X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/4d08de49555f22d1fcf2d9977a19591a0f465b2d..50ffdfd857bd0c63aee91b2822a89a426f11acd3:/sixteen.c diff --git a/sixteen.c b/sixteen.c index 0e4f8a8..51771a8 100644 --- a/sixteen.c +++ b/sixteen.c @@ -100,7 +100,7 @@ static void decode_params(game_params *ret, char const *string) { ret->w = ret->h = atoi(string); ret->movetarget = 0; - while (*string && isdigit(*string)) string++; + while (*string && isdigit((unsigned char)*string)) string++; if (*string == 'x') { string++; ret->h = atoi(string); @@ -450,7 +450,7 @@ static char *validate_desc(game_params *params, char *desc) return err; } -static game_state *new_game(midend_data *me, game_params *params, char *desc) +static game_state *new_game(midend *me, game_params *params, char *desc) { game_state *state = snew(game_state); int i; @@ -696,8 +696,8 @@ static void game_compute_size(game_params *params, int tilesize, *y = TILE_SIZE * params->h + 2 * BORDER; } -static void game_set_size(game_drawstate *ds, game_params *params, - int tilesize) +static void game_set_size(drawing *dr, game_drawstate *ds, + game_params *params, int tilesize) { ds->tilesize = tilesize; } @@ -716,7 +716,7 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); int i; @@ -733,18 +733,18 @@ static game_drawstate *game_new_drawstate(game_state *state) return ds; } -static void game_free_drawstate(game_drawstate *ds) +static void game_free_drawstate(drawing *dr, game_drawstate *ds) { sfree(ds->tiles); sfree(ds); } -static void draw_tile(frontend *fe, game_drawstate *ds, +static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state, int x, int y, int tile, int flash_colour) { if (tile == 0) { - draw_rect(fe, x, y, TILE_SIZE, TILE_SIZE, + draw_rect(dr, x, y, TILE_SIZE, TILE_SIZE, flash_colour); } else { int coords[6]; @@ -756,25 +756,25 @@ static void draw_tile(frontend *fe, game_drawstate *ds, coords[3] = y; coords[4] = x; coords[5] = y + TILE_SIZE - 1; - draw_polygon(fe, coords, 3, COL_LOWLIGHT, COL_LOWLIGHT); + draw_polygon(dr, coords, 3, COL_LOWLIGHT, COL_LOWLIGHT); coords[0] = x; coords[1] = y; - draw_polygon(fe, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT); + draw_polygon(dr, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT); - draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH, + draw_rect(dr, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH, flash_colour); sprintf(str, "%d", tile); - draw_text(fe, x + TILE_SIZE/2, y + TILE_SIZE/2, + draw_text(dr, x + TILE_SIZE/2, y + TILE_SIZE/2, FONT_VARIABLE, TILE_SIZE/3, ALIGN_VCENTRE | ALIGN_HCENTRE, COL_TEXT, str); } - draw_update(fe, x, y, TILE_SIZE, TILE_SIZE); + draw_update(dr, x, y, TILE_SIZE, TILE_SIZE); } -static void draw_arrow(frontend *fe, game_drawstate *ds, +static void draw_arrow(drawing *dr, game_drawstate *ds, int x, int y, int xdx, int xdy) { int coords[14]; @@ -792,10 +792,10 @@ static void draw_arrow(frontend *fe, game_drawstate *ds, POINT(5, 3 * TILE_SIZE / 8, TILE_SIZE / 2); /* left concave */ POINT(6, TILE_SIZE / 4, TILE_SIZE / 2); /* left corner */ - draw_polygon(fe, coords, 7, COL_LOWLIGHT, COL_TEXT); + draw_polygon(dr, coords, 7, COL_LOWLIGHT, COL_TEXT); } -static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, +static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, game_state *state, int dir, game_ui *ui, float animtime, float flashtime) { @@ -810,10 +810,10 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, if (!ds->started) { int coords[10]; - draw_rect(fe, 0, 0, + draw_rect(dr, 0, 0, TILE_SIZE * state->w + 2 * BORDER, TILE_SIZE * state->h + 2 * BORDER, COL_BACKGROUND); - draw_update(fe, 0, 0, + draw_update(dr, 0, 0, TILE_SIZE * state->w + 2 * BORDER, TILE_SIZE * state->h + 2 * BORDER); @@ -830,22 +830,22 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1; coords[6] = coords[8] + TILE_SIZE; coords[7] = coords[9] - TILE_SIZE; - draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT); + draw_polygon(dr, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT); coords[1] = COORD(0) - HIGHLIGHT_WIDTH; coords[0] = COORD(0) - HIGHLIGHT_WIDTH; - draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT); + draw_polygon(dr, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT); /* * Arrows for making moves. */ for (i = 0; i < state->w; i++) { - draw_arrow(fe, ds, COORD(i), COORD(0), +1, 0); - draw_arrow(fe, ds, COORD(i+1), COORD(state->h), -1, 0); + draw_arrow(dr, ds, COORD(i), COORD(0), +1, 0); + draw_arrow(dr, ds, COORD(i+1), COORD(state->h), -1, 0); } for (i = 0; i < state->h; i++) { - draw_arrow(fe, ds, COORD(state->w), COORD(i), 0, +1); - draw_arrow(fe, ds, COORD(0), COORD(i+1), 0, -1); + draw_arrow(dr, ds, COORD(state->w), COORD(i), 0, +1); + draw_arrow(dr, ds, COORD(0), COORD(i+1), 0, -1); } ds->started = TRUE; @@ -855,7 +855,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, * Now draw each tile. */ - clip(fe, COORD(0), COORD(0), TILE_SIZE*state->w, TILE_SIZE*state->h); + clip(dr, COORD(0), COORD(0), TILE_SIZE*state->w, TILE_SIZE*state->h); for (i = 0; i < state->n; i++) { int t, t0; @@ -943,14 +943,14 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, x2 = y2 = -1; } - draw_tile(fe, ds, state, x, y, t, bgcolour); + draw_tile(dr, ds, state, x, y, t, bgcolour); if (x2 != -1 || y2 != -1) - draw_tile(fe, ds, state, x2, y2, t, bgcolour); + draw_tile(dr, ds, state, x2, y2, t, bgcolour); } ds->tiles[i] = t0; } - unclip(fe); + unclip(dr); ds->bgcolour = bgcolour; @@ -979,7 +979,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, state->movetarget); } - status_bar(fe, statusbuf); + status_bar(dr, statusbuf); } } @@ -1013,6 +1013,14 @@ static int game_timing_state(game_state *state, game_ui *ui) return TRUE; } +static void game_print_size(game_params *params, float *x, float *y) +{ +} + +static void game_print(drawing *dr, game_state *state, int tilesize) +{ +} + #ifdef COMBINED #define thegame sixteen #endif @@ -1048,6 +1056,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + FALSE, FALSE, game_print_size, game_print, game_wants_statusbar, FALSE, game_timing_state, 0, /* mouse_priorities */