf); } } @@ -1682,14 +1682,17 @@ static float game_flash_length(game_state *oldstate, return 0.0F; } -static int game_wants_statusbar(void) +static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; } -static int game_timing_state(game_state *state, game_ui *ui) +static void game_print_size(game_params *params, float *x, float *y) +{ +} + +static void game_print(drawing *dr, game_state *state, int tilesize) { - return TRUE; } #ifdef COMBINED @@ -1697,7 +1700,7 @@ static int game_timing_state(game_state *state, game_ui *ui) #endif const struct game thegame = { - "Cube", "games.cube", + "Cube", "games.cube", "cube", default_params, game_fetch_preset, decode_params, @@ -1727,7 +1730,8 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, - game_wants_statusbar, + FALSE, FALSE, game_print_size, game_print, + TRUE, /* wants_statusbar */ FALSE, game_timing_state, - 0, /* mouse_priorities */ + 0, /* flags */ };