X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/4b0cf9034e4e73a42d48326ec6f6fca3023a0661..818752113d2ba0ab8661365c5e81665e8fc6d15f:/twiddle.c diff --git a/twiddle.c b/twiddle.c index 5209606..707eab7 100644 --- a/twiddle.c +++ b/twiddle.c @@ -39,6 +39,7 @@ struct game_params { int w, h, n; int rowsonly; int orientable; + int movetarget; }; struct game_state { @@ -48,7 +49,7 @@ struct game_state { int completed; int just_used_solve; /* used to suppress undo animation */ int used_solve; /* used to suppress completion flash */ - int movecount; + int movecount, movetarget; int lastx, lasty, lastr; /* coordinates of last rotation */ }; @@ -59,6 +60,7 @@ static game_params *default_params(void) ret->w = ret->h = 3; ret->n = 2; ret->rowsonly = ret->orientable = FALSE; + ret->movetarget = 0; return ret; } @@ -108,6 +110,7 @@ static game_params *decode_params(char const *string) ret->w = ret->h = atoi(string); ret->n = 2; ret->rowsonly = ret->orientable = FALSE; + ret->movetarget = 0; while (*string && isdigit(*string)) string++; if (*string == 'x') { string++; @@ -124,6 +127,10 @@ static game_params *decode_params(char const *string) ret->rowsonly = TRUE; } else if (*string == 'o') { ret->orientable = TRUE; + } else if (*string == 'm') { + string++; + ret->movetarget = atoi(string); + while (string[1] && isdigit(string[1])) string++; } string++; } @@ -145,7 +152,7 @@ static config_item *game_configure(game_params *params) config_item *ret; char buf[80]; - ret = snewn(6, config_item); + ret = snewn(7, config_item); ret[0].name = "Width"; ret[0].type = C_STRING; @@ -175,11 +182,17 @@ static config_item *game_configure(game_params *params) ret[4].sval = NULL; ret[4].ival = params->orientable; - ret[5].name = NULL; - ret[5].type = C_END; - ret[5].sval = NULL; + ret[5].name = "Number of shuffling moves"; + ret[5].type = C_STRING; + sprintf(buf, "%d", params->movetarget); + ret[5].sval = dupstr(buf); ret[5].ival = 0; + ret[6].name = NULL; + ret[6].type = C_END; + ret[6].sval = NULL; + ret[6].ival = 0; + return ret; } @@ -192,6 +205,7 @@ static game_params *custom_params(config_item *cfg) ret->n = atoi(cfg[2].sval); ret->rowsonly = cfg[3].ival; ret->orientable = cfg[4].ival; + ret->movetarget = atoi(cfg[5].sval); return ret; } @@ -317,23 +331,41 @@ static char *new_game_seed(game_params *params, random_state *rs, * and simply shuffle the grid by making a long sequence of * randomly chosen moves. */ - total_moves = w*h*n*n*2 + random_upto(rs, 1); - for (i = 0; i < total_moves; i++) { - int x, y; - - x = random_upto(rs, w - n + 1); - y = random_upto(rs, h - n + 1); - do_rotate(grid, w, h, n, params->orientable, - x, y, 1 + random_upto(rs, 3)); - - /* - * Optionally one more move in case the entire grid has - * happened to come out solved. - */ - if (i == total_moves - 1 && grid_complete(grid, wh, - params->orientable)) - i--; - } + total_moves = params->movetarget; + if (!total_moves) + total_moves = w*h*n*n*2 + random_upto(rs, 2); + + do { + int oldx = -1, oldy = -1, oldr = -1; + + for (i = 0; i < total_moves; i++) { + int x, y, r; + + do { + x = random_upto(rs, w - n + 1); + y = random_upto(rs, h - n + 1); + r = 1 + 2 * random_upto(rs, 2); + } while (x == oldx && y == oldy && (oldr == 0 || r == oldr)); + + do_rotate(grid, w, h, n, params->orientable, + x, y, r); + + /* + * Prevent immediate reversal of a previous move, or + * execution of three consecutive identical moves + * adding up to a single inverse move. One exception is + * when we only _have_ one x,y setting. + */ + if (w != n || h != n) { + if (oldx == x && oldy == y) + oldr = 0; /* now avoid _any_ move in this x,y */ + else + oldr = -r & 3; /* only prohibit the exact inverse */ + oldx = x; + oldy = y; + } + } + } while (grid_complete(grid, wh, params->orientable)); /* * Now construct the game seed, by describing the grid as a @@ -410,6 +442,7 @@ static game_state *new_game(game_params *params, char *seed) state->completed = 0; state->used_solve = state->just_used_solve = FALSE; state->movecount = 0; + state->movetarget = params->movetarget; state->lastx = state->lasty = state->lastr = -1; state->grid = snewn(wh, int); @@ -445,6 +478,7 @@ static game_state *dup_game(game_state *state) ret->orientable = state->orientable; ret->completed = state->completed; ret->movecount = state->movecount; + ret->movetarget = state->movetarget; ret->lastx = state->lastx; ret->lasty = state->lasty; ret->lastr = state->lastr; @@ -492,7 +526,7 @@ static game_state *solve_game(game_state *state, game_aux_info *aux, for (i = 0; i < ret->w*ret->h; i++) ret->grid[i] &= ~3; ret->used_solve = ret->just_used_solve = TRUE; - ret->completed = ret->movecount; + ret->completed = ret->movecount = 1; return ret; } @@ -521,7 +555,7 @@ static char *game_text_format(game_state *state) */ maxlen = state->h * state->w * (col+o+1); - ret = snewn(maxlen, char); + ret = snewn(maxlen+1, char); p = ret; for (y = 0; y < state->h; y++) { @@ -693,6 +727,16 @@ static void draw_tile(frontend *fe, game_state *state, int x, int y, int coords[8]; char str[40]; + /* + * If we've been passed a rotation region but we're drawing a + * tile which is outside it, we must draw it normally. This can + * occur if we're cleaning up after a completion flash while a + * new move is also being made. + */ + if (rot && (x < rot->cx || y < rot->cy || + x >= rot->cx+rot->cw || y >= rot->cy+rot->ch)) + rot = NULL; + if (rot) clip(fe, rot->cx, rot->cy, rot->cw, rot->ch); @@ -763,7 +807,7 @@ static void draw_tile(frontend *fe, game_state *state, int x, int y, } /* - * Next, the colour bars for orientation. + * Next, the triangles for orientation. */ if (state->orientable) { int xdx, xdy, ydx, ydy; @@ -1011,10 +1055,14 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, if (state->used_solve) sprintf(statusbuf, "Moves since auto-solve: %d", state->movecount - state->completed); - else + else { sprintf(statusbuf, "%sMoves: %d", (state->completed ? "COMPLETED! " : ""), (state->completed ? state->completed : state->movecount)); + if (state->movetarget) + sprintf(statusbuf+strlen(statusbuf), " (target %d)", + state->movetarget); + } status_bar(fe, statusbuf); }